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Bishop Steiner/ Carrion Crows Art Collaboration


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#61 Bishop Steiner

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Posted 04 December 2013 - 03:47 PM

View PostIqfishLP, on 04 December 2013 - 02:04 PM, said:



After redrawing every of your lines, I get a whole new feeling for how much of a genius Bishop is.

The Shapes he chose, the way he drew and highlighted them has a kind of elegance and technologic feeling in it, its amazing.

I know I will never be abled to draw like this, but I will buy a drawing tablet for christmas and then I will start with buildings, cars, move over to mechs and then start with humans.

I think this guy has been born with an amount of talent and he has proven to definately not be a one-hit-wonder.

o.o
Wow man, thanks for the high praise!

#62 Bishop Steiner

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Posted 04 December 2013 - 03:56 PM

View PostCarrioncrows, on 04 December 2013 - 01:44 PM, said:


We thought so.

We even worked out the hardpoints we believe it should have, including a hero mech.

We talked it over and some of the variants might put the final nail in the coffin for the Awesome which is what we discussed, but ultimately we decided that the Zues shouldn't have to suffer because the Awesome can't stand on it's own merits.

I'll leave it to Bishop to fill you in if he wants.

Ok.

Posted Image
Posted Image

Model is done, it's texture mapped. I am just drawing the textures for it now.

Also I made it modular, it really shouldn't even have the barrel on it, but I put it there as it looked odd without it for our purpose's today. That way I can switch out hardpoints to show different configurations

Mmm...Maybe I should put in a job to work 3D artist for PGI. It's been 10 years since I've been in the video game industry but 3D models are easy.....food for thought.

hmmm, need to adjust the render so it shows the angles better, the torso seems washed out. Otherwise, I LIKE!

#63 Carrioncrows

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Posted 04 December 2013 - 04:20 PM

Better?

It's not going to look all that great until I get a texture and pose it. =)

Posted Image

Posted Image

Edited by Carrioncrows, 04 December 2013 - 04:21 PM.


#64 Odanan

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Posted 04 December 2013 - 04:53 PM

View PostCarrioncrows, on 04 December 2013 - 04:20 PM, said:

Better?

It's not going to look all that great until I get a texture and pose it. =)

Posted Image

Posted Image

Great model! But I think the arms are too bulky.

(there is something wrong with the proportions...)

#65 MrEdweird

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Posted 04 December 2013 - 04:54 PM

I feel I'm out of place commenting on your awesome work but I hope you'll understand it!

Looking at Bishop's sketch and the 3D implementation, the upper torso - front and back look a bit too big. The Atlas/Awesome-like roundels that come out of it are consequently also very large and dwarf the arms, which look very small compared to Bishop's drawing.

EDIT: Odanan beat me to it!

Edited by Edweird, 04 December 2013 - 04:55 PM.


#66 Carrioncrows

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Posted 04 December 2013 - 05:16 PM

View PostEdweird, on 04 December 2013 - 04:54 PM, said:

I feel I'm out of place commenting on your awesome work but I hope you'll understand it!

Looking at Bishop's sketch and the 3D implementation, the upper torso - front and back look a bit too big. The Atlas/Awesome-like roundels that come out of it are consequently also very large and dwarf the arms, which look very small compared to Bishop's drawing.

EDIT: Odanan beat me to it!


And to grab both of ya.

View PostOdanan, on 04 December 2013 - 04:53 PM, said:

Great model! But I think the arms are too bulky.

(there is something wrong with the proportions...)



It seems that way because the model is static and not even posed in a neutral position.

Here, I took a moment to mirror bishops pose.

Posted Image

(Yes it's the same model, I just posed it)

Now I'll probably do more work on the torso, thinking breaking the chest and rib cage into 2 peices, but for the most part it's done.

Bishop did a fantastic job for me on the concept artwork, something that is a delight to work on in a 3d platform.

But that being said there are some things that look good in concept but are simply impossible to try and do in a 3D application.

For instance the Illusion of Dimensional space, he can draw those arms and legs to work out just fine because he is not limited in real space, just layers new lines to give the illusion of space and volume.

This is what is called translation, converting a 2D drawing into a 3D model. Now Bishop has done an excellent job on all fronts but there are still some aspects that will fall through the map simply because it's not physically possible because those two objects to be rendered that way because they would in reality occupy the same space.

Now if the above doesn't give you a better idea, well then I just need to work on my "Translation" better and that's a me issue and less of a perspective issue.

Thx again for the feedback.

Edited by Carrioncrows, 04 December 2013 - 05:20 PM.


#67 Davoke

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Posted 04 December 2013 - 07:38 PM

Looking great guys! I'm glad you Maries and Beer-Steins-for-Brains could work together for once! ;)

#68 Bishop Steiner

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Posted 04 December 2013 - 10:36 PM

View PostIqfishLP, on 04 December 2013 - 02:04 PM, said:



After redrawing every of your lines, I get a whole new feeling for how much of a genius Bishop is.

The Shapes he chose, the way he drew and highlighted them has a kind of elegance and technologic feeling in it, its amazing.

