In Mechwarrior 4, besides the ability to change between night and day, the maps were the same all the time, every time. The only difference between matches in CoD (or hundreds of other FPS's) is the players in the game. It bores me. So this is what I think would REALLY make the game awesome.
- Each planet has it's own solar day (24 hours for Terra, but 30 hours for Tharkad for example) and the time-of-day is recorded in real-time for each planet. If I land on Tharkad at 14:30am, it will be sunny outside. If I stay there another 15 hours, it will be midnight.
- When going on a mission with your lance, you may get a misdrop, which will land your lance somewhere random on the map, and this could be for better or for worse.
- You are given limited intel, and the mission will change dynamically. You may have no idea that Xerxes bombers are going to carpet bomb the landscape, so you must adapt.
- Smoke from explosions doesn't just disappear. The more weaponry flung around, the thicker the fog of war gets. In terms of development, give weapons a value (example, Longtom a 10) and this value determines how much it will thicken the fog. The fog will decrease at X rate per Y seconds.
- Temperature of the planets, and regions of those planets determines heat sink efficiency. Let's say 100% efficiency is 20 degrees Celsius. If the temperature on Halloran V is 0 celsius, that is 120% efficiency. If the temperature on Eaton is 40 celsius, that is 80% efficiency. Got it?
- WEATHER EFFECTS. Snow, rain, tornadoes, so on and so forth. Sometimes it may be a clear sky-blue day. But occasionally you might get a short snowstorm so thick that you can't even see 50m in front of you, and you must rely entirely on sensors.
Edited by Zakatak, 13 November 2011 - 10:47 AM.


















