Friendly Fire And Ramming Damage.
#1
Posted 25 November 2013 - 02:53 AM
#2
Posted 25 November 2013 - 03:02 AM
Believe you me when I say that everyone has been there. When piloting lighter mechs, you pretty soon learn to stay out of the lines of also friendly fire. Having said that, you will still find people with incredible bad aim and/or lag. However, friendly fire is one of the basics of any kind of warfare, real or simulated. Taking that away removes a great deal of realism and reduces the game to a silly shooter.
Big giant warmachines ramming and even hitting/kicking each other has always been part of Battletech. Ramming at the moment causes very little damage and isn't a gamebreaker in anyway. Hopefully they can model the mech physical contact better in the future and we can have Axman.
#3
Posted 25 November 2013 - 03:16 AM
#4
Posted 25 November 2013 - 01:44 PM
Otherwise, friendly fire is just that. It's not always the shooter's fault either. I can't count the number of times, I'm standing there lining up that kill shot at some poor derp standing right out in the open just asking for it. I start lighting them up and some derp teammate walks right into my firing path so that they can get a shot in at the enemy mech, completely disregarding the fact that they're walking right into my firing path. Why should I be punished for that?
#5
Posted 25 November 2013 - 02:27 PM
I really wish that they would increase collision damage in the game. Something needs to be done to at least slow down the bunny-hopping lights. They should fear getting that close to an Atlas... not be using it defensively because the Atlas can't track them. Standing right next to an Atlas' legs is one swift kick away from losing their own legs... or at least it should be.
#6
Posted 25 November 2013 - 02:33 PM
Roadkill, on 25 November 2013 - 02:27 PM, said:
Thing is, though, that the ramming damage adds up over time. Most of the time, it goes to your legs which really sucks as a Light mech. What is worst is when it goes to your CT. Both situations are detrimental to your overall survivability. I've been both legged and outright killed due to both and none of it is really anything that you can prevent.
Friendly fire, on the other hand, is much less of an issue. If anything, it is a glancing blow that amounts to very little. And, in almost ALL cases, it is due to piloting error from walking into a firing lane.
#8
Posted 25 November 2013 - 03:35 PM
AdvancingToTheRear, on 25 November 2013 - 02:53 AM, said:
well noticing that you started playing yesterday only id have to say that you are being thrown in to matches with all the other new players and noobs that dont have a clue and just shoot willy nilly all over the place.
you'll find when your get in to the game more and you elo bracket balances out you'll be fine. in higher elo brackets with experienced players you'll find that people are more conservative when it comes to friendly fire. even then it still happens on occasion.
#9
Posted 25 November 2013 - 03:39 PM
Alternatively, friendly fire and friendly collision damage should just be taken out of the game.
#10
Posted 25 November 2013 - 03:41 PM
Roadkill, on 25 November 2013 - 02:27 PM, said:
I really wish that they would increase collision damage in the game. Something needs to be done to at least slow down the bunny-hopping lights. They should fear getting that close to an Atlas... not be using it defensively because the Atlas can't track them. Standing right next to an Atlas' legs is one swift kick away from losing their own legs... or at least it should be.
I don't think collision damage would be the huge boon to assaults you think it would. 30 tons smacking into 100 tons isn't going to mean the atlas walks away unharmed. And most *experienced* light pilots would be unaffected by it.
Felio, on 25 November 2013 - 03:39 PM, said:
Alternatively, friendly fire and friendly collision damage should just be taken out of the game.
No damage to anyone for the first 30 seconds of the game?
#11
Posted 25 November 2013 - 03:44 PM
Felio, on 25 November 2013 - 03:39 PM, said:
Alternatively, friendly fire and friendly collision damage should just be taken out of the game.
Or at least have Spawn Protection Time. But really, what is the point of being able to damage your own teammates? Obviously its gonna be abused to grief other players. There's no positive to it. Most competitive shooters have friendly fire disabled.
Edited by Nation Uprise, 25 November 2013 - 03:46 PM.
