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Jump Jets Drawback


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Poll: Should JJs have further drawbacks (162 member(s) have cast votes)

Should JJs have further drawbacks

  1. Yes (56 votes [34.57%])

    Percentage of vote: 34.57%

  2. No (106 votes [65.43%])

    Percentage of vote: 65.43%

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#181 Troutmonkey

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Posted 21 November 2013 - 04:05 PM

View PostDirtyC, on 21 November 2013 - 03:34 PM, said:

Ok PGI needs a new forum category. Label it- Think tank for all the people that have nothing else to do but sit around and think of {Scrap} to fix that isn't broken- How many people you think will visit it?

[Feature Suggestions]

Edited by Troutmonkey, 21 November 2013 - 04:06 PM.


#182 Wolfways

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Posted 21 November 2013 - 04:12 PM

JJ's have a good enough drawback, weight and crit slots.
I've never had a problem with JJ's, but rarely use them myself. I do think JJ'ing mechs move too fast, but then i think all mechs move too fast anyway ;)

#183 Prezimonto

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Posted 21 November 2013 - 04:44 PM

View PostColonel Pada Vinson, on 21 November 2013 - 02:52 PM, said:


Sort of. Reality is that in terms of actual battle value 1 jumpjet is still plenty. I never use more than 2 jumpjets, and 1 is enough to get me everywhere i need to go that matters during a battle.

I know all you need is 1 or 2. My point is that for the utility you get out of JJ the scaling should be better, so that to really be able to jump turn and get to any kind of decent height you should need more. If you just want a little boost going up a hill and getting over obstacles slowly then a 1 or 2 should be fine.

#184 St4LkeRxF

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Posted 22 November 2013 - 02:59 AM

To everyone who think that poptarts are the reason why you can't have fun, can you write names of 50 good poptart users?

#185 Joseph Mallan

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Posted 22 November 2013 - 05:04 AM

View PostSt4LkeRxF, on 22 November 2013 - 02:59 AM, said:

To everyone who think that poptarts are the reason why you can't have fun, can you write names of 50 good poptart users?

To be fair... I cannot name 50 non Pop Tarting users, Unless I use the Laws TO&E. And that is just cause... I suck with names! ;)

#186 M4NTiC0R3X

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Posted 22 November 2013 - 05:15 AM

View PostSniperCon, on 21 November 2013 - 03:26 PM, said:

So do gauss rifles.


Not really, you could say the # 1 for a gauss rifles heat doesn't do {scrap}. However (and you may or may not have known this) Jump Jets not only add a set amount of heat but also slow down the rate at which your heat decreases.
Similar to how if you run your engine beyond (70%??) you see a heat dissipation decrease. What does that mean? That means that Jump Jets cost tonnage, they cost cost firepower, you can't have perfect convergence whilst Jump Jetting unless you really rack up the skills. That said, if you use Jump Jets proper they more than make up for those things.

#187 Joseph Mallan

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Posted 22 November 2013 - 05:50 AM

Jumping negates Convergence. It is an Elegant fix for the tactic & It makes sense.

Edited by Joseph Mallan, 22 November 2013 - 05:50 AM.


#188 DaZur

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Posted 22 November 2013 - 06:09 AM

View PostJoseph Mallan, on 22 November 2013 - 05:04 AM, said:

To be fair... I cannot name 50 non Pop Tarting users, Unless I use the Laws TO&E. And that is just cause... I suck with names! ;)

Posted Image

#189 Joseph Mallan

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Posted 22 November 2013 - 06:30 AM

View PostDaZur, on 22 November 2013 - 06:09 AM, said:

Posted Image

That too! ;)

#190 MustrumRidcully

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Posted 22 November 2013 - 06:33 AM

View PostJoseph Mallan, on 22 November 2013 - 05:04 AM, said:

To be fair... I cannot name 50 non Pop Tarting users, Unless I use the Laws TO&E. And that is just cause... I suck with names! ;)

I agree with Bishop Streiger here.

#191 Joseph Mallan

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Posted 22 November 2013 - 06:54 AM

View PostMustrumRidcully, on 22 November 2013 - 06:33 AM, said:

I agree with Bishop Streiger here.

As I said, Memory isn't what it used to be... What did he say and where is it? ;)

#192 Almond Brown

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Posted 22 November 2013 - 07:33 AM

View PostCathy, on 21 November 2013 - 11:41 AM, said:


hmm jumps jets don't need nerfs at all, this is just the kind of thing you expect from jealous stalker and atlas pilots, and the Lurm boaters,

stuff


LOL! Why would anyone ever be jealous of another if they did not possess something so useful, that not having said item is seen as a direct disadvantage?

#193 St4LkeRxF

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Posted 22 November 2013 - 07:36 AM

Good poptart is not same as average punk with PPC and JJ, because good poptart can ruin your day while bad one just annoy you, and i doubt that there is enough good ones to have huge impact on game as some people believe.

Many smart people here did give enough ways to counter poptarts, but it seem it doesn't help.Flank attack is maybe one of best tactic moves that everyone know and maybe most destructive but if people are too lazy to spend 2 minutes to try it then it is time to give up and plant some flowers.

