Heffay, on 22 November 2013 - 08:02 AM, said:
Seriously.
The same 3 people talking about 3PV over and over again.
I guess this is today's "I AM OUTRAGED" thread. Do you guys have some sort of rotation to determine who gets to post the daily 3PV thread?
This is just another version of your "nobody cares about 3PV" lie that was thoroughly debunked in
this thread, and is further debunked by the existence of
this poll, as well as many others in the past.
Sandpit, on 22 November 2013 - 08:49 AM, said:
Using it to peek around corners is the worst use of it. (Yes Heffay you CAN do that and in my opinion that's an exploit of what it was intended for)
MustrumRidcully, on 23 November 2013 - 04:05 AM, said:
Yes, it is bad on purpose.
The community polls showed that people didn't want 3PV and worried about all the bad stuff it would cause to the game, like it did in earlier Mechwarrior titles, where it allowed circumventing cover and allt that.
But PGI believed the game needed 3PV to attract more customers and help new players understand movement and torso twisting, so they implemented it anyway, but as a compromise, tried to nerf it in various ways so that people would still gravitate towards 1PV.
The result is that they made 3PV unusable for consistent play (which is probably what players that really prefer 3PV games would have wanted), but still is giving us the ability to look around cover (which the 1PV crowd didn't want.). ANd it's not very good for understanding movement and torso twisting, due to the way the camera angle is set (but I believe it got a bit better after release? Haven't checked in a while)
The alternative solution to make 3PV equal in usefulness to 1PV and splitting the queues ina pure 1PV and a 3PV queue was not chosen (despite initial promises of doing it so). Maybe because match-making would turn even slower if the match-maker had to separate 3PV and 1PV players in addition to matching weight classes and Elo rankings.
These two posts are perfec and explain everything thats wrong with 3PV.
The split 1PV/3PV queues would be a solution, but I'm guessing that PGIGP knows that their player base (decimated by CW delays, and bad design choices like 3PV, ECM, Ghost Heat, and GR charge) isn't large enough to support it
Another solution that doesn't require splitting the queues is to implement a WoT style 3PV. The idead would be to get rid of the drone, and then make it so that mechs that you don't have LoS to in 1PV are not rendered. This turns 3PV into a pure vanity mode that doesn't affect gameplay.
With this implementation, you could eliminate the restrictions associated with 3PV (no map, low camera angle) and make it a viable way to play because it wouldn't let you see over/around cover. You could even allow 360 camera angles for better screenshots/views of your mech (good for selling paints/heros).
Edited by Dr Herbert West, 25 November 2013 - 08:35 AM.