Troutmonkey, on 22 November 2013 - 09:49 PM, said:
That would be great. A question about each problem weapon system / feature that's currently being looked at would be great, especially from an official source. You could do one each patch with asking whether the changes were good, and what should be looked at next.
Too many duplicate polls asking the same things and we can't even be sure if you're seeing them. The community does come up with a lot of rubbish ideas, but there's some really good fixing that have been suggested that I would love to see the devs impliment.
Yea that was my thinking behind it. Don't allow comments, but a couple of feedback polls and maybe a poll on what would be a high priority to be adjusted next (a multiple choice of some kind) with the "winner" getting bumped up the priority list above the other choices.
That requires a few things though.
The feedback polls have to be very careful to avoid backlash fiascos (IE 3pv), if you're not going to listen to the player base then don't bother. That's actually worse than any perceived non-communication.
The "next priority" poll, the devs select the items in the poll and make it current items they are actively working on so that when the players vote on it they have the ability to move the winning suggestion to be bumped up in priority. It does no good to put up a poll and have features they don't have the ability to push up higher on the priority scale.
It all comes back to perception. The 3pv debacle did a LOT to hurt the community's perception of the devs. Regardless of what THEIR numbers and data showed them, the public poll decisively told another story in the eyes of the player. If they posted a poll along the lines of
Which would you like to see first?
Hitbox Revision
Terrain Revision (IE getting stuck on an ankle size rock)
Consumable Revision
Then ensuring whichever feature gets voted up get implemented before the others. Now those examples are just that, examples. PGI knows who works on what and could ensure that all of the options would be overseen by the same team of devs and that all of the options were in the same vein.. So we wouldn't get one option that would be overseen by the art department and another by coders and another by map designers.
I know that was a bit lengthy but I wanted to go into more detail on this. AtD is just about universally perceived as a facade. Many of the players felt that it was "rigged" and the questions were either cherry picked for ease or answered with a lot of fluff but no actual answer.