Edweird, on 04 December 2013 - 04:54 PM, said:
I feel I'm out of place commenting on your awesome work but I hope you'll understand it!
Looking at Bishop's sketch and the 3D implementation, the upper torso - front and back look a bit too big. The Atlas/Awesome-like roundels that come out of it are consequently also very large and dwarf the arms, which look very small compared to Bishop's drawing.
EDIT: Odanan beat me to it!
And to grab both of ya.
Odanan, on 04 December 2013 - 04:53 PM, said:
Great model! But I think the arms are too bulky.
(there is something wrong with the proportions...)
It seems that way because the model is static and not even posed in a neutral position.
Here, I took a moment to mirror bishops pose.
(Yes it's the same model, I just posed it)
Now I'll probably do more work on the torso, thinking breaking the chest and rib cage into 2 peices, but for the most part it's done.
Bishop did a fantastic job for me on the concept artwork, something that is a delight to work on in a 3d platform.
But that being said there are some things that look good in concept but are simply impossible to try and do in a 3D application.
For instance the Illusion of Dimensional space, he can draw those arms and legs to work out just fine because he is not limited in real space, just layers new lines to give the illusion of space and volume.
This is what is called translation, converting a 2D drawing into a 3D model. Now Bishop has done an excellent job on all fronts but there are still some aspects that will fall through the map simply because it's not physically possible because those two objects to be rendered that way because they would in reality occupy the same space.
Now if the above doesn't give you a better idea, well then I just need to work on my "Translation" better and that's a me issue and less of a perspective issue.
Thx again for the feedback.
Edited by Carrioncrows, 04 December 2013 - 05:20 PM.