I know I will never be abled to draw like this, but I will buy a drawing tablet for christmas and then I will start with buildings, cars, move over to mechs and then start with humans.

I think this guy has been born with an amount of talent and he has proven to definately not be a one-hit-wonder.

o.o


So, I'm totalyl stealing your line map, and Crow did some tweaking, and I am doing a lot more, but should have a cool finish piece by the weekend!

#69 Karl Streiger

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Posted 05 December 2013 - 12:41 AM

View PostBishop Steiner, on 04 December 2013 - 10:00 AM, said:

Posted Image


Sombody must have killed me - and I'm in heaven?
Hey old friend - it has been a while - (MW 2 Mercs)
Yeah your heard right this Microsoft Company did make some jokes on your behalf ....and they earned lots of money to do this.

OK - i have just one quesion:
the Thunderbolt Large Laser - I't seems you did have use the PGIs - all lasers are equal tiny - policy.
But shouldn't the Thunderbolt Laser bee more special? Its a Los-Tech version with "special fiber" optics
and the mount is below the left shoulder.

Nothing to special - but it would be nice to have a broad lens (and it would perfectly fit into the position of that grill)

Edited by Karl Streiger, 05 December 2013 - 02:01 AM.


#70 Bishop Steiner

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Posted 05 December 2013 - 04:49 AM

View PostKarl Streiger, on 05 December 2013 - 12:41 AM, said:

Sombody must have killed me - and I'm in heaven?
Hey old friend - it has been a while - (MW 2 Mercs)
Yeah your heard right this Microsoft Company did make some jokes on your behalf ....and they earned lots of money to do this.

OK - i have just one quesion:
the Thunderbolt Large Laser - I't seems you did have use the PGIs - all lasers are equal tiny - policy.
But shouldn't the Thunderbolt Laser bee more special? Its a Los-Tech version with "special fiber" optics
and the mount is below the left shoulder.

Nothing to special - but it would be nice to have a broad lens (and it would perfectly fit into the position of that grill)

here is the original concept thumbnail
Posted Image
But as this is being designed as a "MWO" version, some things were changed to reflect game mechanics, such as POGI being lazy on lasers, and the Peek-tart friendly shoulder positions, as the original canon art on many weapon systems leaves the mech incapable of defilade fire.

#71 Odanan

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Posted 05 December 2013 - 05:34 AM

View PostBishop Steiner, on 05 December 2013 - 04:49 AM, said:

here is the original concept thumbnail

But as this is being designed as a "MWO" version, some things were changed to reflect game mechanics, such as POGI being lazy on lasers, and the Peek-tart friendly shoulder positions, as the original canon art on many weapon systems leaves the mech incapable of defilade fire.

Both are really good.

#72 Odanan

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Posted 05 December 2013 - 05:43 AM

The drum missile launcher looks cool too.

(hard to decide which is better)

#73 Bishop Steiner

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Posted 05 December 2013 - 05:44 AM

View PostOdanan, on 05 December 2013 - 05:43 AM, said:

The drum missile launcher looks cool too.

(hard to decide which is better)

which is why I begged Crow that we need to make BOTH

#74 BrokenDog

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Posted 05 December 2013 - 06:43 AM

The titilating mech **** will soon be made illegal! You show, we glow!
"Do i like this?"
Hell yes!
Would a Zeus be wanted in this game?
OH YES!!
(Was worried at one of the early pics as to whether you were creating some b'stardoffspring of an Urbanmech and a Vulcan!)

Keep on rollin'! (it out) :D

#75 BrokenDog

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Posted 05 December 2013 - 06:49 AM

Oh!
I offended!
mech "prawn" mmmmm
Mainly just keep it coming........
"By the weekend" Bishop Steiner? Get on with it!!

#76 MrEdweird

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Posted 05 December 2013 - 06:53 AM

Somehow it feels to me that the missile racks in the arm should be SRMs.

Blast armor off with PPC > Tear hole open with fist > Shred cheese with SRM.
Or, could go extreme Japanese mecha and do Drive Fist Through Armor > Open Flaps > Shred Cheese for maximum mechanical gore and carnage.

Edited by Edweird, 05 December 2013 - 06:54 AM.


#77 BrokenDog

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Posted 05 December 2013 - 11:25 AM

Edweird that was nicely described. Like the box with claw and like the drum mount. You will never satisfy everyone so satisfy yourselves on the missile arm. Certainly going the right way.

#78 Nathan Foxbane

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Posted 05 December 2013 - 11:38 AM

I like the concept right arm better than the claw style launcher doors. But I always thought the solid core was a neat concept.

#79 NautilusCommand

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Posted 05 December 2013 - 04:13 PM

View PostMarack Drock, on 05 December 2013 - 02:40 PM, said:

Bishop and Crows I have one thing to ask.
Do you want your own religion started in the honor of your pure awesomeness?

All hail Lord Bishop & Lord Crows! Hail!

Edited by NautilusCommand, 05 December 2013 - 04:13 PM.


#80 BrokenDog

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Posted 06 December 2013 - 02:11 PM

Hail!!! We are unworthy and therefore should be shot! :D Um stop loading the gun. . . Pleaseeeee... . . Phut! :blink:





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