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[I wish we could] Get Rid Of River City Night


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Poll: River city NIGHT (176 member(s) have cast votes)

Get rid if river city night?

  1. Yes (35 votes [19.89%] - View)

    Percentage of vote: 19.89%

  2. No (141 votes [80.11%] - View)

    Percentage of vote: 80.11%

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#41 BillyM

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Posted 03 December 2013 - 11:27 AM

...flickering street lamps that cause the scary "strobe mech approaching" to occur.

--billyM

#42 DaisuSaikoro Nagasawa

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Posted 04 December 2013 - 11:16 AM

I like having an excuse to use night or heat vision... otherwise what's the point of even having them in the game?

Asking them to remove a map is backwards... Those who have been around when there were only a few maps in rotation should never ask for maps to be removed. We should be glad we have the ones we have. Reworked, yes... removed... never. Mind you these smaller maps were in play when there were smaller number of players on the field. The idea that they can be expanded is justifiable, though I personally still find them playable (and while there isn't much strategy, there are more options than heading to upper portion of the map).

#43 Jazzbandit1313

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Posted 04 December 2013 - 02:21 PM

River City Night in a nutshell

11 people - "Hey lets go right and cap!"
1 person - "Wait guys, i see them coming to our left flank...we should probably stay and defend base. Hey are you guys listening to m......"
11 people - "Oh, hey look what a ******* noob lol, he got killed because he didn't stay with the team.....Oh **** wait we're getting capped? what??? guys hurry lets base rush them and cap before they do!!!!"

The End

P.S. I am mostly always that 1 person.

#44 Ziogualty

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Posted 06 December 2013 - 03:30 AM

I hate this map for just a BIG reason.
It physically make my eyes burn.
It's the only map in all MWO.

I know it's selfish, and i assure there are no tactic/strategic/design/spawnpoint/cap location issues.

Probably is a mix of film grain, gradient, or God knows what else.

But i have to rest my eyes (away from the monitor) for about 3/5 minutes after that map.
And during all the matches i feel pain everytime i try to focus my eyes on the target.


Everytime i see the screen of "River City Map" my will to have fun and play MWO fade away instantly for a reason i never met before in almost 30 years of gaming.

As i said in another post, the worst side is i play with friends, and i don't like leaving them alone with a lame disconnection.
So i'm "forced" to play it.

I tried NightVision/thermal, (i have no issue in any other "night" maps of MWO) but incredibly it does not help much, expecially nightvision.
I hardly recall a game where i ecounter problems like that.
Maybe DAYZ, but there i have difficulties to see at all, with no pain-burns for my eyes.

I really dunno what to do...i hope that an option to remove film grain would help me if implemented.
Maybe i don't even want this map to be removed, but i need it heavily modified from a lighting perspective.

This issue is ten time bigger than lack of Faction wars, UI 2.0 or Clan stuff.

Edited by Attank, 07 December 2013 - 03:39 AM.


#45 Corvus Antaka

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Posted 08 December 2013 - 10:19 PM

I wish we could get night versions of all the maps we have.

#46 Sephlock

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Posted 08 December 2013 - 10:30 PM

View PostDarth Bane001, on 23 November 2013 - 05:04 PM, said:

I voted yes because honestly I dont like the thermo or night vision modes, just makes everything blurry and ugly, takes away the splendor of the visuals. I prefer just regular conditions, and not having to be forced into akward vision modes that I never even used in the older games.

The map itself is fine, I just dont like the alternate vision modes thats all.

The worst map in my opinion is what I call the magma level. I just dont like that one at all, it's pure luck if you are not using a heat heavy mech at the time and it's no fun for slow mechs.

That wasn't the case, but people whined, so the vision modes got nerfed.

#47 SuperNobody

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Posted 08 December 2013 - 11:50 PM

I voted to keep it. I don't like it, but with the new spawn point changes it's gotten better. Also, it would be bad at this point to remove anything from this game. We need more maps, not less.

#48 Thorn Hallis

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Posted 09 December 2013 - 05:25 AM

Before the spawn change I might have voted "Yes". But since last tuesday I say "No". The map has been never so much fun before.

#49 divinedisclaimer

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Posted 09 December 2013 - 07:11 AM

View PostWalice, on 23 November 2013 - 03:22 PM, said:

I hate it. it would be ok if it were a valley map but the city map make everything a pain to navigate.


It's because your bad. I bob and weave those buildings in a Cataphract.

#50 Mogney

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Posted 09 December 2013 - 07:15 AM

I truly passionately do hate the river city maps, but I voted no because we need more maps, not less. :) The new base locations did make the map much better though.

