A while back, someone made a screenshot showing the awesome's hitboxes, as seen in the mechlab, showing how different they were from the actual hitboxes in game. I think it was a good point that bears repeating, and I'd suggest that the in game hitboxes be made to match what we see in the mechlab for this mech.
Here we have the mechlab, showing that the "shoulder pads" of the awesome are indicated to be part of the arms:

And here we have an in game shot showing that the shoulder pad is actually considered to be the side torso:

I think this is a pretty significant disparity, and one which would improve the awesome to a large degree if it were corrected.
As it is, one of the biggest downfalls of the Awesome is its extremely large torso profile. Its side torsos are absolutely gigantic if you include the shoudlers.
However, if the shoulders were considered to be part of the arms, then I think it might go a long way towards increasing the viability of the awesome as a mech.