

Spiders Are Useless Now
#61
Posted 22 November 2013 - 12:41 PM
#62
Posted 22 November 2013 - 12:42 PM
#63
Posted 22 November 2013 - 12:48 PM
Frankly its probably not the best choice for my first real forray into lights, but I've got them, so I gotta use em.
#64
Posted 22 November 2013 - 01:32 PM
Finn McShae, on 22 November 2013 - 12:48 PM, said:
Frankly its probably not the best choice for my first real forray into lights, but I've got them, so I gotta use em.
LCT-3M
Hit and RUN. What is really fun is if you can get most current light mech build back's. You can follow them and just plug away with lasers as heat allows. Most of them don't run max engines. If you are being shot at you MUST weave unpredictably or you will die because it only takes 2 shots to the back to kill you. I've actually run through 10+ mechs in a clump and survived based on pure speed and unpredictable squirrel zig-zagging.
Edited by Mercules, 22 November 2013 - 01:35 PM.
#65
Posted 22 November 2013 - 01:37 PM
#67
Posted 22 November 2013 - 02:00 PM
Mercules, on 22 November 2013 - 01:32 PM, said:
Hit and RUN. What is really fun is if you can get most current light mech build back's. You can follow them and just plug away with lasers as heat allows. Most of them don't run max engines. If you are being shot at you MUST weave unpredictably or you will die because it only takes 2 shots to the back to kill you. I've actually run through 10+ mechs in a clump and survived based on pure speed and unpredictable squirrel zig-zagging.
I like that build. I'd drop one ML and add another DHS. I may try that tonight when I get home from work
#68
Posted 22 November 2013 - 02:10 PM
jimbobjoe, on 21 November 2013 - 02:05 PM, said:
Get better. 5 kills in my 5d last night. Next match 3 kills. Next match death. Next match 3 kills. Practice! If you *started* running a spider during the recent HSR issues, you're in for a long tough road. If you *started* when spiders were new you shouldn't have too much trouble adapting back.
#69
Posted 22 November 2013 - 02:14 PM
Sandpit, on 22 November 2013 - 02:00 PM, said:
Doesn't really need more DHS - just set up weapon group 1 with 3ml, weapon group 2 with 2ml, weapon group 3 with all of them chainfired. Take along an artillery strike to break 'em up. Once they're spread out, let one on the outskirts see you and start to follow. Remember to keep playing peek-a-boo with him so they keep following. Circle around and hit 'em from behind. Run away. Wait until you think its time to go back. Then wait 30 more seconds. Then pop in, hit him. Pull back. Wait. Wait longer. Go back, hit. Etc. etc. etc. The problem many pilots have is jumping back into action the second their weapons are ready to fire again. Everyone else knows exactly how long weapons take to recharge so they're ready and expecting you - so wait longer. Throw off their timing.
#70
Posted 22 November 2013 - 02:20 PM
#71
Posted 22 November 2013 - 02:21 PM
EDIT: Glad the Spider isn't the "Horrible 'mech, but it's got a broken hitbox!" mech anymore.
Edited by Victor Morson, 22 November 2013 - 02:22 PM.
#72
Posted 22 November 2013 - 02:23 PM
#73
Posted 22 November 2013 - 02:34 PM

#74
Posted 22 November 2013 - 02:59 PM
Recon can be really important on the larger maps, especially if you stay in contact with your Assaults.
Light Recon - All the Way

#75
Posted 22 November 2013 - 03:15 PM
Fierostetz, on 22 November 2013 - 02:14 PM, said:
Doesn't really need more DHS - just set up weapon group 1 with 3ml, weapon group 2 with 2ml, weapon group 3 with all of them chainfired. Take along an artillery strike to break 'em up. Once they're spread out, let one on the outskirts see you and start to follow. Remember to keep playing peek-a-boo with him so they keep following. Circle around and hit 'em from behind. Run away. Wait until you think its time to go back. Then wait 30 more seconds. Then pop in, hit him. Pull back. Wait. Wait longer. Go back, hit. Etc. etc. etc. The problem many pilots have is jumping back into action the second their weapons are ready to fire again. Everyone else knows exactly how long weapons take to recharge so they're ready and expecting you - so wait longer. Throw off their timing.
Mine is set up with Right Arm on right mouse button, Left arm on left mouse button, CT on 2 on my Naga with chain fire for the 4 arm lasers on 5. I can peek out one side of a rock and fire, shift to the other side and fire and never expose my whole body. Typically I use only the arm lasers and use the CT one for when I really need that little extra damage and will be breaking away to cool down anyway. I'm actually considering swapping it out for a TAG all the time like I do when spotting for friends.
#76
Posted 22 November 2013 - 03:20 PM
Mercules, on 22 November 2013 - 03:15 PM, said:
Mine is set up with Right Arm on right mouse button, Left arm on left mouse button, CT on 2 on my Naga with chain fire for the 4 arm lasers on 5. I can peek out one side of a rock and fire, shift to the other side and fire and never expose my whole body. Typically I use only the arm lasers and use the CT one for when I really need that little extra damage and will be breaking away to cool down anyway. I'm actually considering swapping it out for a TAG all the time like I do when spotting for friends.
Yeah I have a few builds where removing a weapon actually increased my damage averages.
#77
Posted 22 November 2013 - 04:40 PM
And for the record, when I say "do something dumb" , it`s usually referring to the kind of situation that rarely produces a survivor, regardless of chassis.

#78
Posted 22 November 2013 - 04:58 PM
Wait until knockdown returns.
#79
Posted 22 November 2013 - 05:58 PM
Durant Carlyle, on 21 November 2013 - 02:28 PM, said:
I can definitely tell that I take more hits now, but it's still not where it should be. I still see a lot of shots hit me but not apply damage.
If you can no longer pilot Spiders it's because you were too reliant on them being broken, and now they are less broken than they were.
You either need to adapt and adjust, or stop piloting Spiders.
Here here!
They actually get hit now!
#80
Posted 22 November 2013 - 10:18 PM
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