Stop Complaining About Screen Shake
#1
Posted 21 November 2013 - 12:11 PM
I see a lot of posts complaining about screen shake.
It just makes me worried we will see PGI do something crazy and make all screen shake negligible.
Maybe I'm just paranoid?
I remember back in CB, when AC/2s were my favorite weapon, because they shook you AS MUCH as an AC\10 or 20.
They barely shake you around now, and because a lot of ballistics are in the meta now, people have begun to complain.
Energy weapons need help, ghost heat was overkill when really only the PPC was the problem weapon. The suppression fire element of light ballistics need to stay, ghost heat needs to be a PPC exclusive or something....
Ballistics are fine, Help energy, especially LLs which are capped to 2 right now.
Don't touch screen shake!
Thoughts?
#2
Posted 21 November 2013 - 12:17 PM
#3
Posted 21 November 2013 - 12:18 PM
Edited by FupDup, 21 November 2013 - 12:19 PM.
#4
Posted 21 November 2013 - 12:23 PM
As for your post, Balistics are not fine, they do too much damage too quickly at too far a range with too little heat. Sure, you could buff Energy weapons, but honestly, nerfing balistics is probably in order in some way as well. That's not to say they're far off (honestly, same with energy weapons, feels like a few minor tweaks to heat for energy weapons and ROF for balistics should bring everything together nicely), but to say Ballistics are good is to ignore the facts and the reason they are the big meta game.
Lower heat generation + higher rate of fire + pinpoint damage + slow heat dissipation = Ballistics rule! And that's if they got rid of screen shake.
#5
Posted 21 November 2013 - 12:38 PM
But oddly enough you can still jump snipe till your hearts content. So penalize the people on the ground EVEN MORE. Make those jump snipers even more powerful. Woohoo.
So yes contrary to OP, do indeed complain about the shake.
#6
Posted 21 November 2013 - 01:59 PM
Diego Angelus, on 21 November 2013 - 12:17 PM, said:
That sounds like the shake from being hit while jumping. Not long ago they added what was supposed to be massive shake to that, but the visual seems to more of a twisting than a shaking. I've seen the screen actually go completely upside down. I had thought they'd toned it down, though, since I haven't seen that kind of thing in a while.
#7
Posted 21 November 2013 - 02:44 PM
Lighter mechs have the speed to get away from shots shaking them up.
Edited by Charons Little Helper, 21 November 2013 - 02:45 PM.
#8
Posted 21 November 2013 - 04:15 PM
LordBraxton, on 21 November 2013 - 12:11 PM, said:
I see a lot of posts complaining about screen shake.
It just makes me worried we will see PGI do something crazy and make all screen shake negligible.
Maybe I'm just paranoid?
I remember back in CB, when AC/2s were my favorite weapon, because they shook you AS MUCH as an AC\10 or 20.
They barely shake you around now, and because a lot of ballistics are in the meta now, people have begun to complain.
Energy weapons need help, ghost heat was overkill when really only the PPC was the problem weapon. The suppression fire element of light ballistics need to stay, ghost heat needs to be a PPC exclusive or something....
Ballistics are fine, Help energy, especially LLs which are capped to 2 right now.
Don't touch screen shake!
Thoughts?
I have nothing against Screen-shake in general. Right up to the point where it's capable of the ridiculous magnitude it's currently capable of.
I don't want to see it go away but I have to admit that currently it's quite comical.
Quote
It's part of the reason why AC's are currently in meta. Things get popular for a reason. Sometimes it takes something like ACs being flavour of the month for things like the advantages of layering on screen shake to become apparent.
People are complaining now not because they are experiencing it more but because people are now using it as a tactic to disable mechs. Just because people weren't using it in the current fashion doesn't mean it wasn't always overpowered. It was just a much lower priority to complain about or fix.
Edited by Greyboots, 21 November 2013 - 04:19 PM.
#9
Posted 21 November 2013 - 04:38 PM
Edited by Drunk Canuck, 21 November 2013 - 04:38 PM.
#10
Posted 21 November 2013 - 04:51 PM
LordBraxton, on 21 November 2013 - 12:11 PM, said:
I see a lot of posts complaining about screen shake.
It just makes me worried we will see PGI do something crazy and make all screen shake negligible.
Maybe I'm just paranoid?
I remember back in CB, when AC/2s were my favorite weapon, because they shook you AS MUCH as an AC\10 or 20.
They barely shake you around now, and because a lot of ballistics are in the meta now, people have begun to complain.
Energy weapons need help, ghost heat was overkill when really only the PPC was the problem weapon. The suppression fire element of light ballistics need to stay, ghost heat needs to be a PPC exclusive or something....
Ballistics are fine, Help energy, especially LLs which are capped to 2 right now.
Don't touch screen shake!
Thoughts?
your island is that way. while swimming over make sure not to grab pgi stash of money
#11
Posted 21 November 2013 - 04:56 PM
#12
Posted 21 November 2013 - 05:17 PM
#13
Posted 21 November 2013 - 05:21 PM
Otherwise, it's stupidly over the top for the most part.
#14
Posted 21 November 2013 - 05:36 PM
#15
Posted 21 November 2013 - 06:02 PM
Jonathan Paine, on 21 November 2013 - 05:36 PM, said:
Ok this one I HAVE to hear......
How exactly does changing ghost heat change screen shake....?
(tin foil hat on aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand GO!)
#16
Posted 21 November 2013 - 06:24 PM
Quote
They need to remove ghost heat entirely. And yeah SRMs need to register hits. A super easy way to fix SRMs is just make them work like Streaks, so they lock-on and hit exactly like how Streaks hit, but unlike Streaks, give each missile a % chance to completely miss. Artemis would then decrease the chance to miss. That also makes SRMs consistent with EVERY other missile weapon, instead of them working like LBX autocannons.
Streaks and LRMs could also use reduced screenshake. The autocannons seem fine now though.
Edited by Khobai, 21 November 2013 - 06:42 PM.
#17
Posted 21 November 2013 - 06:41 PM
Khobai, on 21 November 2013 - 06:24 PM, said:
They need to remove ghost heat entirely. And yeah SRMs need to register hits. A super easy way to fix SRMs is just make them work like Streaks, so they lock-on and hit exactly like how Streaks hit, but unlike Streaks, give each missile a % chance to completely miss. Artemis would then decrease the chance to miss. That also makes SRMs consistent with EVERY other missile weapon, instead of them working like LBX autocannons.
I'm still failing to see how srm mechanics, pinpoint, and ghost heat have anything to do with screenshake
#18
Posted 21 November 2013 - 11:32 PM
I wouldn't say it needs removed entirely, I think its needed for immersion, but I would rather see it reduced in general rather than increased/randomised
#19
Posted 21 November 2013 - 11:38 PM
#20
Posted 22 November 2013 - 12:12 AM
Suppressing fire is a viable tactic in real life, it should be a viable tactic in MWO. And the more you rob various weapons of their unique characteristics, the more certain you can be that everyone will use the same one or two weapons with optimal base stats (range, DPS, etc).
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