Jump to content

High Elo Players - Handicapped With Hit Reg Issues


58 replies to this topic

#21 Ghost_19Hz

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 512 posts
  • LocationSHB

Posted 18 November 2013 - 11:06 PM

I thought that was happening, i made a new account once to see how the new player grind is (one of my friends quit after buying his first mech, said it took too long to get not only mechs but anything). My experience was yes, its a brutal grind but i digress...

I too experienced this and initially thought the same as the OP. I'm being treated unfairly for succeeding in MWO.

However, i thought more about it and concluded that it was just players whom the server has bad connection with for one reason or another maybe pack frequency or something, they do not get hit as much as everyone else, therefore, they occupy the higher ELO matches despite not being good enough to be there, just that they get to be shot more than everyone else thus ensuring more wins for that player.

Still unsure... don't fully understand networking

#22 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 18 November 2013 - 11:08 PM

lets not forget that good players tend to move around a lot more than rookies. bad HSR because your opponent is dodgy vs standing still like a cadet seems to be forgotten.

#23 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 18 November 2013 - 11:15 PM

View PostColonel Pada Vinson, on 18 November 2013 - 11:08 PM, said:

lets not forget that good players tend to move around a lot more than rookies. bad HSR because your opponent is dodgy vs standing still like a cadet seems to be forgotten.


yes i can confirm that my triumphs are based on beating worse players! :(

yeah i heard this one mentioned a few days ago and some people think it's true, i think it's just netcode to ping stuff.

i feel awful if that were true to try and push elo's down so MM is more likely to find matches for those players but really other than that it's a real tin foil job. no reason why pgi would do something stupid, obvious and detrementle for all players involved.

ATM i'm not playing the game until it's fixed cause it's coming to that unplayable point... and the weapon balance perceptions that come with these issues is also bad for the game. it needs fixing ASAP

#24 WarZ

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 538 posts

Posted 18 November 2013 - 11:25 PM

View PostMister Blastman, on 18 November 2013 - 10:30 PM, said:


Uh. No.

An Atlas or a Battlemaster standing still within 150 meters of you taking hit after hit and your crosshairs staying yellow (when they should be turning red to indicate a hit and damage counting) has nothing to do with newbies.

The damage isn't counting 50%+ of the time for many of us with high ELO. No matter the enemy mech. No matter their size. No matter their velocity. You shoot them... the shots bounce off.


I definately experience hit registration issues. I had not even considered it might be possible that the devs created a handicap like this. I assumed it was their broken game code. I just finished a game in fact where I was nailing the last enemy mech, a highlander, in brawling range, with my ac's. 3 out of 6 of the shots I made, hit the mech square on, but did no damage and did light up my crosshair. I ran out of ammo and had to finish the brawl with a pair of medium lasers, making it a far closer fight than it should have been.

However if you have confirmed that this is true, then that would be complete and utter bulls***. For them to back handedly gimp better players for any reason is almost criminal.

How wide spread is this so far ? How many people have confirmed ?

It's sickening to think about.

#25 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 18 November 2013 - 11:31 PM

View PostWarZ, on 18 November 2013 - 11:25 PM, said:


I definately experience hit registration issues. I had not even considered it might be possible that the devs created a handicap like this. I assumed it was their broken game code. I just finished a game in fact where I was nailing the last enemy mech, a highlander, in brawling range, with my ac's. 3 out of 6 of the shots I made, hit the mech square on, but did no damage and did light up my crosshair. I ran out of ammo and had to finish the brawl with a pair of medium lasers, making it a far closer fight than it should have been.

However if you have confirmed that this is true, then that would be complete and utter bulls***. For them to back handedly gimp better players for any reason is almost criminal.

How wide spread is this so far ? How many people have confirmed ?

It's sickening to think about.


I can't speak for them but according to a post made by one of the Lords...

http://mwomercs.com/...ost__p__2921395

and

http://mwomercs.com/...ost__p__2921443

The situation is pretty damning.

#26 Xtrekker

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 865 posts
  • LocationOn your six

Posted 18 November 2013 - 11:35 PM

View PostThunder Child, on 18 November 2013 - 10:56 PM, said:

They're handicapping the terrible players too. I blew a Yen-Lo's Left arm off tonight when my AC/20 round hit the right torso. I have a ping of (on average) 270ms. Basically, I need to lead my targets by half a second, even with lasers.


