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Jester Fit


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#1 0phialacria

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Posted 18 November 2013 - 12:06 PM

I've recently ended my recruit status in MWO, as I'm no longer getting the C-bill bonus. So i purchased a Jester in the interest of finding a versatile mech with good speed and strategic value as well as some defensive capability while getting a bit of a C-bill boost. I love the BJ-1(C) and have modded a BJ-1 to be fit just like it's champion variant, but noticed a lancemate dropping almost 700 damage a game with a 4ML/2PPC Jester fit that cooled itself off like it was made of ice.

I thought it was the stock fit and recently found out i was wrong. Haven't managed to get back into contact with him and was curious if anyone could suggest the possible fit he may have been using? I imagine it would be heatsink heavy, he still had the JJ and the AMS. Speed was in the mid 80's KPH. 2PPC shoulders, 4 ML's spread across the body and L/R torso i think.


Also, while I'm here...looking to join up with a Clan-affiliated group. Preferably Wolf. Any ideas?

#2 Koniving

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Posted 18 November 2013 - 12:07 PM

One moment. *Pulls up Smurfy.*

Two possibilities. Pre-elites, this build. It'll get faster after elites.

If what you saw was post-elites, then it's likely this build using a common Catapult engine which is cheaper but slower and just slightly warmer. The weapons when fired by themselves (2 PPCs or 4 ML) will cool super fast. But all at once it's quite hot and slow to cool.

Posted Image
"Oh? Did you miss me? I won't miss you."

In the future when watching through their cockpit, look for the monitor with the 3D boxes on it. If you count the boxes you will know exactly how many heatsinks the player has. If you can read the text, you can actually find out exactly where they are placed.

Here it is in the Atlas.
Posted Image
As you can see I have 42 heatsinks installed. 0 in the head. 9 left torso. 5 center torso. 10 in the engine. 7 right torso. 3 left arm. 4 right arm. 2 in each leg. For a grand total of 42.

Here it is in the Hunchback.
Posted Image
By just counting the boxes you'll know I have 11 DHS. Or you can read the numbers on the left.

There is another screen that is very useful as well. Even when the player is almost out of ammo you can tell how many tons they once had by watching the screen.
Here it is in the Hunchback.
Posted Image
Notice the "Selector" is on Center Torso. It shows 2 tons of ammo and how much ammo per ton. The selector moves from part to part and gives readouts on ammo. Ammo as "0" is out of ammo. Ammo that is destroyed also show "0".

Paying attention to these will help you be able to replicate someone else's build.

Edited by Koniving, 18 November 2013 - 12:53 PM.


#3 0phialacria

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Posted 18 November 2013 - 01:46 PM

Wow, very informative tour of the interior readouts in the cockpit. I've not had a lot of time to explore my interior sensor suits, so I've been a bit confused about what they do. That's amazing. The immersion in this game is fantastic! I'm so glad they put this together. I was really excited about mechwarrior 5, but then they cancelled it. I found this about a week ago and have been playing non-stop

#4 NRP

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Posted 18 November 2013 - 01:57 PM

http://mwo.smurfy-ne...4a698bddead5734

This is about the best you can do if you want to run dual PPCs and dual AMS. I rarely need more than 1T of AMS ammo. You can also drop the AMS and add more heat sinks (I'm considering this myself actually).

#5 Alaskan Nobody

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Posted 18 November 2013 - 02:00 PM

Just wait till those no-signal monitors get something ;)
(Note: they may never get something, but as they are in all the mechs, even the Phoenix package mechs.....)

#6 Koniving

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Posted 18 November 2013 - 02:21 PM

View Post0phialacria, on 18 November 2013 - 01:46 PM, said:

Wow, very informative tour of the interior readouts in the cockpit. I've not had a lot of time to explore my interior sensor suits, so I've been a bit confused about what they do. That's amazing. The immersion in this game is fantastic! I'm so glad they put this together. I was really excited about mechwarrior 5, but then they cancelled it. I found this about a week ago and have been playing non-stop


The irony is the immersion used to be better and might get there again.. Once the "hard work" on the new user interface and the primary chunk of Community Warfare (the main game) is done, rumor is they will get back into knockdowns and making the rest of the screens work. I don't have any vids of when actuator damage actually resulted in performance loss. (i.e. Leg actuator damage caused mech to 'want' to go left or right when moving. Arm actuator damage would cause aim to be 'thrown off' from the crosshair.)

