Try 2 - I wrote a reply up and then Firefox died. Lovely.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
Really, because I've got 65 and 50 ton mechs that have dual artemis LRM15s with TAG and backup weapons and I didn't have any problems fitting that in.
That's the best place to run LRMs so no argument there.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
The problem is that you're worried about total damage, while I'm mostly concerned with reducing enemy damage output.
I'm worried about total damage because 2 tons of LRM ammo is enough to bring down a pristine 'mech. 2 Medium Lasers is not enough to scare off a Locust.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
Those backup weapons of mine add enough damage to seriously punish any mech I see, and most of the time I will outright kill mechs that try to rush me.
This is still trading a very, very small amount of "right now" damage for an immense amount of staying power.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
When you have artemis and TAG on your mech you're going to want line of sight, and having direct fire weapons to add to your damage output will be the difference between killing and being killed. A dead mech won't be shooting anyone now will it?
The amount of times a couple medium lasers or other low-size backup weapons make that difference is very, very small. The amount of times extra ammunition has made a difference is very, very often. Again I'm talking about optimal skirmishers in the 50-60 ton range; you might be able to squeeze some things on a Battlemaster pugger or the like.
But you should have at least 7-8 tons of ammo to run LRMs as a bare minimum. I think 9 is a good goal.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
Who ever said anything about indirect fire? There's a reason my LRM boats all have artemis, TAG and direct fire weapons, and that's because it hits a lot harder that way. When the choice is between 30 missiles that may or may not hit and spread all over a target, and 30 missiles that will hit and mostly hit the torso combined with backup weapons I can actually aim, well for me that's an easy one. You don't need lots of ammo when you don't miss.
While I whole heartedly agree that your focus should be getting victims into optimal TAG range, there are two problems with what you are saying.
- Indirect still matters because most good pilots will be behind cover once the missiles are in the air. You might start out with a TAG shot, and end Indirect.
- Being able to throw damage on indirect fire is a major advantage of the LRMs you aren't exploiting if you don't have the ammo to spare.
Is it ideal to always have a TAG and direct LOS? Absolutely.
Is it hurting your team more to carry backup weapons / not nearly enough ammo to continually fire on a target
while you are getting LOS? Also absolutely.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
No I am not. When you use LRMs for indirect fire, you're lucky to even hit your target, never mind hitting them where it matters. I can take down targets in a fraction of the time, using less than half as much ammo by simply looking at them and maybe adding some backup weapons into the mix if I am able to.
You have the right idea in that indirect is inferior and should be avoided, but it causes a ton of damage to larger 'mechs. Being able to have the ammo to indirect heavy/assaults and/or harass people with UAV is a massive advantage even if your core idea - TAG and LOS is king - is true.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
When I run out of ammo, and I usually will, it's because I just killed a bunch of hostiles or assisted against a whole lot more. At that point if we're still losing it's not because I didn't do my part, it's because someone else didn't do theirs. Also because all my LRM mechs have backup weapons, I am not useless when I run out of LRMs.
The problem is here you're saying "Well if we lose after I spent my ammo it's their fault for sucking." The fact a full third of your still living 'mech turning into a paper weight because you didn't bring enough ammunition, however, puts much of that blame back on you.
Sure you have backup so "aren't useless" but once you're down to 2 meds, you might as well not have any guns. You're not finishing off anything that's not already a hair away from death, period, and you're not accomplishing much. Again, 2 tons of ammo in this scenario = infinitely more useful.
***** n stuff, on 07 December 2013 - 04:38 AM, said:
MWO is a game of momentum, and the easiest way to gain momentum is to pour as much ( accurate ) firepower onto the enemy as you possibly can ASAP. When the score is 6-2 my team won't care if I'm out of ammo, because at that point we've already won.
If you were carrying
heavy backup weapons, then I would agree, but the fact is a few low-ton backup guns
are not going to gain you momentum on any level to justify your short staying power.