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Mektek's Heavy Gear Assault


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#241 Lily from animove

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Posted 04 August 2015 - 06:48 AM

View PostWolf486, on 01 August 2015 - 01:28 PM, said:

You are so far off base with that accusation. It's Heavy Gear which has a long history of arena battles dating back to the Table Top era and has so MUCH more to offer than Hawken was designed for. Also it's not just Arena battles, there's single player missions coming to the game, CTF style game modes, TDM, Objective game modes, and a lot more to come. Does Hawken have Melee battles with axes and swords, because that's in the design docs for HGA. There's lots of depth planned for Heavy Gear Assault and that's what convinced me to take a hard look at it, then I saw MekTek was behind it and I bought the Ace Pack. They have a very awesome dev team that solicits our input on things and welcomes our feedback. MekTek always did right by their projects even when they were a Mod team supporting MechWarrior 4.
Also Hawken didn't fail because of it's game design but a dispute between it's developer and publisher which forced a lawsuit, work stoppage, and the subsequent sale of the IP to Reloaded Games. Who is now starting to work on making the game again. I never played Hawken and never had any interest in it. It always seemed like a twitch shooter and just wasn't my style of game, not that I have any hate for it, just not interested in it feeling there wasn't enough depth for me as apposed to HGA which I feel will have what I've been looking for in a mecha game for a long time.

I hope you'll be more open to the idea of another Mecha game rather then passing judgement before it's time.

They said in the forums that those are just the first faction packs so Nucoal could be one of them! Maybe you should put that in the Game Idea forum over there.



people left hawken elft and right after it was released within 3 month, thats not related to publisher and devloper issues, thats related to core issues the game had.
and well, if heavy gear will have single palyerstuff, then this is already helping a lot, but would it be sololy a online arena like game, things would differ.

also funny if you never palyed hawken how you know the issue sof them so much. Issues is many people don't like mech games at all, and fast paced arena fps + mechs do not create immersion as much. thats creating a niche in a niche within a playstyle that has an oversaturated market, well thats very much not workign at all. Especially when there is no singleplayer story mode for people who just play games for a story.

Edited by Lily from animove, 04 August 2015 - 06:48 AM.


#242 Blackfang

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Posted 04 August 2015 - 07:05 AM

I think the message was don't judge a book by it's cover and try not to tar mektek with the failings of another company, ultimately not the same people and they deserve their chance at fame and fortune as well. Having played both Hawken and Heavy Gear Assault I can assure you that Heavy Gear's design creates FAR more depth of gameplay and control systems than Hawken could provide at the time (although since the restart I've started playing it again, though HGA has stolen my attention in the last few months). With the addition of the singleplayer element for HGA will definitely appeal to a certain type of gamer but the depth really will come from the Arena based matches and what you, as a duelist, can do on and off the pitch.

#243 Will9761

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Posted 04 August 2015 - 03:21 PM

These screenshots look gorgeous! I hope someone across the HG community could make Teamspeak servers for both Northern and Southern patriots alike. I know that I would drop by. :)

#244 Wolf486

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Posted 08 August 2015 - 07:06 AM

View PostLily from animove, on 04 August 2015 - 06:48 AM, said:

people left hawken elft and right after it was released within 3 month, thats not related to publisher and devloper issues, thats related to core issues the game had.
and well, if heavy gear will have single palyerstuff, then this is already helping a lot, but would it be sololy a online arena like game, things would differ.

also funny if you never palyed hawken how you know the issue sof them so much. Issues is many people don't like mech games at all, and fast paced arena fps + mechs do not create immersion as much. thats creating a niche in a niche within a playstyle that has an oversaturated market, well thats very much not workign at all. Especially when there is no singleplayer story mode for people who just play games for a story.


Lets just say I have some sources who gave me the poop on what happend to Hawken and that's how I know. I also have seen videos of the game to know how it plays, friends who played it, and they have told me enough about the game to know how Hawken is.

