

Anybody With A 9M Can Test That Loadout For Me?
#1
Posted 20 November 2013 - 04:09 PM
I believe with some intense torso twisting it could be decent. Plus its a zombie, only downside is that it cannot use the arms.
Anyway here is the build; AWS-9M
I challenge anyone bored enough to do at a good bunch of games with it and post the result here.
Thanks!
#2
Posted 20 November 2013 - 04:21 PM
Also, might be good to move some of the back armor to the front. The 9M's ability to turn quickly and at a wider angle means you can dictate which side is getting shot at more often than not, and if that side is your front, you can spend more time shooting things.
#3
Posted 20 November 2013 - 04:25 PM
1- Alpha isn't a lot to write home about
2- Nor is DPS
3- Armor distribution may not be the best. Recommend moving some of that rear armor to the front. Especially since you have such a powerful engine anyway
4- Might want to downgrade to 350 (should be a minor performance loss on engine) and grab an AMS with the 1.5t freed.
And by the way, I have just noticed I was ninja'ed on some of those points, but I'm keeping them anyway

#4
Posted 20 November 2013 - 04:41 PM
Anyway, the other build that i've been using, to reasonably good effect is This one. It's a little hot, but the ghost heat on the LLs isn't too bad. Ideally you have 3 main fire groups (LL, ML, SRM) then two more with the LLs split torso/arm ... a mouse with lots of buttons helps a lot.
You need to work at survival, presenting the component you want to get hit most wherever possible, but the std engine has got me out of more scrapes in the last few days than i can ever remember running with an XL back in the day. The speed loss is noticable, but bearable. Think so far my best with the build was 990 odd damage and 5 kills, but you gotta play smart and careful.
#5
Posted 20 November 2013 - 04:52 PM
BlackIronTarkus, on 20 November 2013 - 04:09 PM, said:
I believe with some intense torso twisting it could be decent. Plus its a zombie, only downside is that it cannot use the arms.
Anyway here is the build; AWS-9M
I challenge anyone bored enough to do at a good bunch of games with it and post the result here.
Thanks!
This won't work well for you. First time out on canyon or alpine you'll figure out why... Without arm mounted weapons, the limited torso pitch angles will make you helpless when fighting targets above or below you.
#6
Posted 20 November 2013 - 05:16 PM
BlackIronTarkus, on 20 November 2013 - 04:09 PM, said:
You will be disappointed.
Seriously, just avoid the Awesomes all together. Get a Battlemaster or Victor instead.
#7
Posted 20 November 2013 - 06:50 PM
NRP, on 20 November 2013 - 05:16 PM, said:
Seriously, just avoid the Awesomes all together. Get a Battlemaster or Victor instead.
As someone who has 3 mastered Awesomes, I'd probably agree. Still, I enjoy giving my 9M a spin every now and then.
( http://mwo.smurfy-ne...echlab#modified the build I use, credit to Helmstif I believe)
I used to run my 8Q and 8R a lot more when ghost heat wasn't in and SRM hit detection wasn't so screwed, but not so much now.
Edited by Op4blushift, 20 November 2013 - 06:51 PM.
#8
Posted 20 November 2013 - 07:29 PM
It's width makes it a feat to miss and combined with the nature of the game, it's falls apart easily unless you're lucky and get a 1v1 or maintain a decent amount of armor in the late game.
#9
Posted 20 November 2013 - 07:40 PM
AWS-9M
That's the best I can do to improve it. Downgrade the engine (350 standard vs 360 std has a minimal difference)
Removing FF helps with the crits, and should maximize the damage by maximizing the medium lasers. If you don't think you need the arm medium laser, you could just convert it into DHS.
AWS-9M
That's an alternative build, adding enough DHS to allow for an ERPPC addition over a regular PPC.
#10
Posted 20 November 2013 - 07:53 PM
#11
Posted 20 November 2013 - 08:59 PM
BlackIronTarkus, on 20 November 2013 - 04:09 PM, said:
I believe with some intense torso twisting it could be decent. Plus its a zombie, only downside is that it cannot use the arms.
Anyway here is the build; AWS-9M
I challenge anyone bored enough to do at a good bunch of games with it and post the result here.
Thanks!
Don't have a 9M, as I still prefer my 8Q.
Here is a quick tweak AWS-9M
Remove the FF
Drop the engine from STD 360 to STD 320, you will lost about 8kph top speed from the downgrade but free up alot of weight.
Add a LLaz to the arm and slap on 2 extra DHS.
Still got room for AMS w 1t ammo
Max all amour on upper body.
#12
Posted 20 November 2013 - 09:25 PM
BlackIronTarkus, on 20 November 2013 - 04:09 PM, said:
I believe with some intense torso twisting it could be decent. Plus its a zombie, only downside is that it cannot use the arms.
Anyway here is the build; AWS-9M
I challenge anyone bored enough to do at a good bunch of games with it and post the result here.
Thanks!
This variant has served me damn well. I don't know why I'm sharing it, but here you go:
AWS-9M (MAD Vrt.)
#13
Posted 21 November 2013 - 12:01 PM
Hoboshank, on 20 November 2013 - 04:21 PM, said:
Also, might be good to move some of the back armor to the front. The 9M's ability to turn quickly and at a wider angle means you can dictate which side is getting shot at more often than not, and if that side is your front, you can spend more time shooting things.
Well because It have the free crit slot but it needed more free tons without losing speed/torso twist so I free 2 tons(dropping some armor) to fit 2 more heatsinks.
I never bother with armor in smurfy unless its to free space. Waste of time, we all know that we must put a maximum of armor at the front.
Banky, on 20 November 2013 - 04:52 PM, said:
Yes indeed I know, I stated that downside in the original post. But all zombies have that problem.
NRP, on 20 November 2013 - 05:16 PM, said:
Seriously, just avoid the Awesomes all together. Get a Battlemaster or Victor instead.
Already have mastered victor, battlemaster are not available until january. Plus none of them can be zombies. You guys are missing the point of this build.
So yeah, so far nobody is able to test that build for me.
Edited by BlackIronTarkus, 21 November 2013 - 12:10 PM.
#14
Posted 21 November 2013 - 12:09 PM
#15
Posted 21 November 2013 - 12:12 PM
#16
Posted 21 November 2013 - 12:13 PM
#18
Posted 21 November 2013 - 12:39 PM
BP Raven, on 21 November 2013 - 12:35 PM, said:
IDK
By the time any of my side torsos go Im usually orange internals everywhere, meaning 1 more shot to my CT and Im dead even with a standard engine...
I find it pretty easy to distribute damage in an awesome, you just cant get into any head2head shootouts with anyone... ever...
Edited by LordBraxton, 21 November 2013 - 12:40 PM.
#20
Posted 21 November 2013 - 08:39 PM
http://mwo.smurfy-ne...74c269a0e493d3c
Now would prolly try something like this:
http://mwo.smurfy-ne...aa250862bf930ce
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users