I've been trying to figure out what happened last patch. I <3 playing Superman in my Yen-Lo -- was running about a 3.5 KDR in it pugging after about...160 games? Now I'm at 3.3 with 175 games, which I think is a pretty drastic drop in performance. Now all of a sudden I'm losing torsos, arms are getting insta-critted, and I'm taking "ghost damage", as in damage suddenly registers but I never see the shots. I assumed they tried to "fix" the durability of that mech and borked it. My ping is consistently around 75-80.

#27 Haakon Magnusson

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 636 posts
  • LocationI have no idea, they keep resetting CW map

Posted 18 November 2013 - 11:38 PM

View Postcdrolly, on 18 November 2013 - 07:59 PM, said:

So a number of high ELO players have created new accounts and found that they had no Hit Reg issues what so ever, however, as soon as they use their High Elo accounts, guess what? Hit Reg issues miraculously appear. Further to this once the new accounts started moving up in the ELO ladder Hit reg issues started to appear.


I think you are approaching this from wrong direction, instead of assuming that PGI has somehow gimped high elo players could it simply be that certain playstyle is being employed more in a specific bracket that makes things worse (Or seem worse, but let's assume not)
I can see better players torso twisting a lot vs players not twisting so much, ducking and weaving etc. A lot of highspeed translational/transversal polygon moving :(
With the HSR in place, I would not think it impossible that some or all of these might actually be causing hit detection issues and damage being lost somewhere into HSR universe.

Unless of course you can 100% consistently shoot a standing still mech on one account vs the other not.
I find any such intentional hampering impropable.

#28 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 18 November 2013 - 11:39 PM

View PostMister Blastman, on 18 November 2013 - 11:31 PM, said:


I can't speak for them but according to a post made by one of the Lords...

http://mwomercs.com/...ost__p__2921395

and

http://mwomercs.com/...ost__p__2921443

The situation is pretty damning.


Hm, ghost hitreg affecting pinpoint alphas as the newest "balance adjustment" between skilled and unskilled?

I'll just vomit on that blasphemy of an idea.

#29 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 18 November 2013 - 11:42 PM

Sounds like there are a lot of variables that would need to be overcome to confirm thing. Hard to know for sure unless you are dropping against people you know on both accounts and having them stand still. And confirming their ping and connection is the same each time. Then replicating many times.

#30 That Guy

    Member

  • PipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 1,057 posts

Posted 18 November 2013 - 11:47 PM

sounds like waaay too much engineering time for such a "feature" to be implemented. i mean really

#31 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 18 November 2013 - 11:55 PM

So I have hitreg issues...
--> happens to high ELO players..
--> I'm high ELO, damn I'm awesome.

View PostMister Blastman, on 18 November 2013 - 10:30 PM, said:

An Atlas or a Battlemaster standing still within 150 meters of you taking hit after hit and your crosshairs staying yellow (when they should be turning red to indicate a hit and damage counting) has nothing to do with newbies.

The damage isn't counting 50%+ of the time for many of us with high ELO. No matter the enemy mech. No matter their size. No matter their velocity. You shoot them... the shots bounce off.

Had shitloads of this Yesterday, alpha after alpha didn't register...

#32 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 19 November 2013 - 12:15 AM

Emperor's new hitreg...

Rumor is high elo players are getting hitreg issuez..

I'm getting hitreg issuez..

By golly, I'm a high elo player...

except that I play with a joystick and I keep on seeing you guys in game... High elo indeed...

#33 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 19 November 2013 - 12:21 AM

View PostXX Sulla XX, on 18 November 2013 - 11:42 PM, said:

Sounds like there are a lot of variables that would need to be overcome to confirm thing. Hard to know for sure unless you are dropping against people you know on both accounts and having them stand still. And confirming their ping and connection is the same each time. Then replicating many times.


yeah perhaps this should be filled as. "many vids or it didn't happen" sort of thing.

that'll be good to see cause i'm bored of the spider vids.

#34 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 19 November 2013 - 12:34 AM

I distinctly remember in the past week cdrolly shooting me, would have been in his victor vs my 3D I expect, and me not taking any damage XD

ggclose

#35 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 19 November 2013 - 12:39 AM

View PostGalaxyBluestar, on 19 November 2013 - 12:21 AM, said:


yeah perhaps this should be filled as. "many vids or it didn't happen" sort of thing.

that'll be good to see cause i'm bored of the spider vids.