#12
Posted 25 November 2013 - 04:14 PM
Fierostetz, on 25 November 2013 - 03:41 PM, said:
I don't think collision damage would be the huge boon to assaults you think it would. 30 tons smacking into 100 tons isn't going to mean the atlas walks away unharmed. And most *experienced* light pilots would be unaffected by it.
No damage to anyone for the first 30 seconds of the game?
You do realize that it's not uncommon for lights to meet up with one another well under 30 seconds and sometimes within 10 seconds of starting a map right?
I suppose they could exchange pleasantries and show each other vacation slideshows for 20 seconds until weapons are unlocked though lol
#13
Posted 25 November 2013 - 04:24 PM
Just sayin.
#14
Posted 25 November 2013 - 04:25 PM
What this all really comes down to is situational awareness. It is just as important to know where your teammates are as it is your enemies. If you think you are taking too much collision damage then the only way to avoid that is to play more deliberately with your movement. You can only control your own mech, so complaining about others is going to do you very little good and certainly not a reason to remove a core gameplay mechanic.
Edited by BbadAK, 25 November 2013 - 04:27 PM.
#15
Posted 25 November 2013 - 04:33 PM
Unfortunately though there will always be people who think they're smart and like to start trouble regardless what bracket you're in. My favorite are those friendlies who DFA you just to get around you and you spend the next 10 seconds glitching. I will always shoot them so they get the message not to do that.
Edited by Stonefalcon, 25 November 2013 - 04:34 PM.
#16
Posted 25 November 2013 - 04:50 PM
Felio, on 25 November 2013 - 03:39 PM, said:
There should be an exception in the rules to let us shoot teammates who bump into us in the first 20 seconds of a match.
Alternatively, friendly fire and friendly collision damage should just be taken out of the game.
no just dont go shooting people in the back at the start of a match like a ret@rded tw@t!!!! on occasion i have knocked a button by accident and hit some 1 in the back buy mistake but rarely happens and i dont ever recall dieing from having a jenner run in to the leg of my atlas. what we have is fine and makes the game unique.
Fierostetz, on 25 November 2013 - 03:41 PM, said:
I don't think collision damage would be the huge boon to assaults you think it would. 30 tons smacking into 100 tons isn't going to mean the atlas walks away unharmed. And most *experienced* light pilots would be unaffected by it.
No damage to anyone for the first 30 seconds of the game?
like i said before ive never died from a collision at the start of a match. this only sounds like somthing that would wast the devs time to implement.
Edited by akpavker, 25 November 2013 - 04:51 PM.
#17
Posted 25 November 2013 - 05:13 PM
akpavker, on 25 November 2013 - 04:50 PM, said:
I did once, but only because I was being silly and landed my Jenner on a Stalker, causing both of my legs to take damage with every step before they both broke and I died
#18
Posted 25 November 2013 - 05:16 PM
Felio, on 25 November 2013 - 03:39 PM, said:
Heck no. Fire control is one of the reasons this game is the "Thinking Mans Shooter". Take away FF and you take away an element of risk and skill. That said the spawn zone should have spawn protection for X seconds to stop griefers. Heck I'll even admit that on a few occasions I got angry and shot my team mates at spawn. It happens, but not as often as it used to in Open Beta. Spawn protection would quickly fix that.
Taking away ram damage would also reduce another element of skill. The skill of not being stepped on by an ATLAS will being in my Jenner.
#19
Posted 25 November 2013 - 05:18 PM
akpavker, on 25 November 2013 - 04:50 PM, said:
There was a hilarious glitch back in the day when lights could go 200kph, I was running a commando, go around the corner near forest colony cap beneath the radar dish and I running straight into an Atlas, Boom my commando just disintegrated. Funniest thing I've seen so far.
#20
Posted 25 November 2013 - 05:23 PM
Of course there are idiots in game who derp around, but I haven't seen them in a long time (and I like it that way). Most of the times people get shot by friendly fire is that they start running towards a nearly dead enemy and want the kill - blocking everyone else's line of fire. Well, newsflash, everyone else wants the kill also, so they'll be hitting even thru your mech to get that kill. Herp derp galore.
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