

Bounties
#1
Posted 18 November 2013 - 07:14 PM
Player A puts a bounty on Player B, and it then collected by Player C. Player A is out the Cbills for the bounty. Player C gets a windfall of Cbills. Player B is...unaffected? I mean, every game there is 12 people trying to kill him anyway. What does he care if one gets some extra Cbills?
#2
Posted 18 November 2013 - 08:30 PM
#3
Posted 19 November 2013 - 12:59 PM
Sandpit, on 18 November 2013 - 08:30 PM, said:
I can't wait to see their implementation of bounties. I'm sure others agree.

#4
Posted 19 November 2013 - 01:30 PM
Heffay, on 19 November 2013 - 12:59 PM, said:
I can't wait to see their implementation of bounties. I'm sure others agree.

I'm sure you, me, road, and a few others will have more than a couple of bounties placed on us at some point. I think If the bountied player survives they should get a bonus to their c-bills though. Maybe a chunk of the bounty that was offered? So it keeps dwindling the longer a player goes without having it collected?
#5
Posted 19 November 2013 - 01:44 PM
Sandpit, on 19 November 2013 - 01:30 PM, said:
Why would anyone put a bounty on you? You're one of the least abrasive personalities on the forum. Heck, you're almost ready for volunteer mod status!
Hmm... maybe you're *too* nice, and that will rub someone the wrong way. Ooh! Let's be arch-nemesises...nemesii... nememenies... Let's be arch-enemies! No ERP though... at least for the first month or two.
#6
Posted 19 November 2013 - 02:16 PM
- a.) Take down the mark and win the bounty's payout.
- b.) Get taken out by the mark and the hunter and person invoking the bounty take a c-bill hit and the mark collects the bounty payout.
The person invoking a bounty has to stake at least a portion of the bounty lest it just becomes a faultless 3-ring circus.
#7
Posted 19 November 2013 - 03:35 PM
Heffay, on 19 November 2013 - 01:44 PM, said:
Why would anyone put a bounty on you? You're one of the least abrasive personalities on the forum. Heck, you're almost ready for volunteer mod status!
Hmm... maybe you're *too* nice, and that will rub someone the wrong way. Ooh! Let's be arch-nemesises...nemesii... nememenies... Let's be arch-enemies! No ERP though... at least for the first month or two.
Because honesty hurts feelings sometimes lol
#8
Posted 19 November 2013 - 03:39 PM
I take a bounty out on Heffay (which is a likely scenario lol): There will be a place in the lobbies to see what bounties are currently active. A player must actively accept the bounty and pay a small fee (perhaps 10% of the total bounty?) to be able to collect said bounty. That way a random player doesn't just kill Heffay and collect the bounty. A player that accepts the bounty loses his retainer fee if he finds Heffay in game and does not collect (that fee goes to Heffay?) The bounty stays in effect but any other players still wanting to collect must actively take it and pay the fee. If the bounty IS collected the player has his fee returned and collects the total bounty.
#9
Posted 20 November 2013 - 08:27 AM
#10
Posted 20 November 2013 - 08:30 AM
#11
Posted 20 November 2013 - 08:59 AM
Henry Morgan, on 20 November 2013 - 08:27 AM, said:
I think my idea would help curb that though. if you have to pay 1,000,000 c-bills for a shot at a 10,000,000 bounty then you're going to think twice before accepting it. I see this as more of a high-end endgame type mechanic. There are players with hundreds of millions of c-bills. If they put a hundred million bounty on a player and you have to front 10,000,000 that you will lose if you don't succeed in collecting the bounty then you're out that cash.
#12
Posted 20 November 2013 - 09:15 AM
Henry Morgan, on 20 November 2013 - 08:27 AM, said:
The bounty should only be acceptable to a single party... As you eluded, an open bounty would lead to all sorts of stupidity.
There obviously also needs to a a pairing mechanism to ensure the two have opportunity to cross paths, otherwise it'd be like finding a needle in a haystack for the bounty hunter...
Rhaythe, on 20 November 2013 - 08:30 AM, said:
You say that like it's a bad thing?

It's a novelty additon to be sure... That said, anything above "drop, kill, repeat" would be welcome in my book.
Personally, I'd be happy to drop a few space-bucks in order to flip the proverbial finger at some forum antagonists by putting bounties on their heads...

Edited by DaZur, 20 November 2013 - 09:16 AM.
#13
Posted 20 November 2013 - 10:20 AM
#14
Posted 20 November 2013 - 05:35 PM
Sandpit, on 20 November 2013 - 10:20 AM, said:
Time to dig deep into the c-bill wallet!
#15
Posted 20 November 2013 - 05:40 PM
Sandpit, on 20 November 2013 - 10:20 AM, said:
Not me?

...That would be a good thing.... right?

.......

#16
Posted 20 November 2013 - 06:09 PM
Shar Wolf, on 20 November 2013 - 05:40 PM, said:
Not me?

...That would be a good thing.... right?

.......

Hence "a few others" lol

Heffay, on 20 November 2013 - 05:35 PM, said:
Time to dig deep into the c-bill wallet!
pffft I'll start a "Kill Heffay" fund. I bet we can hit 7-8 digits!
#18
Posted 20 November 2013 - 08:10 PM
heh heh heh
#19
Posted 20 November 2013 - 08:47 PM
Shar Wolf, on 20 November 2013 - 08:06 PM, said:
Should I be worried?

You might want to keep your head on a swivel lol
Jonathan Paine, on 20 November 2013 - 08:10 PM, said:
heh heh heh
exactly!!! Some of the d**che noodles on here might start thinking twice about the 20th time they're hunted down right at the beginning of a match and killed off early cutting into their c-bill earnings. Although we'd have QQ to end all QQs about "Moooooooooooooooom! Timmy shot me before I could earn the maximum amount of c-bills again!"
#20
Posted 20 November 2013 - 10:20 PM
Sandpit, on 20 November 2013 - 08:47 PM, said:
Jonathan Paine, on 20 November 2013 - 08:10 PM, said:
Oh but those tears would be a delicious elixir eh?

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users