Artgathan, on 18 January 2014 - 09:49 AM, said:
It might be interesting to re-work the pulse mechanic in the following fashion:
Each Pulse Laser has an "energy bar" associated with it. This bar depletes partially whenever the Pulse Laser trigger is held down, and recharges whenever the Pulse Laser is not being fired. Think of it like an energy machine gun (from most other FPS): you can hold down the trigger to empty the mag in one long burst, or fire it off in several "discrete" bursts. However, while you need to "reload" at a set point in most FPS games, the Pulse Lasers in MWO would have a "constant" reload because their bar would always be re-filling whenever they weren't in use.
This would make them great for "burst brawling".
Each Pulse Laser has an "energy bar" associated with it. This bar depletes partially whenever the Pulse Laser trigger is held down, and recharges whenever the Pulse Laser is not being fired. Think of it like an energy machine gun (from most other FPS): you can hold down the trigger to empty the mag in one long burst, or fire it off in several "discrete" bursts. However, while you need to "reload" at a set point in most FPS games, the Pulse Lasers in MWO would have a "constant" reload because their bar would always be re-filling whenever they weren't in use.
This would make them great for "burst brawling".
That's the style that I always thought would be good for pulse lasers. Would give you the benefit of being able to fire them whenever you want but not fire them non-stop. And I like how it makes them more of their own kind of weapon instead of just a faster firing, shorter range, hotter version of the lasers.
Edited by dario03, 18 January 2014 - 04:44 PM.