Jump to content

- - - - -

How Come...?


28 replies to this topic

#1 Mott

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 887 posts
  • Location[MW] Ransom's Corsairs

Posted 20 January 2014 - 07:37 AM

How come engine size is the only thing that impacts a mech's top speed? Why doesn't the weight of the mech factor in as well?

Say i build a mech with 2 weapon groups I'm happy with (Lasers & Ballistics) and it has a couple missile hardpoints i don't want to use, so i leave them open and also don't have to add any ammo for them.

It's sitting 10 tons underweight... yet the top speed doesn't change despite it being somewhere between 10%-25% lighter, depending on the chassis.

It should increase say, an Atlas' top speed by 5-7kph and a Hunchback's top speed by at least 20kph.

Kind of a weird, oversight imo.

#2 Buckminster

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,577 posts
  • LocationBaltimore, MD

Posted 20 January 2014 - 07:40 AM

It's one of those "that's the way it was done in the tabletop game" carryovers. Speed = engine size / mech weight.

I suppose we could sit here and ponder the physics of it, but the reality is just that's the way it is. So you might as well use all that weight! :P

#3 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 20 January 2014 - 07:44 AM

Just assume weight is factored in.

Or we can say the engine has a "safe operation limit". So a 45 ton Mech can have the same speed as a 50 ton Mech by cranking the maximum operation limit up a little.

#4 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 20 January 2014 - 07:45 AM

PGI did not even bother with fast running animations for mechs. I would not expect dynamic max speed changes any time soon.

#5 AaronWolf

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 652 posts
  • LocationSunshine state.

Posted 20 January 2014 - 07:47 AM

View PostDavidHurricane, on 20 January 2014 - 07:44 AM, said:

Just assume weight is factored in.

Or we can say the engine has a "safe operation limit". So a 45 ton Mech can have the same speed as a 50 ton Mech by cranking the maximum operation limit up a little.



This is what I assume. Or else all my HBK's would have been running far faster when I first had them, rather then dumping the giga-XL's in.

#6 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 20 January 2014 - 07:47 AM

View PostModo44, on 20 January 2014 - 07:45 AM, said:

PGI did not even bother with fast running animations for mechs. I would not expect dynamic max speed changes any time soon.

what do you mean by fast running animations?

#7 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 20 January 2014 - 07:48 AM

It would just get too complex, because then as you take damage and lose armor and weapons an limbs in combat you might also gain speed. Of course we don't even have all the other factors that actually might make you lose speed either, such as if you lose an arm, that could make your mech heavier to one side and make it harder to run faster actually, or what about things like critical hits to leg and foot and hip actuators or even to the engine that should make you slower as well.

I guess these are things that would be nice for immersion and realism but not a requirement to be faithful to the tabletop RPG (which had no means to handle some of these complexities).

#8 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 20 January 2014 - 07:50 AM

My K-Town senses are tingling.

Anyways, I just assume that there is a maximum operation limit like I said. The advantages of that:
  • It fits real technology
  • It satisfies the question
  • It opens up new modules for speed boosting

Edited by DavidHurricane, 20 January 2014 - 07:51 AM.


#9 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 20 January 2014 - 07:52 AM

View PostMott, on 20 January 2014 - 07:37 AM, said:

How come engine size is the only thing that impacts a mech's top speed? Why doesn't the weight of the mech factor in as well?

Say i build a mech with 2 weapon groups I'm happy with (Lasers & Ballistics) and it has a couple missile hardpoints i don't want to use, so i leave them open and also don't have to add any ammo for them.

It's sitting 10 tons underweight... yet the top speed doesn't change despite it being somewhere between 10%-25% lighter, depending on the chassis.

It should increase say, an Atlas' top speed by 5-7kph and a Hunchback's top speed by at least 20kph.

Kind of a weird, oversight imo.


A hunchback with a 200 engine will move faster than an Atlas with a 200 engine. Tonnage does matter... your not understanding how engines work.

I'd post all the math, but I'm not in the mood to be bothered. Needless to say, the Weight of the mech determines how fast a specific rating of engine will cause it to go.

Meaning your post is moot anyway, since you're saying that weight doesn't impact things, when it fact, it's the biggest mitigating factor. If it wasn't, an altas with a 300 engine would be going 120kph... like a jenner with a 300.

#10 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 20 January 2014 - 07:55 AM

Because changing weight does not effectively alter top speed in vehicles. If you take a bunch of weight off of your car it does not have a higher top speed because top speed is a function of engine RPM, transmission (and differential) gearing, tire size, and motive power loss along the driveline. Weight changes only measurably impact accel/deccel and turning characteristics. Not top speed.

I have a 30 year old landcruiser that weighs about as much as an Atlas. I could lighten it all day long but it would still be limited by 3400rpm redline, a 4 speed transmission, and 31" tires. Top speed is just math, really.

TLDR: Just because you make a mech that is slightly underweight does not mean that the machinery operating the legs will be able to articulate any faster.