Some "old" stuff down here. Like old, old.

Melee (sort of).


Getting pushed around. (Watch the road; the asphalt cracks underneath me).


For this vid, skip to 6:17 to see just how wild it was to play a light with knockdowns enabled.


There's also been 2 or 3 statements on weapon variants (example: take a medium laser. What if one fires for a full second and takes 3 seconds to recharge? What if another does the same DPS, but fires constantly? What if another requires a charge up before firing, but does its damage instantly. Or akin to what Tactics appears to have) but I'm not counting on seeing that before 2015. I'm putting this in the "maybe" category.

There was also repair and rearm, which was removed (it charged way too much and charged for everything and thus was very detrimental to new players).

Another noteworthy tidbit of immersion is that getting above 80% heat very early closed beta would start damaging heatsinks and ammo. Eventually ammo would cook off inside of your mech and sound like popcorn as it rips it apart from the inside. That was removed some time ago, but I've heard things suggesting it may come back in the upcoming months.

View PostNRP, on 18 November 2013 - 01:57 PM, said:

http://mwo.smurfy-ne...4a698bddead5734
This is about the best you can do if you want to run dual PPCs and dual AMS. I rarely need more than 1T of AMS ammo. You can also drop the AMS and add more heat sinks (I'm considering this myself actually).


I like that. Achieved what my rig did in cooling and got the second AMS in. I dislike the AMS ammo in the leg however. That's spider food. In the head if it blows you're already dead anyway. In the leg I've had many chain reactions where I'd get damage to the leg, suddenly my leg is gone despite so much health left, my side blows, my center blows, I'm dead. ;) That's no fun!

Edited by Koniving, 18 November 2013 - 02:22 PM.


#7 Victor Morson

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Posted 18 November 2013 - 02:50 PM

The Jester is not the best hero that I'd recommend, but, if you're going to use it you might as well play to it's strengths: Twin AMS durability.

Jester

It's a little hotter than the XL build but it's far more durable, and you should primarily be ridge-jumping with those PPC arms anyway.

Honestly I'd even recommend going to 4 smalls and adding another ton of AMS and an extra heatsink, but this is the one most popular one.

#8 0phialacria

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Posted 18 November 2013 - 05:49 PM

View PostKoniving, on 18 November 2013 - 02:21 PM, said:


The irony is the immersion used to be better and might get there again.. Once the "hard work" on the new user interface and the primary chunk of Community Warfare (the main game) is done, rumor is they will get back into knockdowns and making the rest of the screens work. I don't have any vids of when actuator damage actually resulted in performance loss. (i.e. Leg actuator damage caused mech to 'want' to go left or right when moving. Arm actuator damage would cause aim to be 'thrown off' from the crosshair.)

Some "old" stuff down here. Like old, old.

There's also been 2 or 3 statements on weapon variants (example: take a medium laser. What if one fires for a full second and takes 3 seconds to recharge? What if another does the same DPS, but fires constantly? What if another requires a charge up before firing, but does its damage instantly. Or akin to what Tactics appears to have) but I'm not counting on seeing that before 2015. I'm putting this in the "maybe" category.

There was also repair and rearm, which was removed (it charged way too much and charged for everything and thus was very detrimental to new players).

Another noteworthy tidbit of immersion is that getting above 80% heat very early closed beta would start damaging heatsinks and ammo. Eventually ammo would cook off inside of your mech and sound like popcorn as it rips it apart from the inside. That was removed some time ago, but I've heard things suggesting it may come back in the upcoming months.



I like that. Achieved what my rig did in cooling and got the second AMS in. I dislike the AMS ammo in the leg however. That's spider food. In the head if it blows you're already dead anyway. In the leg I've had many chain reactions where I'd get damage to the leg, suddenly my leg is gone despite so much health left, my side blows, my center blows, I'm dead. ;) That's no fun!