#51 Viges

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Posted 09 December 2013 - 08:15 AM

I know so many things we need to remove, like shaking, overheating etc - because Im 10 years kid and it hurts my feelings. Thx.

#52 Sandpit

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Posted 09 December 2013 - 08:51 AM

View PostViges, on 09 December 2013 - 08:15 AM, said:

I know so many things we need to remove, like shaking, overheating etc - because Im 10 years kid and it hurts my feelings. Thx.

Dang, thought I was about to get to add another item to my list lol

#53 B E E L Z E B U B

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Posted 10 December 2013 - 09:07 AM

i guess we dont all have the same kind of sight. i personally dont like it as i find it extremely difficult to distinguish mechs from terrain.

also, that green night vision doesnt look good in my opinion.

i dont like having diffuclty in seeing, its just not fun for me.

when i get the night map i just say "yay this map" and play through it, usually lose.

im hoping i wont see it as much when UI 2.0 finally comes out. i know i know, soonTM.

#54 Mercules

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Posted 10 December 2013 - 09:31 AM

View PostSirSlaughter, on 02 December 2013 - 09:04 AM, said:

... but people shoot you from beyond the night vision range because of the stupid brightness thing


You can see mechs moving about without touching gamma or brightness because of ambient light and because most idiots skyline themselves against lighter backgrounds without thinking about it. I'll regularly pop shots off and hit people in the dark at 1k range because of this. "Derp, I'll just move slowly in front of this big light colored building." "Derp, I'll just stand up here where I know the enemy can see my outline against the bright sky." "Derp, I'll go stand next to the burning oil patches in the water."

#55 Sandpit

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Posted 10 December 2013 - 09:33 AM

View PostKarma Police, on 10 December 2013 - 09:07 AM, said:

i guess we dont all have the same kind of sight. i personally dont like it as i find it extremely difficult to distinguish mechs from terrain.

also, that green night vision doesnt look good in my opinion.

i dont like having diffuclty in seeing, its just not fun for me.

when i get the night map i just say "yay this map" and play through it, usually lose.

im hoping i wont see it as much when UI 2.0 finally comes out. i know i know, soonTM.

This is a good post. I've seen a few players talk about vision issues. Now those people that do have what I would consider "legitimate" vision issues should contact support and leave some posts in the feedback sections. Those are real issues that should be addressed IMHO.

#56 Mercules

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Posted 10 December 2013 - 09:46 AM

View PostSandpit, on 10 December 2013 - 09:33 AM, said:

This is a good post. I've seen a few players talk about vision issues. Now those people that do have what I would consider "legitimate" vision issues should contact support and leave some posts in the feedback sections. Those are real issues that should be addressed IMHO.


As long as it isn't the "vision issues" people had in DayZ when talking about First Person Perspective. "Headbob makes me sick." Um, that can be turned off. "The motion blur you get in first pe..." again optional and can be turned off or scaled down. "Well the Field of View..." already a slider in the new game for FoV. "Well, First person just makes me feel like I am disconnected from my character." Unlike a disembodied eye that float about you and lets you see over and around obstacles so you can ambush people easier? Yeah, I could see that making you feel like you are not your character... wait.. the opposite of that.


Basically in that game every "Vision" issue was something optional. So before they go complaining they might want to mess with settings and see if that changes night/thermal usability for them. Then go give feedback either way. :lol:

#57 cryonized

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Posted 24 December 2013 - 05:35 PM

this map would be good, IF I had not to set details to minimum to play smooth. It is the only laggy map in the game :
remove

#58 Gremlich Johns

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Posted 25 December 2013 - 09:00 AM

View PostWalice, on 23 November 2013 - 03:22 PM, said:

I hate it. it would be ok if it were a valley map but the city map make everything a pain to navigate.

Tough, you're lucky you're not facing Urbanmechs on any Urban maps. Learn to negotiate the city maps. Crimson Straits at Night? Yeah, bring it on.

View Postcryonized, on 24 December 2013 - 05:35 PM, said:

this map would be good, IF I had not to set details to minimum to play smooth. It is the only laggy map in the game :
remove

Not laggy for me....

#59 Skunk Wolf

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Posted 25 December 2013 - 09:41 AM

Too bad this game isn't coded to have a random TOD every match.

#60 John Archer

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Posted 27 December 2013 - 05:22 PM

My biggest complaint about River City Night is all that real money one spent on a cool paint job for a mech is made absolutely useless.





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