BUT it is hard to do if the HUD is not implemented in 3D. IF it isnt oyu cant just move the player view point around and leave the HUD. Thats the whole problem. And i strongly suspect it is in 2D. You can test this by running MWO in 3D mode. If the aim cursor would still work its in 3D implemented. If it isnt well then you are out of luck for the aim cursor.
This doesnt include putting all the other UI elements into 3D.
It's alot of work and like to only happen when they seriosly support 3D.
Edited by Monkeystador, 13 March 2014 - 06:23 AM.