

The Real State Of Mwo
#1
Posted 19 November 2013 - 11:26 AM
I'm starting to slide back down my slope due to this. Angry birds has more storyline and involvement in character development than we have here. Two years PGI. Soon and UI problems are no longer valid. Patience is a virtue but also finite.
The lack of content is beyond comprehensible. Two years and we have no new content except mechs and maps. PGI, your brief moment of "great communication" during and prior to the PP sale is starting to look more and more like a "Ok guys, we need people to have faith and spend money on PP so lets get active on the forums and twitter for a week or so" instead of a genuine effort to disseminate information to your player base.
What little faith you had restored in my personal opinion is now gone or waning. You've had plenty of time to deliver content. I'm not accusing anyone of any kind of conspiracy but I AM accusing of poor management. Forget all the "doom and gloom" posts, and balancing arguments. Forget all of the "easy button" debates. Regardless of a player's opinion about the all of those, it is near unanimous that your inability to provide the community with more than 2 game modes and any semblance of CW in 2 years is unacceptable and what is truly "killing" the game.
The community has played and adapted to every balance and fix you've made over two years. You've tweaked, messed with, changed, and fixed things for two years. Stop. Just stop. Those players complaining? They're still playing or at least participating in the community.
Those players that aren't? They're not gone because of 3pv, ghost heat, balancing, etc. They're gone because they're bored. They're gone because you have stubbornly refused to develop content. I understand small company and team. I also understand multi-million dollar company. If your team is too small to handle the content then hire more people. If you cannot afford that then suck it up and let the community help.
This is not a "bash PGI" thread. This is an "I want this game to succeed because I love the IP and have invested a good chunk of change into it" thread. I am telling you exactly what to do to survive. The lack of information and communication piled on to the missed deadlines, poor management, and complete lack of content is not how ANY successful company operates, gaming or otherwise.
CW
This singular item should be the highest priority you have. I understand there are other departments that work on other things. That's not an excuse. At this point one of the most vital pillars you announced and promoted should be in the game. This is nobody's fault but your own regardless of the reason it is not in yet. You paraded this feature as one of your most prominent ideas. We have seen nothing implemented on this. NOTHING! EVERY single department you have SHOULD be pitching in and helping with this feature in any way they can. You actually have even less excuse now since the PP sale. You have all of the mechs you're going to roll out for months in advance now so any resources dedicated to that area can be moved to producing THIS content.
We have plenty of mechs. We have enough maps (although more of those would always be welcomed) We need something to do with them now. This whole post is a bit cliche and played out but it wouldn't be if "soon", "ui2.0", and "we're small" weren't just as cliche at this point.
#2
Posted 19 November 2013 - 12:46 PM
#3
Posted 19 November 2013 - 12:55 PM
#4
Posted 19 November 2013 - 12:57 PM
An annoying one, but it still helps.

#6
Posted 19 November 2013 - 01:00 PM
Deathlike, on 19 November 2013 - 12:59 PM, said:
If CW was delayed indefinitely, consider this game dead.
You cannot wait forever for something promised a year ago, and amounts to nothing as of right now.
Let me know when forever is here. We'll see if you are right.
#7
Posted 19 November 2013 - 01:01 PM
Heffay, on 19 November 2013 - 12:57 PM, said:
An annoying one, but it still helps.

