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A Rework To Artemis - Feedback


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#21 VanillaG

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Posted 19 November 2013 - 04:24 PM

View PostDirk Le Daring, on 19 November 2013 - 04:04 PM, said:

Here's a question...

I upgrade to artemis, then at a later point decide to put in a different missile loadout, say going from Artemis LRM15 to a pair of SRM6 launchers.

Usually the LRM15 taken from the mech will be in my inventory. Will the Artemis LRM system be the same ? Once removed from the mech, will that Artemis LRM15 go into my inventory ? Or will I still have to purchase the upgrade again if/when I decide to swap missiles back to previous loadout ?

Based on what he said, the launcher currently on an Artemis enabled mech will be converted to LRM+A launchers. So if you removed them, they would show up in your inventory as LRM+A launchers. If you wanted to put plain LRM launchers on instead, you might have buy the plain launchers if you did not have any in inventory. Once you have both types of launchers in you inventory, you can add/remove without any additional purchase of launchers.

#22 Dirk Le Daring

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Posted 19 November 2013 - 04:26 PM

View PostRedshift2k5, on 19 November 2013 - 04:13 PM, said:

you only have to "re-buy" if "you don’t have one in your inventory." (direct quite). This means that after making a one-time upgrade fee ( 250k per mech), and having both Artemis and non-Artemis launchers in your inventory, you will be able to swap free of charge.



I am hoping this to be the case. However the quote , as I read it, was refering to standard missile launchers.

I am not trying to split hairs, but without clarification on this point, I would suspect that Artemis will have to be repurchased just as now.

I hope you are correct Redshift2k5.

#23 Nothing Whatsoever

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Posted 19 November 2013 - 04:27 PM

Hmm, interesting change.

If we can use mixed systems, that opens up some build options, as mentioned earlier.

#24 Dirk Le Daring

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Posted 19 November 2013 - 04:27 PM

View PostVanillaG, on 19 November 2013 - 04:24 PM, said:


Based on what he said, the launcher currently on an Artemis enabled mech will be converted to LRM+A launchers. So if you removed them, they would show up in your inventory as LRM+A launchers. If you wanted to put plain LRM launchers on instead, you might have buy the plain launchers if you did not have any in inventory. Once you have both types of launchers in you inventory, you can add/remove without any additional purchase of launchers.


I really hope that you are correct VanillaG. Just gotta wait and see I suppose.

#25 Redshift2k5

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Posted 19 November 2013 - 04:29 PM

View PostDirk Le Daring, on 19 November 2013 - 04:26 PM, said:

I am hoping this to be the case. However the quote , as I read it, was refering to standard missile launchers.

I am not trying to split hairs, but without clarification on this point, I would suspect that Artemis will have to be repurchased just as now.

I hope you are correct Redshift2k5.


Then wait for the next public test build before sharpening your pitchfork :)

#26 Tekadept

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Posted 19 November 2013 - 04:30 PM

View PostHomeless Bill, on 19 November 2013 - 03:51 PM, said:

And most importantly, thanks for the heads up. You guys are still rocking communication in terms of keeping us updated. No matter what, that's a win.

Can you please point me to the location you are getting your communications from??


So as there is now Artemis Specific Launchers,it would be ideal if we didnt need to pay to remove the artemis upgrade, merely the "initial" computer OS upgrade or whatever to support the artemis launchers is the upgrade cost and once installed, we can swap willy nilly between artemis and non artemis launchers, as the artemis upgrade is backwards compatible?
Makes more sense to me

Edited by Tekadept, 19 November 2013 - 04:31 PM.


#27 A Man In A Can

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Posted 19 November 2013 - 04:36 PM

Thanks for the info. Hopefully this means Streaks will no longer get any bonuses to lock on speed as they were never intended to benefit from it in the first place, or do so for 'free' compared to other missiles that had to pay the 1t/1c tax.

