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Awesome Is Still 1 Giant Center Torso


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#121 Thorn Hallis

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Posted 22 November 2013 - 01:29 AM

View PostRoughneck45, on 19 November 2013 - 07:38 PM, said:

They need a full redesign of this mech. It has to be skinner and the arms need to be be able to shield. They also need to up the engine cap for a few of the variants.


+1

It's a shame to see such a famous 'Mech being treated (sp?) so poorly.

#122 Mad Cow Jenkins

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Posted 22 November 2013 - 01:32 AM

It could actually be cool if they just added more internal resistence if the mech had a big model, like the dragon, AWS, catapult. That would very unlikely upset the balance of things, if the AWS had 100% internal hp on CT and 75% on LT, RT i think it would be perfectly viable. No weapons except for the head but still alive and zombi ;), somehow though i have the feeling i is one of PGI "principles" never to change that although it seems to be the obious way to go.

#123 MrEdweird

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Posted 22 November 2013 - 02:19 AM

I think I noticed something else about the Awesome some time ago.
If I recall correctly, it's movement archetype is Large, not Huge like rest of the Assaults.

So it's supposed to climb hills easier etc.

#124 Alaskan Nobody

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Posted 22 November 2013 - 09:39 AM

View PostEdweird, on 22 November 2013 - 02:19 AM, said:

I think I noticed something else about the Awesome some time ago.
If I recall correctly, it's movement archetype is Large, not Huge like rest of the Assaults.

So it's supposed to climb hills easier etc.


Add to that the higher engine cap on the PB and 9M and Koniving has been singing their praises for a bit. ;)
Apparently PB at least can climb a lot of the spires in Tourmaline. :huh:

#125 Lyoto Machida

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Posted 22 November 2013 - 01:09 PM

View PostKoniving, on 19 November 2013 - 03:55 PM, said:

Scored headshot on a Cataphract a half second before dying using 3 SPLs. Awesome 8R.
Posted Image
Died from a shot to the back. Left torso. It's really weird to keep losing that left torso considering that I barely have weapons in the left sides and I'm not twisting to preserve myself.

(I'm charging enemies head on mostly. Have noticed most CT deaths are at 500 meters or more. Most ST deaths are at 100 to 400 meters.) Armor allocation 88 and 56 fronts, 12 rears.


You dont use TAG on your 8R?

#126 Koniving

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Posted 22 November 2013 - 03:44 PM

View PostLyoto Machida, on 22 November 2013 - 01:09 PM, said:

You dont use TAG on your 8R?


It'd be 100% defenseless if I lost my arm if I was carrying a tag. SPLs shoot faster but are fundamentally weaker per shot so they need to be boated. Honestly I think self-tagging isn't really something an LRM mech should have to do. Now on an 8V I'll self-tag. If I have enough energy slots I'll self-tag. But I'm not wasting one of only 3 slots for a tag. Maybe if I had 4 or 5.

Edit: (Weaker per shot compared to a medium laser).

#127 Carrioncrows

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Posted 22 November 2013 - 04:01 PM

View PostKoniving, on 22 November 2013 - 03:44 PM, said:


It'd be 100% defenseless if I lost my arm if I was carrying a tag. SPLs shoot faster but are fundamentally weaker per shot so they need to be boated. Honestly I think self-tagging isn't really something an LRM mech should have to do. Now on an 8V I'll self-tag. If I have enough energy slots I'll self-tag. But I'm not wasting one of only 3 slots for a tag. Maybe if I had 4 or 5.

Edit: (Weaker per shot compared to a medium laser).


Self tagging is the only respectable way to LRM boat.

Sitting back and letting others expose themselves to enemy fire while you lob LRM's from the backfield.

Better way to LRM boat is to not LRM boat but build more balanced mechs. Sure it's cool to have x2 15's or 20's but if you can't protect yourself and rely on others to take the brunt of the damage you really only win match's because of the other people on your team not because of your contribution.

Let me clarify my reasoning.

Having more people up in the fight, and that doesn't mean you have to be on the front line but in the thick of it allows you to deliver your damage a lot quicker (Flight Time), allows you to dictate who is a target (Backing off their snipers or LRM boats), allows you to bring down their ECM with your Tag, and most importantly of all allows you to soak your fair share of damage.

And really the soaking your fair share of damage is the big one, if a front line fighter is hurt and needs to pull back you can get between him and the enemy and start taking agro. You don't have to hold it for long just long enough for friendly to pull back and get set up.

The issue I see with a lot of LRM boats is that they do none of the above and simply sit back yelling at people to hit "R" and lob away and go down to the first mech that gets within range of them.

So in conclusion: Build a better boat. It's great to be LRM heavy, but not at the expense of turning your mech to a mindless drone that relies on everyone else.

#128 Koniving

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Posted 22 November 2013 - 04:06 PM

View PostCarrioncrows, on 22 November 2013 - 04:01 PM, said:

So in conclusion: Build a better boat. It's great to be LRM heavy, but not at the expense of turning your mech to a mindless drone that relies on everyone else.


Quite far from a drone. After all the mech in question took on a Cataphract and headshot it while under fire from both in front and behind. I prefer to be able to fight, and if I have to fight with 2 hardpoints on an easily removed arm then a tag isn't worth it. When you fire single volleys you barely have any misses anyway and tag doesn't provide much benefit. In twin volleys that's another story. However simply choosing to chainfire 4 launchers results in much more accurate missiles that don't require tagging, allowing me to put more into actually being able to shoot something when I need to.

#129 Mad Cow Jenkins

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Posted 22 November 2013 - 04:16 PM

Because i was having such a great time whining about the AWS i thought lets give it a chance, it went as expected okey if nothing bigger then 75 tons showed up, where one map i was running from a victor who could get one good shot in on me, i had my back/side towards him and could see him from the outer side of the cockpit when using free look. Fair enough an incoming shell AC10 i think and boom my side torso blows, i´m astounded how was that possible my back was full health, and the shell was heading for my arm !?!??!. I jump into the testing ground out off pure excitement to find more hit boxes and guess what the side of flap on the -> back <- is
Posted Image


yeah you guessed it, its the front right torso on the back, because the side torso by itself is just to small.

Edited by Mad Cow Jenkins, 22 November 2013 - 04:18 PM.


#130 Heavenly Angel

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Posted 22 November 2013 - 05:56 PM

Posted Image

Edited by Heavenly Angel, 22 November 2013 - 05:56 PM.


#131 Blue Hymn

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Posted 23 November 2013 - 03:06 AM

Took a spin on the Awesome after the patch.

Had a few close encounters with death, but surprisingly, in a lot of the matches I lasted longer than I expected. Most of the damage I took got spread more evenly out to the side torsos, and not the center torso - other than going down under overwhelming firepower, but that's another story to tell. I would say, in my opinion, that the patch is going in the right direction...for the time being.

Now. If PGI would just help the Awesome out a bit with heat dissipation in the next patch...

#132 Heavenly Angel

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Posted 23 November 2013 - 11:36 AM

For better or worse I don't think this is something you'd ever see before the patch.

Posted Image

Edited by Heavenly Angel, 23 November 2013 - 11:37 AM.






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