SpiralFace, on 20 November 2013 - 08:26 PM, said:
That is the issue though,
First off, the arms become the biggest part of the mech, and there for take more proportional damage then core hits do.
Additionally, once you nuke the arm, the "shoulder bits" don't just become parts of the torso, they become a shield that stops 50% of the damage from transferring from the arm locations to the next locations. This means that more then 1/3rd of the current side torso surface area becomes abrasive shields that absorb damage making it more difficult to take out the mech as a whole despite a solid torso hit. Its one thing when they are small "one off" bits like the centrion that only affect hits from the side, but when they are super large portions of your entire body structure, its a bit on the abusive side.
This is only compounded when you see that the 1/3rd of the side torso that is affected by this is also the top `1/3rd of the entire model. This would mean that hits that "come high" like LRM's or shots from elevated terrain have an increased chance of nuking the arms and then having half of their damage just "bounce off" the dead limb.
I'm all for making the Awesome more competitive, but this is on the abusive side. Just as torso's should be fairly equial in coverage, so should the arms be as well. Not dominate the hit box structures in the name of making things able to just abuse the hit transfer system.
I really don't think that'd constitute "abusive," exactly. Even now it's still a fragile mech compared to the Victor, due to the fact that it has a significantly greater surface area. Furthermore, the Victor actually does have its shoulders count as arm; it's just lucky enough that the shoulders protrude from the mech a bit, so they were grouped into the arms instead of torso. What the Awesome has right now is like if the top third of the Victor's arms also counted as side torsi.
Even if the Awesome were to become more durable than a Victor, I still very much doubt you'd see them on the battlefield often. The Victor has more hardpoints, more varied hardpoints, jumpjets, and every single Victor is as fast as the fastest Awesome, which only gets on variant at that speed. What exactly does the Awesome do that the Victor doesn't do better? The same thing can be said for both the Stalker and Battlemaster as well. Given the by-and-large awful hardpoint locations and numbers on the AWS variants along with the lack of JJs and incredibly slow speeds, I think making them at least as tough as the Victor is the least we can do for it.