#28 WVAnonymous

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Posted 19 November 2013 - 04:45 PM

I have Artemis on more than 20 mechs. Can I have my 10 million c-bills please?

Not sure it makes any more sense than the old system...

#29 Redshift2k5

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Posted 19 November 2013 - 04:45 PM

View PostTekadept, on 19 November 2013 - 04:30 PM, said:

Can you please point me to the location you are getting your communications from??


So as there is now Artemis Specific Launchers,it would be ideal if we didnt need to pay to remove the artemis upgrade, merely the "initial" computer OS upgrade or whatever to support the artemis launchers is the upgrade cost and once installed, we can swap willy nilly between artemis and non artemis launchers, as the artemis upgrade is backwards compatible?
Makes more sense to me


I believe this is exactly what this means- you only pay for the initial upgrade, plus whatever hardware cost for individual launchers. No removal fee, no double whammy upgrade fee if you remove and reapply Artemis.

#30 Lord Perversor

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Posted 19 November 2013 - 04:46 PM

Mental note:

Before THIS patch hits the server, get sure all my Artemis capable mechs are Ransacked and equipped with biggest and most possible LRM/SRM versions of all weapons (specially on high lrm slots mechs ) in order to reduce future Artemis equipment mechs cost for a while, also crapload them with as much LRM ammo as possible as it should grant me a {Scrap} load of free Artemis ammo.

P.S: bonus point convert ALL Lrm and Srm ammo to Artemis (this should come with U.I. 2.0 ) so i can resell it later for same cost as normal ammo.... :)

#31 Cryptic Gamer

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Posted 19 November 2013 - 05:04 PM

Well this makes senses bar the issue of having to pay to go back to standard guidance.

You buy a fancy new next gen CPU and want to use it you must first own a compatible Mother Board, simples. They're dropping the price on the Artemis unit and if you already have Artemis on your mech there will be no additional cost as the launchers on the mech will be upgraded to suit and ammo cost's are staying the same. Basically there is still a very good argument for retaining the requirement to purchase the Artemis Guidance Unit. Though having to pay to go back to a standard unit is a bit daft as you have to assume that if you upgraded you must therefore have the standard unit........ unless you sell it or the mech came with Artemis Pre-Installed.

This can then also be applied to those tinkering with setups as far as Heat Sinks, Endo-Steel and Ferro-Fibrous armour go as these also carry a cost to switch back to standard. To balance this whole thing out I'd say that these particular upgrades/downgrades are specific to that chassis and not transferable unlike the weaponry, ammunition, additional Heat Sinks and modules.

View PostBlackIronTarkus, on 19 November 2013 - 04:06 PM, said:


MC: Let me buy engines already! Sucks to gring 6 000 000 just for 1 XL. It takes forever with the CB nerf so let me buy them already.



And on the subject of being able to buy XL engines with MC.............. NO! That there would be (in my opinion, and possibly others) the beginnings of Pay to Win and this would soon turn into WoT. Really I like it as it is, some things should have to be worked for.


EDIT: Forgot quote

Edited by Cryptic Gamer, 19 November 2013 - 05:07 PM.


#32 Past

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Posted 19 November 2013 - 05:06 PM

I doubt the change will affect the streaks due to the lock speed being tied to the initial artemis upgrade and not the artemis launcher. Theres still only one lock mechanic so if you had one LRM5 with artemis that locked quick any streaks you have with it on the same mech are also going to lock just as quick. If for some reason you didnt get that faster lock with at least one artemis LRM launcher its going to unfairly buff streaks only on mixed LRM & SSRM builds only and the forums will be full of people pointing this out something i dont think they want.

#33 Koniving

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Posted 19 November 2013 - 05:08 PM

Seems solid. There's the valid concern of delinking Streaks from the lockon advantages of LRMs and vice-versa.

This is only semi-related. Will there be anything similar to do done for SHS/DHS? If nothing else I find it odd that it costs 1.5 million universally for each mech, to go to DHS, when endo and ferro fluctuate with how much work has to be done. We can hardly say it's for the engine, as the engine doesn't carry that change around.

