Tezcatli, on 20 November 2013 - 10:10 AM, said:
I really don't think it should be part of the arm. It visually looks like it should be part of the side torsos. And the arm hit boxes are high enough that on a side profile you can't hit those shoulders. That's just my opinion.
I agree with this sentiment.
While I agree with the OP's statements and the fact that the mech still looks disproportionately too heavy in the CT, I don't think the solution is making clear torso components "count as" the arm components.
Mostly because the suggested arms as proposed in the OP makes it the dominating feature on the mech. This would ultimately lead to balance concerns, as you are really hoping for core Torso parts to count as arms, as these parts will act as damage "null zones" when the location is destroyed since it reduces the transferred damage by 50% for every location transferred.
Creating these "null zones" basically makes it where mechs would have core parts of their body where they can naturally try to "shield" attacks from affecting these areas. In the case of the awesome that you drew up, the first thing that comes to mind is LRM balance, as those two nubs would act as arm absorbing shields that would make the spread you get on missiles detract from the amount of total damage they do on the mech overall.
On most mech, especially assault mechs, this would mean that they are not only better at tanking damage, but then "absorbing" damage created by these lost areas. (And as many know assaults are powerful enough as they are.)
I'm all for the Hit box tweaks as the CT area and the pelvic area is a clear sore point for the mech and I agree with the original thread that out lines its distribution to the legs rather then the CT. But the arm's are a can of worms that I think is much more delicate because you are taking away from the core torso hits. My immediate feelings upon seeing at least the awesome is that its a step in the right direction, but the side torso's can extend a bit further into the CT mass, as it is a massive CT zone.
If anything, it should count as an arm hit only through a sliver of a hit box that covers the geometry that faces the arm like it does for some of the light mechs, but to have a massive protruding hit box mass that "counts as" as arm despite it being a large portion of the torso area is in my mind a bit too much.
Asides from a slight reduction in CT size, I like the new distribution on the current model. If anything, I think this is a case where the physical mesh geometry should be adjusted a little bit. (Similar to how the early catapult CT was modded.) The awesome was always hulking assault mech, but its pretty much a walking barn from both the front and side profile the way its current interpretation is handled.