This is great! Love the vids. I saw a clan showoff from back when knockdowns were enabled. It was pretty brutal.

#9 Koniving

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Posted 18 November 2013 - 06:17 PM

I prefer small pulses over the smalls Victor suggested, but with smalls you could squeeze in an additional 2 tons of DHS and it'd be a compromise I'd do on my own if it ran too hot. Though Victor's Jester is akin to something I'd probably concoct myself; one of those 'crazy' builds that just might work.

I'm currently running the Protector and Dragon Slayer quite a bit (they're new for me) and I'm finding them to be fairly solid for lighter Heavy Metal clones.

If there's any other things to pull out of my backside it's probably this. Just peek whenever. Not sure how much of this PGI will accomplish.. I'm rather curious about the purpose/point of the logistics tidbit.


#10 0phialacria

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Posted 20 November 2013 - 11:27 AM

View PostKoniving, on 18 November 2013 - 06:17 PM, said:

I prefer small pulses over the smalls Victor suggested, but with smalls you could squeeze in an additional 2 tons of DHS and it'd be a compromise I'd do on my own if it ran too hot. Though Victor's Jester is akin to something I'd probably concoct myself; one of those 'crazy' builds that just might work.

I'm currently running the Protector and Dragon Slayer quite a bit (they're new for me) and I'm finding them to be fairly solid for lighter Heavy Metal clones.

If there's any other things to pull out of my backside it's probably this. Just peek whenever. Not sure how much of this PGI will accomplish.. I'm rather curious about the purpose/point of the logistics tidbit.

Is this a vid from the upcoming things in MWO?

#11 Koniving

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Posted 20 November 2013 - 08:24 PM

View Post0phialacria, on 20 November 2013 - 11:27 AM, said:

Is this a vid from the upcoming things in MWO?

Yep. That's coming "over the next 6 months." Recorded and posted on the same day it was broadcasted live.

#12 stkxie

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Posted 20 November 2013 - 08:29 PM

Ophialacria, if that jester was black with green teeth you spectated me. I have several builds for my jester and the one I recommend is: 2x PPC 4x Med Lasers xl340 endo steel structure & 2JJ rest heat sinks. Strip couple points of armor form the back and legs to shed the last .5 ton to fit additional heat sink With speed tweak this mech does 93 some km per hour and it has the nasty sting to it. Modules that I recommend are: MUST Avanced zoom, improved target info gathering and seismic sensor.

Jester requires the magic touch to it, ability to run and shoot & never turn your back towards opponents. With jump jets you can really hug the hills to mitigate enemies los. As soon as you stop you start taking damage and that's not good. You still can take a punch but that's not what catapults are meant to do.

I quite often find myself running in between my friendlies and shooting my two ppcs at the same time and then cycling 2 medium lasers. Learn your surroundings, if you get too hot retreat and shut down for 5 seconds to drop the heat. Learn how to jump up turn around (180) shoot 2 ppc at the target and drop down back into the cover.

Stick around your team, pick your shots and with 40 point alpha strike you can really steal some kills. On its own jester is a very iffy mech, but when you will find your play style and proper positioning jester is just way too much fun.

Since you can literally spam ppc on a jester, hide and seek is your best strategy, use terrain, friendly mechs as cover. You should learn how to use Atlases for a cover, break enemy line of sight so Atlas would soak up the damage for you while you pop in and out and unload your ppcs into the enemies cockpit.

Jester is all about driving.

PS: There is a trick to seismic sensor, when you use JJ and land there is a split second when enemies register even when you are moving.

PPS: If you need ams you can always dump a heat sink and drop down to a smaller engine, I always use an engine that has 3 heat sinks, 2 ams and minimum of 2 tons of ammo.


Have fun and welcome to the Jester association!

#13 stkxie

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Posted 24 November 2013 - 01:26 PM

Watch the video, hope it helps.

Edited by stkxie, 24 November 2013 - 01:33 PM.






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