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Stop Complaining About Screen Shake


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#1 LordBraxton

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Posted 21 November 2013 - 12:11 PM

Here's my disorganized opinion, I enjoy discussion and respect disagreement.

I see a lot of posts complaining about screen shake.

It just makes me worried we will see PGI do something crazy and make all screen shake negligible.

Maybe I'm just paranoid?

I remember back in CB, when AC/2s were my favorite weapon, because they shook you AS MUCH as an AC\10 or 20.

They barely shake you around now, and because a lot of ballistics are in the meta now, people have begun to complain.

Energy weapons need help, ghost heat was overkill when really only the PPC was the problem weapon. The suppression fire element of light ballistics need to stay, ghost heat needs to be a PPC exclusive or something....

Ballistics are fine, Help energy, especially LLs which are capped to 2 right now.

Don't touch screen shake!

Thoughts?

#2 Diego Angelus

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Posted 21 November 2013 - 12:17 PM

What i don't like currently is that sometimes it seems like my screen rolls around instead of shake I see how some people might have problem with that.

#3 FupDup

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Posted 21 November 2013 - 12:18 PM

There's a pill app drug module for that.

Edited by FupDup, 21 November 2013 - 12:19 PM.


#4 Bront

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Posted 21 November 2013 - 12:23 PM

If enough people are complaining about it, that usually means it's some kind of problem (I'm at a middle ground on it personally). That said, just because you like it doesn't make it good nor balanced.

As for your post, Balistics are not fine, they do too much damage too quickly at too far a range with too little heat. Sure, you could buff Energy weapons, but honestly, nerfing balistics is probably in order in some way as well. That's not to say they're far off (honestly, same with energy weapons, feels like a few minor tweaks to heat for energy weapons and ROF for balistics should bring everything together nicely), but to say Ballistics are good is to ignore the facts and the reason they are the big meta game.

Lower heat generation + higher rate of fire + pinpoint damage + slow heat dissipation = Ballistics rule! And that's if they got rid of screen shake.

#5 WarZ

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Posted 21 November 2013 - 12:38 PM

I think the increased levels of screen shake are just BS. It recently amped up with added shake when someone lands near you from JJ. Its a lame mechanic. Highly annoying. Missile and AC shake is bad enough and ridiculous in itself. It's just too much and not at all enjoyable to play.

But oddly enough you can still jump snipe till your hearts content. So penalize the people on the ground EVEN MORE. Make those jump snipers even more powerful. Woohoo.

So yes contrary to OP, do indeed complain about the shake.

#6 OneEyed Jack

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Posted 21 November 2013 - 01:59 PM

View PostDiego Angelus, on 21 November 2013 - 12:17 PM, said:

What i don't like currently is that sometimes it seems like my screen rolls around instead of shake I see how some people might have problem with that.

That sounds like the shake from being hit while jumping. Not long ago they added what was supposed to be massive shake to that, but the visual seems to more of a twisting than a shaking. I've seen the screen actually go completely upside down. I had thought they'd toned it down, though, since I haven't seen that kind of thing in a while.

#7 Charons Little Helper

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Posted 21 November 2013 - 02:44 PM

I think screenshake is fine - for 50-60 ton mechs. Lighter mechs should be shook more by the same hit. Heavier mechs less. (And before you point fingers - I pilot mediums more than anything else.)

Lighter mechs have the speed to get away from shots shaking them up.

Edited by Charons Little Helper, 21 November 2013 - 02:45 PM.


#8 Greyboots

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Posted 21 November 2013 - 04:15 PM

View PostLordBraxton, on 21 November 2013 - 12:11 PM, said:

Here's my disorganized opinion, I enjoy discussion and respect disagreement.

I see a lot of posts complaining about screen shake.

It just makes me worried we will see PGI do something crazy and make all screen shake negligible.

Maybe I'm just paranoid?

I remember back in CB, when AC/2s were my favorite weapon, because they shook you AS MUCH as an AC\10 or 20.

They barely shake you around now, and because a lot of ballistics are in the meta now, people have begun to complain.

Energy weapons need help, ghost heat was overkill when really only the PPC was the problem weapon. The suppression fire element of light ballistics need to stay, ghost heat needs to be a PPC exclusive or something....

Ballistics are fine, Help energy, especially LLs which are capped to 2 right now.

Don't touch screen shake!

Thoughts?


I have nothing against Screen-shake in general. Right up to the point where it's capable of the ridiculous magnitude it's currently capable of.

I don't want to see it go away but I have to admit that currently it's quite comical.

Quote

They barely shake you around now, and because a lot of ballistics are in the meta now, people have begun to complain.


It's part of the reason why AC's are currently in meta. Things get popular for a reason. Sometimes it takes something like ACs being flavour of the month for things like the advantages of layering on screen shake to become apparent.

People are complaining now not because they are experiencing it more but because people are now using it as a tactic to disable mechs. Just because people weren't using it in the current fashion doesn't mean it wasn't always overpowered. It was just a much lower priority to complain about or fix.

Edited by Greyboots, 21 November 2013 - 04:19 PM.