#194 Almond Brown

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Posted 22 November 2013 - 07:40 AM

View PostM4NTiC0R3X, on 21 November 2013 - 02:53 PM, said:

JJ's generate heat


But is that Heat even relevant?

LOL from below. Gauss indeed. ;)

#195 Almond Brown

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Posted 22 November 2013 - 07:44 AM

View PostM4NTiC0R3X, on 22 November 2013 - 05:15 AM, said:


Not really, you could say the # 1 for a gauss rifles heat doesn't do {scrap}. However (and you may or may not have known this) Jump Jets not only add a set amount of heat but also slow down the rate at which your heat decreases.
Similar to how if you run your engine beyond (70%??) you see a heat dissipation decrease. What does that mean? That means that Jump Jets cost tonnage, they cost cost firepower, you can't have perfect convergence whilst Jump Jetting unless you really rack up the skills. That said, if you use Jump Jets proper they more than make up for those things.


Quote

Similar to how if you run your engine beyond (70%??) you see a heat dissipation decrease.


Please quite the source of this quote please. It sounds really quite fallacious.

#196 Almond Brown

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Posted 22 November 2013 - 07:48 AM

View PostSt4LkeRxF, on 22 November 2013 - 07:36 AM, said:

Good poptart is not same as average punk with PPC and JJ, because good poptart can ruin your day while bad one just annoy you, and i doubt that there is enough good ones to have huge impact on game as some people believe.

Many smart people here did give enough ways to counter poptarts, but it seem it doesn't help.Flank attack is maybe one of best tactic moves that everyone know and maybe most destructive but if people are too lazy to spend 2 minutes to try it then it is time to give up and plant some flowers.


So, it your assumption that said Team with Good pop-tarts are easily flanked and destroyed?

If so, your position is far worse than those against whom you complain about complaining.

You never once thought a Pop-tart based team may not move to engage the Flank using the cover said flank provides thus just changing the facing of the Battle Front?

You should stop letting your Team carry you so hard and go plant flowers dude.

Edited by Almond Brown, 22 November 2013 - 07:50 AM.


#197 DaZur

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Posted 22 November 2013 - 07:59 AM

Allright... I'm am going to placate one tensy-tiny thought regarding balancing JJs and with explanation, I'm sure most will agree.

> A mechs weight should affect it's jump velocity and in-flight maneuverability.

In short... the heavier a mech is, the slower / longer is should take for it's jump apex to be reached as well as the speed in which it can rotate on it's axis while in the air. It's called "mass" and "inertia"...

A contributor to the perceived OP of jump-snipers is the ability of mechs like the Highlander to perform essentially the same jump aerobatics as a Spider.

It's essentially like the terrain movement penalty for mech classes... but in the air. ;)

Edited by DaZur, 22 November 2013 - 08:00 AM.


#198 St4LkeRxF

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Posted 22 November 2013 - 08:29 AM

View PostAlmond Brown, on 22 November 2013 - 07:48 AM, said:


So, it your assumption that said Team with Good pop-tarts are easily flanked and destroyed?

If so, your position is far worse than those against whom you complain about complaining.

You never once thought a Pop-tart based team may not move to engage the Flank using the cover said flank provides thus just changing the facing of the Battle Front?

You should stop letting your Team carry you so hard and go plant flowers dude.



We can drop one day together and i will let you carry me through match and see how that end up, so what say you?

#199 Trauglodyte

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Posted 22 November 2013 - 08:40 AM

View PostDaZur, on 22 November 2013 - 07:59 AM, said:

Allright... I'm am going to placate one tensy-tiny thought regarding balancing JJs and with explanation, I'm sure most will agree.

> A mechs weight should affect it's jump velocity and in-flight maneuverability.

In short... the heavier a mech is, the slower / longer is should take for it's jump apex to be reached as well as the speed in which it can rotate on it's axis while in the air. It's called "mass" and "inertia"...

A contributor to the perceived OP of jump-snipers is the ability of mechs like the Highlander to perform essentially the same jump aerobatics as a Spider.

It's essentially like the terrain movement penalty for mech classes... but in the air. ;)


That's why JJs don't actually work right in this game. If 1 JJ produces X amount of thrust and Z is the amount of thrust needed to move the tonnage of the mech, each added thruster increased the movement speed and apex level exponentially and not additionally (lifting an object off the ground by way of thrust is not a linear gain). In addition, the more JJs you have, the more shake that should be caused due to the added impact on the mech. And, right now, 1 JJ turns you as well as 12 which means that there is no real incentive to utilizing the maximum number of JJs and no real downside to using JJs.

Fix this and we don't have an issue.

Edited by Trauglodyte, 22 November 2013 - 08:41 AM.


#200 Raso

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Posted 23 November 2013 - 09:53 AM

If I'm not mistaken what you're equipping to your mech is actually a fuel tank, not the actual jump jet nozzle or thruster. Maybe have the fuel takes be volatile like stored ammo?

Maybe have JJs produce heat when used? I mean it's not like your're shooting enough fire out of your rear to propel a 60 ton mech into the air, or anything, how could that possibly generate any heat?

Edited by Raso, 23 November 2013 - 09:54 AM.






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