#11 Buckminster

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,577 posts
  • LocationBaltimore, MD

Posted 20 January 2014 - 07:58 AM

There's also the assumption that unused hardpoints equals unused weight. I know that if I don't use all of my hard points, my mechs still tip the scales at their chassis max - I'm adding a bigger engine, more armor, bigger guns, more heat sinks, AMS, and so on.

#12 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 20 January 2014 - 07:58 AM

A proper system would base the max speed on the gyro+legs assembly, limiting it for every chassis. As equipment (like ammo) was removed and parts destroyed during battle, the current maximum speed could be adjusted accordingly, up to the preset limit. The logical limit happens to prevent 100kph Atlases and other shenanigans.

View PostBLOOD WOLF, on 20 January 2014 - 07:47 AM, said:

what do you mean by fast running animations?

If you have a mech with double basics, put a big engine in, and watch it in 3PV. The derpy movements are simply sped up walking animations -- not actual running.

Edited by Modo44, 20 January 2014 - 08:01 AM.


#13 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,170 posts
  • LocationThe Far Country

Posted 20 January 2014 - 08:24 AM

I strongly suggest you find a use for the rest of the weight, if not the hard points. Due to this very issue, there's simply no reason not to. Any optimized build will be right on weight (or in a couple very peculiar cases, no more than .5 ton off).

#14 Mott

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 887 posts
  • Location[MW] Ransom's Corsairs

Posted 20 January 2014 - 09:35 AM

Cool posts.

To the few comparing mech engine/structure to automobiles - good points, i should have been more specific and related it to acceleration, turning, etc. Although when geared for high speed weight absolutely plays a factor in how fast a machine can go top-end.

But, mechs can't be compared to any mode of RL transportation or RL war machines. They are fusion powered and propelled by hydraulics and myomer musculature.
Because of this they are more comparable to a human body. And most human bodies come with nearly the same heart, etc.

A 300lbs man will not be able to run as fast as a 150lbs man, if both are in normal health and we're barring freaks of nature.

However, without changing the engine (heart & lungs) of the 300lbs man, it is possible to make him significantly quicker by having him shed weight.

A mech is similar, and a mech's speed is not limited by "gearing", it's limited by the resistance placed on it's structure by weight.

View PostTerciel1976, on 20 January 2014 - 08:24 AM, said:

I strongly suggest you find a use for the rest of the weight, if not the hard points. Due to this very issue, there's simply no reason not to. Any optimized build will be right on weight (or in a couple very peculiar cases, no more than .5 ton off).


No worries there, i never leave mechbay underweight by more than 0.5T

Edited by Mott, 20 January 2014 - 09:35 AM.


#15 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 20 January 2014 - 09:44 AM

View PostJade Kitsune, on 20 January 2014 - 07:52 AM, said:

A hunchback with a 200 engine will move faster than an Atlas with a 200 engine. Tonnage does matter... your not understanding how engines work.

If you would have bothered to read the full OP, then you would realize that your reply completely missed the point. As per your annalogy, the OP is asking why an Atlas with only 90 tons filled and 10 tons unused moves just as slow as the Atlas filled to the brim weighing in at 100 tons.

Im afraind this is one of the "Its just so" things with Science fiction/lore. You can explain it however you want in a logical way and it would still just be filling in the blanks of the logic with guesses. For example it could be because the actuators and Myomers inside the mech are not swapped out with differign weight, but they still have a maximum speed limit they can move at.

#16 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 20 January 2014 - 09:46 AM

Consider this: The mech's weight is supposed to be maximum carrying potential of the battlemech. Even so, the engine and the joints can only go so fast.

#17 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 20 January 2014 - 09:48 AM

In the lore, a BattleMech is designed for a certain performance envelope. Its control computers are programmed to not let the performance go outside that envelope because structural integrity (the legs) would be compromised.

The control computers have to be completely reprogrammed for the planetary conditions when gravity varies from the 1.0G standard.

One book in the Jade Phoenix trilogy has a Summoner (70-ton Clan OmniMech) on an airless moon with reduced gravity. The control programming was done incorrectly, and the 'Mech went beyond its designed parameters -- because of the light gravity, it went too fast. This resulted in one of its legs breaking off at the knee.

That is why 'Mechs that are lighter than they were designed to be do not actually go faster, or turn better, or accelerate quicker.

Edited by Durant Carlyle, 20 January 2014 - 09:48 AM.


#18 sC4r

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 475 posts
  • LocationSlovakia

Posted 20 January 2014 - 09:48 AM

well yea now imagine for a second someone buys boarshead and puts in nothing but xl400 :rolleyes:

#19 MetalBacon

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 121 posts
  • LocationPlanet Dirt

Posted 20 January 2014 - 09:54 AM

On topic, mechs should gain speed as their limbs and torsos are blown off. Or as ammo is used. Maybe even give an option jettison ammoless limbs. Also why not have an option to direct the lift thrusters into a horizontal position. GUNDAMNS.

#20 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 20 January 2014 - 07:24 PM

View PostMetalBacon, on 20 January 2014 - 09:54 AM, said:

Non-BattleTech spewage which may or may not be sarcastic.

Not just no ... HELL NO!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users