#34 Tekadept

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Posted 19 November 2013 - 05:11 PM

View PostCryptic Gamer, on 19 November 2013 - 05:04 PM, said:

And on the subject of being able to buy XL engines with MC.............. NO! That there would be (in my opinion, and possibly others) the beginnings of Pay to Win and this would soon turn into WoT. Really I like it as it is, some things should have to be worked for.

Don't agree, in no way at all is it pay to win . Worst case its pay to be lazy which I am. Doesnt affect me anyway as I have XL's for all of my mechs that I want them fore and plenty of cash, but if i was new and want an xl and have $$ well i should be able to buy it.

#35 Project Dark Fox

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Posted 19 November 2013 - 05:16 PM

View PostLord Perversor, on 19 November 2013 - 04:46 PM, said:

Mental note:

Before THIS patch hits the server, get sure all my Artemis capable mechs are Ransacked and equipped with biggest and most possible LRM/SRM versions of all weapons (specially on high lrm slots mechs ) in order to reduce future Artemis equipment mechs cost for a while, also crapload them with as much LRM ammo as possible as it should grant me a {Scrap} load of free Artemis ammo.

P.S: bonus point convert ALL Lrm and Srm ammo to Artemis (this should come with U.I. 2.0 ) so i can resell it later for same cost as normal ammo.... :)

Ammo is already separate entities.

#36 XphR

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Posted 19 November 2013 - 05:18 PM

This would be a great time to reintroduce rearm and repair, its part of the missing money sink they are desperately hunting.

#37 Cryptic Gamer

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Posted 19 November 2013 - 05:21 PM

View PostTekadept, on 19 November 2013 - 05:11 PM, said:

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Don't agree, in no way at all is it pay to win . Worst case its pay to be lazy which I am. Doesnt affect me anyway as I have XL's for all of my mechs that I want them fore and plenty of cash, but if i was new and want an xl and have $$ well i should be able to buy it.


Erm I think you'll find that it is with the weight reduction it allows "Lazy" (if that's how you want to generalise it) people to fit more weaponry, ammunition etc, giving those a massive advantage over those who maybe don't have the means to invest in the game. Basically - Pay to Win.

Again, this is just my opinion.

#38 Lord Perversor

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Posted 19 November 2013 - 05:22 PM

View PostProject Dark Fox, on 19 November 2013 - 05:16 PM, said:

Ammo is already separate entities.


Yes i quite derped in that part :)

Still the part about free artemis launcher swap can be quite efficient (like strip A1 put 6x Lrm 20 or 6x Lrm 15 and get a free change of those into Artemis) still you get more free C-bills for those even after buying 6x LRM 5 Artemis launcher as example.

#39 Drunk Canuck

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Posted 19 November 2013 - 05:25 PM

I like the changes being planned, however I would like to see a slight tweaking to how tight the firing is for LRM's. SRM's do need to be fixed though and I think that is a more pressing issue then changing Artemis.

Also, if we are going to have all our Mech's stripped of Artemis, the cost needs to be refunded for each Mech that has it currently equipped to compensate. That's not really fair to all the players who have sunk millions of C-Bills into adding Artemis to their BattleMech's.

Edited by Drunk Canuck, 19 November 2013 - 05:27 PM.


#40 Tekadept

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Posted 19 November 2013 - 05:27 PM

View PostCryptic Gamer, on 19 November 2013 - 05:21 PM, said:

Erm I think you'll find that it is with the weight reduction it allows "Lazy" (if that's how you want to generalise it) people to fit more weaponry, ammunition etc, giving those a massive advantage over those who maybe don't have the means to invest in the game. Basically - Pay to Win.

Also makes them very squishy too , big enough tradeoff they can be taken out by losing a side torso :)

Hrm how did I end up talking about Xl engines in an artemis feedback thread. enuff of dat :)





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