Heavy Gear Assault has one story line single player mission set that will be included with purchase of the game (delivered upon completion) and they've expressed interest in doing more if the demand is high enough. They plan to follow the HG story line with each mission pack they do, again if demand is high enough.

View PostBlackfang, on 04 August 2015 - 07:05 AM, said:

I think the message was don't judge a book by it's cover and try not to tar mektek with the failings of another company, ultimately not the same people and they deserve their chance at fame and fortune as well. Having played both Hawken and Heavy Gear Assault I can assure you that Heavy Gear's design creates FAR more depth of gameplay and control systems than Hawken could provide at the time (although since the restart I've started playing it again, though HGA has stolen my attention in the last few months). With the addition of the singleplayer element for HGA will definitely appeal to a certain type of gamer but the depth really will come from the Arena based matches and what you, as a duelist, can do on and off the pitch.


Exactly, people need to judge MekTek and Heavy Gear Assault for Mektek and Heavy Gear Assault. They need to stop judging MekTek and Heavy Gear Assault for MWO and PGI or Hawken and Adhesive Games. It's unfair to judge MekTek based on what others have done to hurt the Mecha genre and their fans.

View PostWill9761, on 04 August 2015 - 03:21 PM, said:

These screenshots look gorgeous! I hope someone across the HG community could make Teamspeak servers for both Northern and Southern patriots alike. I know that I would drop by. :)


come join the forums..... http://forums.heavygear.com/ :ph34r:

#245 Anjian

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Posted 08 August 2015 - 08:12 AM

Anyone knows where I can find the commands are?

#246 Strum Wealh

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Posted 08 August 2015 - 10:47 AM

View PostAnjian, on 08 August 2015 - 08:12 AM, said:

Anyone knows where I can find the commands are?

From in-game: "Options" -> "Controls"

From the HGA Forum: the "Game Manual v0.1" & "Key Layout" threads

#247 Heffay

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Posted 08 August 2015 - 11:56 AM

View PostWolf486, on 08 August 2015 - 07:06 AM, said:

It's unfair to judge MekTek based on what others have done to hurt the Mecha genre and their fans.


Never miss an opportunity to take a dig at MWO, do you?

#248 Blackfang

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Posted 08 August 2015 - 02:44 PM

View PostHeffay, on 08 August 2015 - 11:56 AM, said:


Never miss an opportunity to take a dig at MWO, do you?

To be fair Hawken did a pretty good job of that as well, they're recovering well though after the façade of what happen before.

#249 Strum Wealh

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Posted 08 August 2015 - 03:03 PM

View PostHeffay, on 08 August 2015 - 11:56 AM, said:

View PostWolf486, on 08 August 2015 - 07:06 AM, said:

It's unfair to judge MekTek based on what others have done to hurt the Mecha genre and their fans.

Never miss an opportunity to take a dig at MWO, do you?

Heffay, are you disagreeing with the quoted assertion from Wolf, that it's unfair to MekTek to judge them based on what "others" (which, while undoubtedly including PGI, isn't even referring solely to PGI) who are not affiliated with MekTek have done with regard to mecha games that are not HGA? :huh:

Frankly, the quoted assertion from Wolf is true - it IS unfair to MekTek (and anyone else, for that matter) to be judged based on the (mis)deeds of others, rather than on their own deeds (or misdeeds) and merits. -_-
And, yes, it would be equally unfair to do the same to PGI, were the tables turned.

#250 Gremlich Johns

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Posted 08 August 2015 - 04:00 PM

As someone who played both NBT and Mektek versions of MW4, I can tell you Mektek knows how to do a great job.

#251 Strum Wealh

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Posted 08 August 2015 - 05:01 PM

So, today's Producer Update has a lot of good information to munch on... ;)

#252 Heffay

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Posted 09 August 2015 - 08:03 AM

View PostStrum Wealh, on 08 August 2015 - 03:03 PM, said:

Heffay, are you disagreeing with the quoted assertion from Wolf, that it's unfair to MekTek to judge them based on what "others" (which, while undoubtedly including PGI, isn't even referring solely to PGI) who are not affiliated with MekTek have done with regard to mecha games that are not HGA? :huh:

Frankly, the quoted assertion from Wolf is true - it IS unfair to MekTek (and anyone else, for that matter) to be judged based on the (mis)deeds of others, rather than on their own deeds (or misdeeds) and merits. -_-
And, yes, it would be equally unfair to do the same to PGI, were the tables turned.


