The LBX is a pretty good CQB weapon relative to mechs but it suffers a lot and is never seen in competitive play and rare in regular matches.
I wondered the cause of this. Was it the damage or was it the spread? The damage was fine as tested with a dual LBX jager a few times. As I played I noticed my tendency to get close to the enemy than normal. Why do I need to get closer? The range is not terrible its roughly optimal at 540m and I realized why when I missed a shot and had all my shots spray into a rock.
Shotgun spread, the terrible RNG shotgun spread. Unlike other direct fire weapons this is the only weapon with significant spread. You can not just shoot and spray at 540m even though it is optimal range because the spread allows for the individual pellets to actually miss completely. The weapon system is invalidated because the costs of accuracy and hit potential are not out weighed by the promise of a critical or spread damage.

Right now the LBX fires a spread that is inside of the cone of fire. It can fire and have the pellets randomly travel within the cone and never out of it.
Why not make it so the pellets travel on the surface/outline of the cone. The LBX will fire in a circle of pellets. As the distance increases so does that circle. It is specific and yet retains the shotgun effect. You could even just have smaller cones as long as they fire in a circle pattern.
Why a pattern in the first place? So LBX stays as a direct fire weapon with hit potential. The Weapon system doesn't depend on a random spread but the users Aim. It retains the shotgun effect and the critical chance making it unique. At longer ranges you can still snipe at internals but makes it a beast in closer ranges.
By lore this thing would punch through armor and blow up internals. At closer ranges this is a possibility.
Anyways back to class for me.