Heffay, on 22 January 2015 - 04:16 AM, said:
Then you don't understand Elo. TVs will lead to even more one sided stomps in the long run, because a 900 Elo pilot in a Dire Whale is still lunch to a 2200 Elo Jenner pilot.
Actually, a TV-influenced system would mean that, based on the match limit (with TV 1000 & TV 5000 being common, and TV 500 & TV 99999 (effectively unlimited) not being unheard-of, in the heyday of
Heavy Gear II), a basic
Kodiak (TV 1073; roughly equivalent in function to, say, an
Atlas) might not be able to launch against a basic
Hunter (TV 380; roughly equivalent in function to, say, a
Centurion) or a basic
Cheetah (TV 626; roughly equivalent in function to, say, a
Jenner).
In the case of a TV 1000 match, the
Kodiak might have to shed some weapons/armor/equipment to come in under the limit, while the
Hunter &
Cheetah could add more weapons and/or exchange their base weapons for more potent arms, add armor or additional equipment, and so on (so long as they remained under the TV limit).
The TV system is designed to ensure that all parties have the ability to start on the same footing in terms of equipment; one could certainly elect to take a Gear well below the match's TV limit - that is the player's choice, and any consequences of doing so are theirs to bear.
Though, it sounds like your issue is that a
TV-only matchmaking system would allow for a disparity in pilot skill within a match - that is, a "veteran" player with hundreds of matches and a customized TV 375
Hunter (say, with an
Assault Hunter style loadout & a few extra TV-lowering Flaws thrown in) could play in the same TV 400 match as a "novice" player in their first-ever match with a stock TV 380
Hunter. Or, for that matter, both the "veteran" and the "novice" could both be fielding stock
Hunters - they'd be perfectly matched in terms of equipment, but mismatched in terms of relative ability/skill.
Is that a reasonably-accurate assessment?
As previously quoted, the HGA devs (specifically, Wildcard - aka John Nguyen,
VP of Stompy Bot &
former marketing director of Dream Pod 9) indicated that matches would be based on the idea of players entering (and setting-up) lobbies prior to the match actually starting ("...the intent is to have lobbies as well and not some random matchmaking system that is so prevalent in today's games..."), and that "there will be tournaments and seasons... that will have certain entrance requirements..." - it is not unreasonable or unthinkable that match count, ladder rank, and K/D ratio (among other things, and either singly or in combination) could/would be among these "certain entrance requirements".
Additionally, the fact that it is to be lobby-based would (or, at least,
should) mean that players would have some idea of what they are getting into before the match starts in terms of who they might be playing against - getting a feel for whether one is about to play (or not play) against a group of old-hands or a group of newbies (or a fairly well-mixed group) should be easy to ascertain from the in-lobby talk/text.