#9 Drunk Canuck

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Posted 21 November 2013 - 04:38 PM

Putting in a module to reduce what is PGI's asinine stupidity is what makes me hate the screen shake the most. It's annoying yes, but it should have been reduced, a module should not have been what makes it less annoying because it's annoying on all Mech's. Does PGI really think people want to spend 6 million C-Bills for a module they will want to put in each of their Mech's just to get reduce their cancerous idea of increasing screen shake?

Edited by Drunk Canuck, 21 November 2013 - 04:38 PM.


#10 keith

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Posted 21 November 2013 - 04:51 PM

View PostLordBraxton, on 21 November 2013 - 12:11 PM, said:

Here's my disorganized opinion, I enjoy discussion and respect disagreement.

I see a lot of posts complaining about screen shake.

It just makes me worried we will see PGI do something crazy and make all screen shake negligible.

Maybe I'm just paranoid?

I remember back in CB, when AC/2s were my favorite weapon, because they shook you AS MUCH as an AC\10 or 20.

They barely shake you around now, and because a lot of ballistics are in the meta now, people have begun to complain.

Energy weapons need help, ghost heat was overkill when really only the PPC was the problem weapon. The suppression fire element of light ballistics need to stay, ghost heat needs to be a PPC exclusive or something....

Ballistics are fine, Help energy, especially LLs which are capped to 2 right now.

Don't touch screen shake!

Thoughts?


your island is that way. while swimming over make sure not to grab pgi stash of money

#11 Prezimonto

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Posted 21 November 2013 - 04:56 PM

We need a mechanism to ameliorate the affect of pin point convergence, not ghost heat. They'd achieve the same goal, and have a tighter game with a higher skill cap if done well. There's tons of ideas on how to do it, implement one.

#12 Sandpit

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Posted 21 November 2013 - 05:17 PM

Screen shake works fine in my opinion

#13 Deathlike

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Posted 21 November 2013 - 05:21 PM

It's a little over the top with the mechs near you... since it's completely random and has no rhyme or reason. Consistent minor screen shake is acceptable, given the mech you're in and the mech that's moving/landing.

Otherwise, it's stupidly over the top for the most part.

#14 Jonathan Paine

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Posted 21 November 2013 - 05:36 PM

Increasing the number of large lasers (+lpl) you can fire without ghost heat to 3 would help. Having SRMs register would help too.

#15 Sandpit

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Posted 21 November 2013 - 06:02 PM

View PostJonathan Paine, on 21 November 2013 - 05:36 PM, said:

Increasing the number of large lasers (+lpl) you can fire without ghost heat to 3 would help. Having SRMs register would help too.

;)
Ok this one I HAVE to hear......

How exactly does changing ghost heat change screen shake....? :wub:
(tin foil hat on aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand GO!)

#16 Khobai

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Posted 21 November 2013 - 06:24 PM

Quote

Increasing the number of large lasers (+lpl) you can fire without ghost heat to 3 would help. Having SRMs register would help too.


They need to remove ghost heat entirely. And yeah SRMs need to register hits. A super easy way to fix SRMs is just make them work like Streaks, so they lock-on and hit exactly like how Streaks hit, but unlike Streaks, give each missile a % chance to completely miss. Artemis would then decrease the chance to miss. That also makes SRMs consistent with EVERY other missile weapon, instead of them working like LBX autocannons.

Streaks and LRMs could also use reduced screenshake. The autocannons seem fine now though.

Edited by Khobai, 21 November 2013 - 06:42 PM.


#17 Sandpit

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Posted 21 November 2013 - 06:41 PM

View PostKhobai, on 21 November 2013 - 06:24 PM, said:


They need to remove ghost heat entirely. And yeah SRMs need to register hits. A super easy way to fix SRMs is just make them work like Streaks, so they lock-on and hit exactly like how Streaks hit, but unlike Streaks, give each missile a % chance to completely miss. Artemis would then decrease the chance to miss. That also makes SRMs consistent with EVERY other missile weapon, instead of them working like LBX autocannons.

I'm still failing to see how srm mechanics, pinpoint, and ghost heat have anything to do with screenshake

#18 NextGame

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Posted 21 November 2013 - 11:32 PM

I find the screenshake in the game pretty irritating in general, especially when some clown successfully spams you with a constant stream of low damage munitions. Haven't played since the last patch, so I really need to go in and see what it is like this week.

I wouldn't say it needs removed entirely, I think its needed for immersion, but I would rather see it reduced in general rather than increased/randomised

#19 kuangmk11

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Posted 21 November 2013 - 11:38 PM

The current screen shake is only appropriate for actually taking hits in the cockpit (head) and the AC2 is just over the top completely.

#20 Alistair Winter

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Posted 22 November 2013 - 12:12 AM

I honestly don't get the frustration with screen shake. If I'm going up 1 on 1 with a quad AC2 Jager, then I'm going to do more damage than he is, either by simply charging at him or by running and jumping enough to throw his aim off now and again. If I'm going up against 2 enemies, one of which is a quad AC2 Jager, then yeah, it's a problem that he can throw my aim off while his buddy has time to aim and put me down. But in any 1 vs 2 fight, you're going to have a bad time. Doesn't matter if they're Jagers, Jenners or anything else.

Suppressing fire is a viable tactic in real life, it should be a viable tactic in MWO. And the more you rob various weapons of their unique characteristics, the more certain you can be that everyone will use the same one or two weapons with optimal base stats (range, DPS, etc).





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