I'm sorry but i cant see them doing this.
imo its a netcode/hitreg issue.

#36 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 19 November 2013 - 12:44 AM

It's true. The Devs cant put voip in game soon enough so they decided to gimp high elo and premades because they are killing the game for new players. All that farming and stomping at the sake of new and casuals just went to far. Seeing as the Founders could not shame or police themselves PGI had to do something before they kill the game for good.

It's not PGI's fault its yours. You were warned over and over and the funny thing is you thought the constant trolling and bombardment by the wrecking crew here on the forum would help keep things the way they are.

Your wrong. PGI can read too and figured out these are people not worth having.

#37 Magic Space Mafia

    Member

  • Pip
  • 15 posts
  • LocationOceanside, CA

Posted 19 November 2013 - 12:48 AM

This thread is starting to amuse me now. After a hundred threads on the topic finally a few competitive players all have hitreg issues at the same time and suddenly it's a conspiracy. Are you guys for real? Is your ego really that huge? You think some of PGIs *4* engineers sat down and devoted time to ruining your game experience and possibly damaging their already shaky reputation? Honestly? For real?

Guess what, we're all having hitreg issues. And they're worse at peak times...pointing to hardware limitations IMO. We always take note of our shots that miss, but I also frequently see shots hit me, hear them hit me, but HSR says "no way sucka, that's a miss". If you notice HSR is not on your side, instead of alpha'ing another half dozen times in a row try chainfiring, or lead your shots, or otherwise change your tactics and adapt.

I agree that it sucks, but thinking there's a grand conspiracy against just you and a small group of others is, umm, well the seeds of mental illness I guess.

#38 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 19 November 2013 - 12:51 AM

View PostKharnZor, on 19 November 2013 - 12:39 AM, said:

I'm sorry but i cant see them doing this.
imo its a netcode/hitreg issue.


if the foil hatters are determined enough they'll post them anyways :ph34r: vid title: we're on to you pgi!


View PostMagic Space Mafia, on 19 November 2013 - 12:48 AM, said:

This thread is starting to amuse me now. After a hundred threads on the topic finally a few competitive players all have hitreg issues at the same time and suddenly it's a conspiracy. Are you guys for real? Is your ego really that huge? You think some of PGIs *4* engineers sat down and devoted time to ruining your game experience and possibly damaging their already shaky reputation? Honestly? For real?

Guess what, we're all having hitreg issues. And they're worse at peak times...pointing to hardware limitations IMO. We always take note of our shots that miss, but I also frequently see shots hit me, hear them hit me, but HSR says "no way sucka, that's a miss". If you notice HSR is not on your side, instead of alpha'ing another half dozen times in a row try chainfiring, or lead your shots, or otherwise change your tactics and adapt.

I agree that it sucks, but thinking there's a grand conspiracy against just you and a small group of others is, umm, well the seeds of mental illness I guess.


yes. :(

and i certainly agree about the hardware limits that's why netcoding has been a fairly prevelent problem for years, not just because some high elo's have shown up.

Edited by GalaxyBluestar, 19 November 2013 - 12:54 AM.


#39 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 19 November 2013 - 12:52 AM

View PostMudhutwarrior, on 19 November 2013 - 12:44 AM, said:

It's true. The Devs cant put voip in game soon enough so they decided to gimp high elo and premades because they are killing the game for new players. All that farming and stomping at the sake of new and casuals just went to far. Seeing as the Founders could not shame or police themselves PGI had to do something before they kill the game for good.

It's not PGI's fault its yours. You were warned over and over and the funny thing is you thought the constant trolling and bombardment by the wrecking crew here on the forum would help keep things the way they are.

Your wrong. PGI can read too and figured out these are people not worth having.

So why dont you show some proof?
Posted Image
You go a bit off the deep end sometimes but this is a bit much.

#40 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 19 November 2013 - 12:55 AM

View PostKharnZor, on 19 November 2013 - 12:52 AM, said:

So why dont you show some proof?
Posted Image
You go a bit off the deep end sometimes but this is a bit much.


It was a joke. I haven't a clue to any of this. :(



3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users