Hill Climb - Worthless?
#1
Posted 20 November 2013 - 10:59 AM
#2
Posted 20 November 2013 - 11:07 AM
#3
Posted 20 November 2013 - 11:23 AM
In reality, it will likely never be used as there are far more useful modules even if it really ticks you off. Most people seem to be fine as is however.
#4
Posted 20 November 2013 - 11:29 AM
Monky, on 20 November 2013 - 11:23 AM, said:
In reality, it will likely never be used as there are far more useful modules even if it really ticks you off. Most people seem to be fine as is however.
ok, but they decrease your deceleration by 10%... not 50%. When you get to a hilll you slow to your hill climbing speed pretty quickly as it is, so 10% slower would be less than a tenth of a second difference before your inertia stops having any influence vs. not having the module.
#5
Posted 20 November 2013 - 11:33 AM
#6
Posted 20 November 2013 - 11:46 AM
Atheus, on 20 November 2013 - 11:29 AM, said:
I think 25% would be more realistic and capable of producing a noticable effect without making it a trivial mechanic, but it's hard to say for sure without testing on super fast small category lights and super slow huge category assaults. It could be semi-decent with some buffs but likely will never be seriously competitive
#7
Posted 20 November 2013 - 12:10 PM
#8
Posted 20 November 2013 - 12:29 PM
#9
Posted 20 November 2013 - 12:49 PM
#10
Posted 20 November 2013 - 12:55 PM
#11
Posted 20 November 2013 - 01:09 PM
#12
Posted 20 November 2013 - 01:14 PM
If people are reading it properly, it doesn't seem to be.
#13
Posted 20 November 2013 - 01:46 PM
#14
Posted 20 November 2013 - 01:48 PM
Rovertoo, on 20 November 2013 - 11:07 AM, said:
You decellerate to your new max speed in about 0.3 seconds, so you get to take 0.03 seconds longer?
If they changed it to allow your max transversable angle to be 10% greater, *THAT* would actually be useful.
#15
Posted 20 November 2013 - 01:50 PM
Asmosis, on 20 November 2013 - 01:48 PM, said:
You decellerate to your new max speed in about 0.3 seconds, so you get to take 0.03 seconds longer?
If they changed it to allow your max transversable angle to be 10% greater, *THAT* would actually be useful.
Is this confirmed or just based on the text?
I know, let's form a lobby, one of us can load the module, then we can drop into the training grounds to test the effectiveness of the equipment before we buy it.
First person to spot the 3 major problems with that sentence gets an internet fuzzy from me
Edited by Tolkien, 20 November 2013 - 01:56 PM.
#16
Posted 20 November 2013 - 02:26 PM
lets form a lobby, even if you could do you think you'd choke your self on your own tounge quicker then organising that one?
We can drop into training grounds, its wrong not because of what your thinking, its wrong because the values in training ground and what is in game are different (unlocked skills).
Equip before you buy, mmm no idea why that is not wrong, you are right about being wrong...
#17
Posted 20 November 2013 - 02:33 PM
Cybermech, on 20 November 2013 - 02:26 PM, said:
lets form a lobby, even if you could do you think you'd choke your self on your own tounge quicker then organising that one?
We can drop into training grounds, its wrong not because of what your thinking, its wrong because the values in training ground and what is in game are different (unlocked skills).
Equip before you buy, mmm no idea why that is not wrong, you are right about being wrong...
I was thinking
1) We can't form lobbies
2) Neither skills nor modules function in training grounds (This might be out of date)
3) We certainly can't try before we buy.
Bonus - training grounds if offline so even if a lobby could be formed up I don't think two people could drop in to do a side by side comparison.
Oh well, I guess we have to do it in a live fire environment where not actively engaging in combat is against the UCMJ.
#18
Posted 20 November 2013 - 03:52 PM
Tolkien, on 20 November 2013 - 01:50 PM, said:
Is this confirmed or just based on the text?
Yes - I confirmed this with some Super secret sources. So if you decelerated from 100kph to 40kph going up an incline in 0.3 secs, this module would reduce that by 0.03 secs.
Asmosis, on 20 November 2013 - 01:48 PM, said:
You decellerate to your new max speed in about 0.3 seconds, so you get to take 0.03 seconds longer?
Yes.. exactly.
I trust the IGP guys.. I'm not going to spend 15,000 GXP and 6 million cbills to confirm what I already interpreted from the description and what they confirmed to be 100% certain.... Umm.. does anyone want to try and shed some insight?
Edited by MavRCK, 23 November 2013 - 12:09 AM.
#19
Posted 20 November 2013 - 04:02 PM
#20
Posted 20 November 2013 - 04:37 PM
Werewolf486, on 20 November 2013 - 04:02 PM, said:
If that were the case, this module would be slightly useful. However, it's even less useful than you are imagining. It will still lower your speed by 80%, just that your mech will take 3/100 of a second longer to slow down. I'd put that on a mech as soon as they release a mech with 15 module slots.
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