Thanks for arguing a point I'm not even making. Keep putting down "other" games. I'm sure it'll help make HGA look better if you start slinging **** everywhere.

It's as if he thinks we're too dumb to understand what he's trying to say. "Oh, I'll be all passive aggressive and take potshots at PGI. Nobody will think I'm putting them down WINK WINK NUDGE NUDGE."

Every. Single. Post.

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#253 Blackfang

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Posted 09 August 2015 - 09:36 AM

Dude if you have a personal vendetta you need to settle can you at least keep it out of this thread and use the private message facility. Coz right now this is painting you in a bit of a bad light when you're probably a cool enough person.

#254 Wolf486

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Posted 12 August 2015 - 11:51 AM

One of the community is doing coverage of each gear in the game and started with the Hunter. Check it out!



#255 Anjian

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Posted 13 August 2015 - 05:08 PM

View PostLily from animove, on 04 August 2015 - 06:48 AM, said:



people left hawken elft and right after it was released within 3 month, thats not related to publisher and devloper issues, thats related to core issues the game had.
and well, if heavy gear will have single palyerstuff, then this is already helping a lot, but would it be sololy a online arena like game, things would differ.

also funny if you never palyed hawken how you know the issue sof them so much. Issues is many people don't like mech games at all, and fast paced arena fps + mechs do not create immersion as much. thats creating a niche in a niche within a playstyle that has an oversaturated market, well thats very much not workign at all. Especially when there is no singleplayer story mode for people who just play games for a story.



Lily I would say you are full of BS. People left because there were little updates. The game didn't have a proper ecosystem going to keep paying developers to develop content. They were selling mechs for right around $6, and a lot of the stuff you can buy for less than that. You can configure any mech with parts to look like any mech in the game which removes the incentive to buy and grind unique mechs.

You really have not played the game I played it for some time, and its quite immersive and fun. Very fast paced but also quite tactical. Its presentation is top notch and the maps are of very high quality in both layout and graphics design. It has none of the annoying things you encounter in MWO like getting your feet stuck or hitting the environment.

#256 Will9761

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Posted 14 August 2015 - 03:20 PM

Well, I registered on the site. So I am interested in seeing how this will go.

#257 Strum Wealh

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Posted 18 August 2015 - 06:33 AM

Shout-out to HGA player Jager818 for his "Gears, Guns, and Lore" series! ;)

"Hunter" Trooper Gear


"Tiger" Heavy Trooper Gear


"Cheetah" Scout/Recon Gear


Additionally, more information on these & other Gears can be found in the "Gears" category on HGWiki!

Edited by Strum Wealh, 25 August 2015 - 05:27 PM.


#258 Strum Wealh

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Posted 18 August 2015 - 05:51 PM

The post by John Nguyen (aka "Wildcard", former marketing director for Dream Pod 9 & Vice-President of Stompy Bot Productions) on his experience at Gamescom 2015 is up, and is an interesting read. :)

Edited by Strum Wealh, 18 August 2015 - 05:52 PM.


#259 Nik Kerensky

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Posted 23 August 2015 - 10:39 AM

Just discovered this gem over the weekend. The MWO devs could certainly learn a thing or two about attention to detail from heavy gear (for example, the superb damage model!)

#260 Wolf486

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Posted 25 August 2015 - 08:35 AM

A great interview on MMOs.om with John Nguyen of Stompy Bot and Vince McMullin from MekTek! It's a must read that give a lot of new insight into how Heavy Gear Assault came about.

http://mmos.com/edit...vy-gear-assault

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Edited by Wolf486, 25 August 2015 - 08:41 AM.






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