Edited by Mcchuggernaut, 19 November 2013 - 05:27 AM.
Been Gone For A Bit, What's New?
#1
Posted 19 November 2013 - 05:11 AM
#2
Posted 19 November 2013 - 05:21 AM
I think nothing big has changed last month. (aside from the phoenix patch)
Gratulations on passing your exams
Edited by Kazma, 19 November 2013 - 05:21 AM.
#3
Posted 19 November 2013 - 05:21 AM
#5
Posted 19 November 2013 - 05:28 AM
Latest thing to be on the test server was Direct X11 support. Not sure when it's ready for prime time.
"ow these points of data make a beautiful line. And we're out of beta; we're releasing on time" *lalala*
Edited by MustrumRidcully, 19 November 2013 - 05:31 AM.
#7
Posted 19 November 2013 - 05:41 AM
MustrumRidcully, on 19 November 2013 - 05:28 AM, said:
Latest thing to be on the test server was Direct X11 support. Not sure when it's ready for prime time.
"ow these points of data make a beautiful line. And we're out of beta; we're releasing on time" *lalala*
I was here for ghost heat, 3pv, andthe ready button. DX11, nope. I'm wanting to get my grubby hands on that feature asap.
Edited by Mcchuggernaut, 19 November 2013 - 05:42 AM.
#8
Posted 19 November 2013 - 05:54 AM
Joseph Mallan, on 19 November 2013 - 05:32 AM, said:
I agree. So long as you didn't charge out in the open you were just fine, and once you closed on a PPC boat you would usually win the fight. I don't think PPCs needed such a hard swing from the nerf bat. The minimum range, OK. Made them stay a sniper's weapon. But such a drastic heat penalty was a bit unwarranted, imho.
Edit: Sorry, I didn't notice the part about ACs. While PPCs made for deadly sniper boats before the heat nerf, they had some drawbacks that made them beatable if you got in close and used cover properly. I find that autocannons in the 5-10 range and MASSED AC2s (to a lesser extent) don't suffer from anything but ammo per weight issues. It doesn't matter much if your right in somebody's face or half way across the map with autocannons, your still just as dangerous. Add to this the cockpit shake and vision-obscuring smoke they produce, and you have a lot of advantages. I think, (with the exception of the AC20 which is already slow as hell to fire, hot, very heavy, AND pretty short ranged for an AC compared to the others) they all need a RANGE nerf. They can always beat PPC and gauss boats right now at long range, which shouldn't happen. That's why we don't see hardly any snipers any more. I say reduce AC range only. Slightly beef up gauss and PPC damage. Just a point or two. Make the short-range weapons a bit more damaging in their very short ranges, and everything will balance out in a nice rock-paper scissors of range roles. Just my little two cents about what I think would improve the game for everyone. Sorry for the long edit, lol.
Edited by Mcchuggernaut, 19 November 2013 - 06:53 AM.
#9
Posted 19 November 2013 - 07:02 AM
That said, month and a half? PGI doesn't move fast enough for you to have missed much
#11
Posted 19 November 2013 - 07:09 AM
Mcchuggernaut, on 19 November 2013 - 05:54 AM, said:
I agree. So long as you didn't charge out in the open you were just fine, and once you closed on a PPC boat you would usually win the fight. I don't think PPCs needed such a hard swing from the nerf bat. The minimum range, OK. Made them stay a sniper's weapon. But such a drastic heat penalty was a bit unwarranted, imho.
Edit: Sorry, I didn't notice the part about ACs. While PPCs made for deadly sniper boats before the heat nerf, they had some drawbacks that made them beatable if you got in close and used cover properly. I find that autocannons in the 5-10 range and MASSED AC2s (to a lesser extent) don't suffer from anything but ammo per weight issues. It doesn't matter much if your right in somebody's face or half way across the map with autocannons, your still just as dangerous. Add to this the cockpit shake and vision-obscuring smoke they produce, and you have a lot of advantages. I think, (with the exception of the AC20 which is already slow as hell to fire, hot, very heavy, AND pretty short ranged for an AC compared to the others) they all need a RANGE nerf. They can always beat PPC and gauss boats right now at long range, which shouldn't happen. That's why we don't see hardly any snipers any more. I say reduce AC range only. Slightly beef up gauss and PPC damage. Just a point or two. Make the short-range weapons a bit more damaging in their very short ranges, and everything will balance out in a nice rock-paper scissors of range roles. Just my little two cents about what I think would improve the game for everyone. Sorry for the long edit, lol.
Mcchugger any weapon can be deadly if you pack enough of them. If we used PPCs in the intended 2-4 Ghost Heat would not have happened. 4 AC2s is just a sandblaster. I have no hate for any weapon system, I just know that to much of a good thing will ruin a good thing.
#12
Posted 19 November 2013 - 07:11 AM
BIG THINGS ARE COMING!!!!™
#13
Posted 19 November 2013 - 08:39 AM
Joseph Mallan, on 19 November 2013 - 07:09 AM, said:
^^All true but, as we well know, people are going to stretch and abuse the system as much as they can in a competitive multiplayer to get an edge. You have to have good boundaries and balance because people will ALWAYS try and break the game and can't be expected to play nice. Hell, I constantly tweak my builds, and try and squeeze every bit of firepower/weight/heat efficiency out of my mechs that I can. Not hating on ACs at all, I just want to see everything balanced so not everyone who is competitive is using the same things. Bring back the variety, you know?
Edited by Mcchuggernaut, 19 November 2013 - 08:42 AM.
#14
Posted 19 November 2013 - 08:44 AM
stjobe, on 19 November 2013 - 07:02 AM, said:
That said, month and a half? PGI doesn't move fast enough for you to have missed much
I looked for the patch notes before asking, but could only find the latest ones. Thanks! I shall be bookmarking this.
#15
Posted 19 November 2013 - 09:08 AM
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