omegaorgun, on 21 November 2013 - 06:34 PM, said:
A hud should not eat into fps like this, the calculations involved number counting etc are going on regardless of it being on or off a simple display should not be so taxing.
The guys who coded this HUD have to wake up. I have a feeling that there's unnecessary complex things going on behind it all, which is why it had so MANY bugs a while ago: the WWWWWW bug, the rainbow minimap, the no minimap, the kaleidoscope bug, the floating targeting box in advanced zoom, etc. I bet I missed quite a few. The HUD even bogs down the fps in testing grounds too.
I believe it has to be redesigned to be much simpler both in what we see and what we don't see. The outlines on the boxes are unnecessary, also the transparency on the boxes I think should be a toggle-able option, the upper and lower torso icons on the compass are redundant seeing how the minimap shows both in a more effective way and it also gets in the way of friendly/enemy and base markers, the outlines that go from the compass to the vision mode do nothing at all and the outer outlines representing the pilot visor, very unnecessary.
Edited by Nation Uprise, 21 November 2013 - 07:05 PM.