

How Come...?
#1
Posted 20 January 2014 - 07:37 AM
Say i build a mech with 2 weapon groups I'm happy with (Lasers & Ballistics) and it has a couple missile hardpoints i don't want to use, so i leave them open and also don't have to add any ammo for them.
It's sitting 10 tons underweight... yet the top speed doesn't change despite it being somewhere between 10%-25% lighter, depending on the chassis.
It should increase say, an Atlas' top speed by 5-7kph and a Hunchback's top speed by at least 20kph.
Kind of a weird, oversight imo.
#2
Posted 20 January 2014 - 07:40 AM
I suppose we could sit here and ponder the physics of it, but the reality is just that's the way it is. So you might as well use all that weight!

#3
Posted 20 January 2014 - 07:44 AM
Or we can say the engine has a "safe operation limit". So a 45 ton Mech can have the same speed as a 50 ton Mech by cranking the maximum operation limit up a little.
#4
Posted 20 January 2014 - 07:45 AM
#5
Posted 20 January 2014 - 07:47 AM
DavidHurricane, on 20 January 2014 - 07:44 AM, said:
Or we can say the engine has a "safe operation limit". So a 45 ton Mech can have the same speed as a 50 ton Mech by cranking the maximum operation limit up a little.
This is what I assume. Or else all my HBK's would have been running far faster when I first had them, rather then dumping the giga-XL's in.
#7
Posted 20 January 2014 - 07:48 AM
I guess these are things that would be nice for immersion and realism but not a requirement to be faithful to the tabletop RPG (which had no means to handle some of these complexities).
#8
Posted 20 January 2014 - 07:50 AM
Anyways, I just assume that there is a maximum operation limit like I said. The advantages of that:
- It fits real technology
- It satisfies the question
- It opens up new modules for speed boosting
Edited by DavidHurricane, 20 January 2014 - 07:51 AM.
#9
Posted 20 January 2014 - 07:52 AM
Mott, on 20 January 2014 - 07:37 AM, said:
Say i build a mech with 2 weapon groups I'm happy with (Lasers & Ballistics) and it has a couple missile hardpoints i don't want to use, so i leave them open and also don't have to add any ammo for them.
It's sitting 10 tons underweight... yet the top speed doesn't change despite it being somewhere between 10%-25% lighter, depending on the chassis.
It should increase say, an Atlas' top speed by 5-7kph and a Hunchback's top speed by at least 20kph.
Kind of a weird, oversight imo.
A hunchback with a 200 engine will move faster than an Atlas with a 200 engine. Tonnage does matter... your not understanding how engines work.
I'd post all the math, but I'm not in the mood to be bothered. Needless to say, the Weight of the mech determines how fast a specific rating of engine will cause it to go.
Meaning your post is moot anyway, since you're saying that weight doesn't impact things, when it fact, it's the biggest mitigating factor. If it wasn't, an altas with a 300 engine would be going 120kph... like a jenner with a 300.
#10
Posted 20 January 2014 - 07:55 AM
I have a 30 year old landcruiser that weighs about as much as an Atlas. I could lighten it all day long but it would still be limited by 3400rpm redline, a 4 speed transmission, and 31" tires. Top speed is just math, really.
TLDR: Just because you make a mech that is slightly underweight does not mean that the machinery operating the legs will be able to articulate any faster.
#11
Posted 20 January 2014 - 07:58 AM
#12
Posted 20 January 2014 - 07:58 AM
BLOOD WOLF, on 20 January 2014 - 07:47 AM, said:
If you have a mech with double basics, put a big engine in, and watch it in 3PV. The derpy movements are simply sped up walking animations -- not actual running.
Edited by Modo44, 20 January 2014 - 08:01 AM.
#13
Posted 20 January 2014 - 08:24 AM
#14
Posted 20 January 2014 - 09:35 AM
To the few comparing mech engine/structure to automobiles - good points, i should have been more specific and related it to acceleration, turning, etc. Although when geared for high speed weight absolutely plays a factor in how fast a machine can go top-end.
But, mechs can't be compared to any mode of RL transportation or RL war machines. They are fusion powered and propelled by hydraulics and myomer musculature.
Because of this they are more comparable to a human body. And most human bodies come with nearly the same heart, etc.
A 300lbs man will not be able to run as fast as a 150lbs man, if both are in normal health and we're barring freaks of nature.
However, without changing the engine (heart & lungs) of the 300lbs man, it is possible to make him significantly quicker by having him shed weight.
A mech is similar, and a mech's speed is not limited by "gearing", it's limited by the resistance placed on it's structure by weight.
Terciel1976, on 20 January 2014 - 08:24 AM, said:
No worries there, i never leave mechbay underweight by more than 0.5T
Edited by Mott, 20 January 2014 - 09:35 AM.
#15
Posted 20 January 2014 - 09:44 AM
Jade Kitsune, on 20 January 2014 - 07:52 AM, said:
If you would have bothered to read the full OP, then you would realize that your reply completely missed the point. As per your annalogy, the OP is asking why an Atlas with only 90 tons filled and 10 tons unused moves just as slow as the Atlas filled to the brim weighing in at 100 tons.
Im afraind this is one of the "Its just so" things with Science fiction/lore. You can explain it however you want in a logical way and it would still just be filling in the blanks of the logic with guesses. For example it could be because the actuators and Myomers inside the mech are not swapped out with differign weight, but they still have a maximum speed limit they can move at.
#16
Posted 20 January 2014 - 09:46 AM
#17
Posted 20 January 2014 - 09:48 AM
The control computers have to be completely reprogrammed for the planetary conditions when gravity varies from the 1.0G standard.
One book in the Jade Phoenix trilogy has a Summoner (70-ton Clan OmniMech) on an airless moon with reduced gravity. The control programming was done incorrectly, and the 'Mech went beyond its designed parameters -- because of the light gravity, it went too fast. This resulted in one of its legs breaking off at the knee.
That is why 'Mechs that are lighter than they were designed to be do not actually go faster, or turn better, or accelerate quicker.
Edited by Durant Carlyle, 20 January 2014 - 09:48 AM.
#18
Posted 20 January 2014 - 09:48 AM

#19
Posted 20 January 2014 - 09:54 AM
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