Re: So When Can We Expect Ui 2.0, The New Map...
#1
Posted 18 November 2013 - 08:00 AM
#2
Posted 18 November 2013 - 08:16 AM
gavilatius, on 17 November 2013 - 10:03 PM, said:
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this game used to hold so much promise, but as we see, it was nothing but.
Is MWO grindy? Yes. Are you really SELFISH enough that you would fail to understand the difficulties with bringing such a beautiful and complete project to potential millions of ravenous fans? I hope not.
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Slow down, everyone; breathe, enjoy what you have. If you don't enjoy what you have, go away for a little while, and then return. I, for one, hope that my hope will not be bashed in and, thus far, even though I've been rowdy in a couple of places, it has not been, overall.
#3
Posted 18 November 2013 - 04:05 PM
Kay Wolf, on 18 November 2013 - 08:16 AM, said:
Kay, I think you are overlooking the real dynamic here.
You aren't talking to PGI's friend, or brother, or mother. You are talking to PGI's customer. It's not his job to be understanding.
PGI has made announcements regarding content that was supposed to be available around launch. They've not delivered on those.
If you re-read what the OP posted, he's not even complaining about not having these things, he's asking when he will have them.
That isn't selfish. He is the customer. He's not even being cantankerous about it. He just wants an update.
#4
Posted 18 November 2013 - 05:06 PM
Pwnocchio, on 18 November 2013 - 04:05 PM, said:
You aren't talking to PGI's friend, or brother, or mother. You are talking to PGI's customer. It's not his job to be understanding.
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If you re-read what the OP posted, he's not even complaining about not having these things, he's asking when he will have them.
That isn't selfish. He is the customer. He's not even being cantankerous about it. He just wants an update.
Now, is it true that PGI have made general statements as to when they intend to release things? Yes. Were they promises? Never. Generally, a promise has to be a statement of what is to be done preceded by or followed by "I/we promise".
Look, I'm not trying to be the proverbial "white knight", here, I'm just trying to keep the unnecessary vitriol to a minimum. If we want to have this game a year from now, five years from now, etc., if we want to see the possibilities of this game in the future, this community needs to pull its head out of its collective fourth-point-of-contact and start acting like we actually want this game to succeed, rather than simply lending it lip service. Also, if anyone can program a game that is more beautiful, more complete, and more like BattleTech, they should probably get started on a game, or try to go to work for PGI.
#5
Posted 18 November 2013 - 05:26 PM
Kay Wolf, on 18 November 2013 - 05:06 PM, said:
Edited by Delas Ting Usee, 18 November 2013 - 05:28 PM.
#6
Posted 18 November 2013 - 07:36 PM
#7
Posted 18 November 2013 - 08:28 PM
#10
Posted 19 November 2013 - 01:52 AM
Delas Ting Usee, on 18 November 2013 - 08:00 AM, said:
NEVER!!! Really PGI will come up with more reasons to say screw you and walk away. Heck after the big burn a pillage of the wallets with Project Phoenix why stick around and provide us with anything. They got what they wanted and now they have nothing to give us (or more like no reason unless they can put more price tags on things).
Oh well, people say today will be the update for a new map at least (but eventually that will get really old).
#11
Posted 19 November 2013 - 02:48 AM
#12
Posted 19 November 2013 - 04:27 AM
they are working hard and fast.
#13
Posted 19 November 2013 - 04:32 AM
"If only you all believed in us more. With your wallets. It was in our grasp and you all let it slip away." [A single tear rolls down Russ Bullock's greasy cheek]
#14
Posted 19 November 2013 - 04:35 AM
Kay Wolf, on 18 November 2013 - 07:36 PM, said:
Do you think that the way the operate has repercussions on the business side and the player base?
I think they do and a tremendous one at that or there wouldnt be this (forum stuff) all the time.
Saying this is how they operate is acceptable if they are looking to run the game into the ground or get a hostile takeover.
I dont know many companies that actively leave money and players on the table in preference of non dialogue.
Hire a part time person to come on and hit up the forum every day for a little bit. 13/hr wouldnt hurt the bottom line at all.
Edited by Blurry, 19 November 2013 - 04:36 AM.
#16
Posted 19 November 2013 - 05:08 AM
It is what keeps myself and most of the folks I play with from opening our wallets again. I do not, and cannot, trust them. They have broken that trust too many times and it will take many consecutive acts of good faith to rebuild it.
Sounds like a cheating girlfriend, but it kind of is the same thing...
#17
Posted 19 November 2013 - 08:46 AM
Blurry, on 19 November 2013 - 04:35 AM, said:
Look, I'm still very hopeful the game is going to come to fruition in the totality of the design goals given to us from the beginning, and then some, it's just taking longer. However, with the quality of the game as it stands -with the admitted lack of modes, DX11, UI2.0, and CW-, I fully expect this game will blow us entirely away in the end. We just have to be patient.
#18
Posted 19 November 2013 - 12:23 PM
Kay Wolf, on 18 November 2013 - 05:06 PM, said:
No it is not. It's nobodies job to be understanding in this relationship. It's PGI's job to make money. It's not our job to give them money. It's PGI's job to make us WANT to give them money.
This is the nature of the Buyer - Seller relationship.
You seem to believe that there is some friend - friend relationship obligation here, but there isn't. This is just business.
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It's not about 'Promises', it's about doing business.
They created demand and raises expectations by announcing future features and tagging those features with a projected release date.
Again, you aren't dealing with your good buddy who promises to pay you back next week, you are dealing with a corporation.
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The onus is on PGI, not the customer. There is demand for a good Mech game, but if PGI markets a product that they can't deliver it's not the customers obligation to buy that product.
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Kay, when you get older you'll understand why this statement above is 'pretty far out there.'
It's like yelling to a car buyer "If you don't like that your Toyota accelerates on it's own when you are trying to stop it you should just learn how to code your own Engine Control Module Software!"
In the end if there are people taking exception to PGI missing deliverable dates it is entirely the expected response. There really isn't a need to get upset with them about it. It's what customers do.
#19
Posted 19 November 2013 - 12:56 PM
If an individual doesn't like the particular direction of the game, that is their problem, not PGIs. I just hope they can sleep well knowing they have a small group of disgruntled players out there on their mattresses stuffed with 100 loonie bills.
#20
Posted 19 November 2013 - 01:17 PM
Heffay, on 19 November 2013 - 12:56 PM, said:
Precisely.
I walked away from this game during closed beta, not because of PGI's content, but because my gaming rig couldn't handle it. This isn't surprising.
What is surprising, however, is that after upgrading my rig I was never in a hurry to reinstall the game, even after a year away, because the original content wasn't beckoning me.
Finally a friend of mine harasses our group enough about the 'money we've spent on MW Online' to get us to re-install and play, and we are having fun. I was having enough fun that I went ahead and bought the Overlord package after launch to thank PGI.
However, once I'm all done unlocking all the mechs I want to play (the master effeciencies, really) and I have a stable of mechs sitting around, I can foresee my interest in this game eroding due to lack of CW or new game modes.
Once earning XP and CBills to collect new mechs is no longer part of your play I can see it really dropping off for you. That isn't the customers fault.
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