Most HAVE been patient. 2 years of the exact same game modes and play with no new content other than a few maps and new mechs.....
That's..........
Well that's just poor business and management practices. I WAS patient. NOW it's time to stop putting it off on the players to be patient and start holding PGI accountable. They NEED to implement this stuff, not give us a snippet and say "soon". Have you not noticed that after the release of PP we went right back into the same non-communication style? Even twitter has been exceptionally quiet.
#8
Posted 19 November 2013 - 01:03 PM
"Soon" has a shelf life.
Edited by Gallowglas, 19 November 2013 - 01:09 PM.
#10
Posted 19 November 2013 - 01:08 PM
Deathlike, on 19 November 2013 - 01:05 PM, said:
Fortunately there are other games to fill the time when you need a break from MWO. It'll still be here when you need it though. And that's pretty comforting.
#11
Posted 19 November 2013 - 01:11 PM
I agree. Waiting is hard...especially when there's a lot of potential. It's hard to 'sell' potential for two years, though, and still keep the faith.
There are new 'mechs and maps, yes...and for a while, I was very excited about leveling 'mechs up and learning new maps. I used to play on a daily basis. Now? Maybe once or twice a week, mainly in 4-mans with a few friends, because organizing a full 12-man is too much effort for too little fun with the smallish clan I'm in. Stressing about getting 'everyone on' isn't worth it, especially if you get rolled.
I still enjoy the game...I have a few hero 'mechs, hell, I have Phoenix mechs. I don't have a HUGE assortment of 'mechs, but with 44 sitting in my mech bay, I have enough for a variety of gameplay styles and chassis sizes.
But I don't buy premium time, and I play occasionally. With stagnant modes and no metagame (I mean an overarching universe or scheme, not the FOTM in 12-mans 'meta'), I see no reason to keep spending money when it has little to no effect on my gameplay experience...I don't NEED to get anything more to enhance the experience.
Maybe I'm unique in this...but from a lot of what I hear, I'm not.
Edited by Ghost Badger, 19 November 2013 - 01:14 PM.
#12
Posted 19 November 2013 - 01:18 PM
Heffay, on 19 November 2013 - 01:08 PM, said:
TBH, I don't feel like that's the case. There's nothing PGI has demonstrated that I should be comforted at all. If anything, it's freaking out once 2014 arrives.
#13
Posted 19 November 2013 - 01:19 PM
Marack Drock, on 19 November 2013 - 01:15 PM, said:
This game has only been open for F2P users for a year and has come a long way. you have almost 20 different types of mechs, about 13 to 14 maps, 2 Different Battle Modes (with a 3rd on the way). You people can't make it go any faster and I doubt you could do better so be quiet and let PGI alone. If it wasn't for PGI you wouldn't even have a MW title at all.
From what I'm hearing, the complaint isn't about a 'lack of mechs and maps.' It's that 'mechs and maps' are far less important than dynamic gameplay.
PGI is a new company? That got old a couple years ago.
New to Mechwarrior? Again...2 years?
We're not bashing the company, we're hoping it makes the game better...and our wallets tend to vote regarding 'better' or 'worse.'
We wouldn't have a Mechwarrior game without them? May I direct you to MW:LL...which expired with the advent of MWO?
#14
Posted 19 November 2013 - 01:21 PM
Marack Drock, on 19 November 2013 - 01:15 PM, said:
This game has only been open for F2P users for a year and has come a long way. you have almost 20 different types of mechs, about 13 to 14 maps, 2 Different Battle Modes (with a 3rd on the way). You people can't make it go any faster and I doubt you could do better so be quiet and let PGI alone. If it wasn't for PGI you wouldn't even have a MW title at all.
hmm your a programmer at 16? Interesting, exactly what do you program?
You've also been here since December which is interesting I guess good on you for having faith in PGI still.
Lot of us are already past the limit, your right I can't do better than PGI at making MWO since I don't know the first thing about it, but I can sure as hell look at other games like War Thunder and go "holy {Scrap} this game is so much farther along than MWO" for another small company that started beta around the same time.
seems like PGI is doing a pretty crappy job
edit: OH almost forgot, PGI isn't a new company when it comes to games, they've done a few titles before. They are new to an online game but that is all. Also I don't think PGI is doing anything else. I know IGP is backing MW tactics but that's not done by PGI
Edited by Lucian Nostra, 19 November 2013 - 01:22 PM.
#15
Posted 19 November 2013 - 01:24 PM
Marack Drock, on 19 November 2013 - 01:15 PM, said:
This game has only been open for F2P users for a year and has come a long way. you have almost 20 different types of mechs, about 13 to 14 maps, 2 Different Battle Modes (with a 3rd on the way). You people can't make it go any faster and I doubt you could do better so be quiet and let PGI alone. If it wasn't for PGI you wouldn't even have a MW title at all.
We HAVE cut them slack. I will NOT, however, "be quiet". I'm not bashing, nor am I making overly exaggerated claims of doom and gloom. I am stating my opinion on the state of the game and what would help PGI make this game more successful. Which, I thought, is exactly what the forums are for. Feedback from the players to help PGI improve the game and make it better for the people wanting to spend money. If you feel they are doing a great job that's great, state your opinion on it but don't tell someone else to keep their opinion to themselves just because you don't like it
#16
Posted 19 November 2013 - 01:27 PM
Edited by Antasius, 19 November 2013 - 01:29 PM.
#17
Posted 19 November 2013 - 01:31 PM
Antasius, on 19 November 2013 - 01:27 PM, said:
There's just no way of knowing that. There are a LOT of players that read but don't post. There are a lot of players that vote in a poll without ever posting. There are a lot of players that never even come to the forums but voice the same ideas seen here (on both sides of arguments) while in the game
#18
Posted 19 November 2013 - 01:41 PM
Gameplay, as in how a game actually plays out. There's a reason FPS games like CoD, Halo, Battlefield tend to keep their players playing and that is the fact that each map doesn't play out exactly the same way it as it does in MWO.
Why? Because in those games they have respawns, sure everyone has a tactic they like to use on a map, or everyone might flock left/right or hey diddle diddle straight up the middle, but as people get killed they deviate, they flank, go over SOMETHING.
In MWO everyone does the same damn thing every damn time. Caustic Valley, cauldron hump, Canyon Valley, go right from southern base, ridge hump. Alpine, go for the hill by the tower, ridge hump. Tourmaline, middle, ridge hump
The gameplay is so freakin stale and boring. If they just alternated spawn points at least maybe you could cause some variation of gameplay
(very rough paint image incoming)

If one team spawned A-C and the other D-F, and it alternated. Say you spawn and A and them at D, or you A and them E or you A and them F. So on and so forth you could at least MAYBE get some map variation going without resorting to respawns
Edited by Lucian Nostra, 19 November 2013 - 01:58 PM.
#19
Posted 19 November 2013 - 01:43 PM
Once we get the UI, I expect a few things to roll out that we've gotten peaks on, including Attach/Defend, map voting, private matches, etc. Then CW shouldn't be too far behind.
#20
Posted 19 November 2013 - 01:55 PM
Bront, on 19 November 2013 - 01:43 PM, said:
Once we get the UI, I expect a few things to roll out that we've gotten peaks on, including Attach/Defend, map voting, private matches, etc. Then CW shouldn't be too far behind.
I agree with you, but again, that reason is wearing thin as well. Ok, it was the UI. I can accept that. You had to start at square one. I can accept that as well. They've had time to prioritize and make this their top priority. It's time to get it in gear and get it done. No more excuses, no more reasons, no more "lets not communicate at all", just get it finished and let us know what's going on in the sense that, "Hey guys, we appreciate your patience, this is where we are at. We will keep you in the loop". No I don't expect detailed hourly reports on who is specifically working on what but a GREAT example of this is the whole patch issue this time.
A very simple "Hey, the patch is big, gonna take more than usual to download, we apologize for the inconvenience, here's a day of premium time for you as our way of saying thanks and sticking with us even though we hit delays and unforeseen issues."
Instead of having a long list of threads berating and whining about it, now we have happy customers and thank yous for letting us know what is going on.
Do we see the difference?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users