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Atlas D Founders Head Hitbox


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#1 xMEPHISTOx

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Posted 20 November 2013 - 05:18 PM

Anyone else having issues w/the Atlas D Founders head hitbox...?
Seems oh so squishy. Do not have a non founders version to compare it to though unfortunately.
Nigh impossible to play w/the consistent head shot dilemma. I know its not me as I very very rarely have issues w/being headshot in games. It is even worse in Atlas DF than it is in my Catapult mechas...is this a known/common issue?

Edited by xMEPHISTOx, 20 November 2013 - 05:18 PM.


#2 Deathlike

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Posted 21 November 2013 - 10:19 AM

Well, the Atlas hitbox did get a change from Paul.

The only concern you should be asking yourself is... did he accidentally revert the head hitbox change for the Founders variant?

Probably would be best to report to the feedback section instead of here.

Edited by Deathlike, 21 November 2013 - 10:19 AM.


#3 DONTOR

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Posted 21 November 2013 - 03:14 PM

Not sure about actual hitbox, but not long ago the green cockpit window was massive and easy to aim at evenfrom a distance. I took a headshot from 500M while moving, I asked the enemy if he tried and he said it was easy to aim at a founders cockpit. And I agree with him.

#4 KharnZor

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Posted 21 November 2013 - 03:50 PM

thought this was fixed.....

#5 Lyoto Machida

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Posted 22 November 2013 - 01:11 PM

Only had 1 game in the Founder's Atlas this week...pulled down a couple kills and 600+ damage. Didn't get headshotted.

I guess this was just my opportunity to brag about a recent slightly good game in my Founder's Atlas.

#6 DarkDevilDancer

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Posted 23 November 2013 - 09:13 AM

I got six kills in my Sarah's mech with six assists doing six hundred damage but you don't see me bragging, for shame sir for shame!

On topic I've not really seen the few founder atlas I've fought dying to headshots, I fought one on terra thermal the other night and I was going for the head but just ended up coreing him, but it's too small a sample size to definitively say.





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