Atheus, on 26 November 2013 - 06:25 AM, said:
I guess I didn't understand what you meant by 1% — it seemed to me you were suggesting a module that increases your overall hill climbing speed by 1%, which would be even more worthless than this module. Still, I don't really understand what you're trying to suggest. If the lowest it goes is 1%, does that mean you can climb a completely vertical surface at 1% speed? This sounds like a different kind of silly.
I did say except the most steepest of hills... Something almost similar to pre movement change but just much slower. You just not reading.
This is to help non-jump jet mech fight the mobility of jump jet mechs. Making impassable terrain by arch-types passable but at very slow speed so, it doesn't totally bypass arch-type rules.
This isn't silly, this was suggested by others that speed on inclines (except the steepest ones which is impassable) should NOT be reduce to 0 KPH. I am just adding to that by stating 1% of speed.
It might help against the impassible pebbles issue.
Eg. Alpine and Crimson mountains... Where jump jet mech can go up to. An Atlas can go up there too... Most likely at a rate of 4-6 KPH (1% of a locust would be around 15-16 KPH) but it still could go up there, if it wanted.
Shouldn't be considered OP if its soo freaking slow... But not useless either and justifies the 15GXP/6Mil price tag.
Edited by ShinVector, 26 November 2013 - 06:29 PM.