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Russ' Tweet On Weight Balance


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#241 Roadbeer

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Posted 27 November 2013 - 11:57 AM

View Poststjobe, on 27 November 2013 - 11:50 AM, said:

Lone Wolf = (currently) no faction affinity.
PUG = happens to drop solo.

They are not interchangeable.

House or Merc players can be PUGs just as well as Lone Wolfs can be premades.


Fair enough, I have been equally admonished for using the term Premade and lectured about how most premades are just PUGs (Pick Up Group) who happen to be on the same TeamSpeak server and joined to form a group greater than 1 and less than 5.

You Forumites and your semantics.

#242 stjobe

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Posted 27 November 2013 - 11:59 AM

View PostRoadbeer, on 27 November 2013 - 11:57 AM, said:

You Forumites and your semantics.

You get a like because that made me smile :)

#243 Joseph Mallan

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Posted 27 November 2013 - 11:59 AM

View PostRoadbeer, on 27 November 2013 - 11:57 AM, said:


Fair enough, I have been equally admonished for using the term Premade and lectured about how most premades are just PUGs (Pick Up Group) who happen to be on the same TeamSpeak server and joined to form a group greater than 1 and less than 5.

You Forumites and your semantics.

Had a few drops last night with a group from the Devil Dogs mixing in with the Law... was that a Pre made PUG Drop or a PUG made???

#244 Roadbeer

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Posted 27 November 2013 - 12:00 PM

View PostJoseph Mallan, on 27 November 2013 - 11:59 AM, said:

Had a few drops last night with a group from the Devil Dogs mixing in with the Law... was that a Pre made PUG Drop or a PUG made???

Exactly

Joe, I think you just coined a new phrase (at least new to me)
"PUGmade"

Edited by Roadbeer, 27 November 2013 - 12:01 PM.


#245 Sandpit

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Posted 27 November 2013 - 12:05 PM

lol I've always contended that most of the players on TS are just pugs with voip. They aren't coordinated units. They're just players playing in a pick up group they find on TS. They're no different from players in game jsut hitting the launch button other than they have extra comm options.

Not every player on TS is part of a unit. They're just on there looking for a little more coordination in their PUG. Maybe we should coin poips? lol

#246 Almond Brown

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Posted 27 November 2013 - 12:16 PM

View PostRoadbeer, on 27 November 2013 - 11:44 AM, said:


stuff

[Citation Needed]

If a 10 player group takes 600* of the available 720* tons available, how does that NOT effect the Lone Wolves?

*figures are for demonstration purposes only


That is where the term "filler" comes in. You, or the LW, are looking for a group that has enough tons to add their Mech of choice to. The group does not leave space for the LW, the LW fills in what is left over.

It may entail that LW's may have to look at more than one group to get the ride weight they desire, or they make adjustments to groups who happen to have X tonnage open that needs filling.

Would love to drive a STK but alas the group shows 50t remaining. Move on to another group in hopes, or just take a HB and get in the game. :)

Edited by Almond Brown, 27 November 2013 - 12:18 PM.


#247 stjobe

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Posted 27 November 2013 - 12:17 PM

View PostSandpit, on 27 November 2013 - 12:05 PM, said:

poips

PUGs over IP? PoIPs and PUGmades, where is this madness going to end? :)

#248 M4NTiC0R3X

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Posted 27 November 2013 - 12:18 PM

I wonder when tonnage limits are in:

http://mwo.smurfy-ne...3d35a681b2802ff

now if only I could shove a BAP on it..

Edited by M4NTiC0R3X, 27 November 2013 - 12:19 PM.


#249 FupDup

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Posted 27 November 2013 - 12:19 PM

View PostM4NTiC0R3X, on 27 November 2013 - 12:18 PM, said:

I wonder when tonnage limits are in:

http://mwo.smurfy-ne...3d35a681b2802ff

now if only I could shove a BAP on it..

....Why did you put ammo in a light mech's leg, especially the Raven's?

#250 Roadbeer

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Posted 27 November 2013 - 12:21 PM

View PostAlmond Brown, on 27 November 2013 - 12:16 PM, said:


That is where the term "filler" comes in. You, or the LW, are looking for a group that has enough tons to add their Mech of choice to. The group does not leave space for the LW, the LW fills in what is left over.

It may entail that LW's may have to look at more than one group to get the ride weight they desire, or they make adjustments to groups who happen to have X tonnage open that needs filling.

Would love to drive a STK but alas the group shows 50t remaining. Move on to another group in hopes, or just take a HB and get in the game. :)


Exactly, but basically, Fillers take what's left over, so they may not get to drive their DDC AND get in a drop quickly.

#251 M4NTiC0R3X

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Posted 27 November 2013 - 12:22 PM

View PostFupDup, on 27 November 2013 - 12:19 PM, said:

....Why did you put ammo in a light mech's leg, especially the Raven's?


It get's dumped rather quickly, and I don't leave the pack. I shoot what you shoot, hard.

#252 Sandpit

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Posted 27 November 2013 - 12:24 PM

View Poststjobe, on 27 November 2013 - 12:17 PM, said:

PUGs over IP? PoIPs and PUGmades, where is this madness going to end? :)

POIP = Pugs on Voip :lol:

#253 Roadbeer

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Posted 27 November 2013 - 12:24 PM

View Poststjobe, on 27 November 2013 - 12:17 PM, said:

PUGs over IP? PoIPs and PUGmades, where is this madness going to end? :)


Never!

Though, we are on the ground-breaking thread for new terminology to be used moving forward for tonnage/group/filler/CW discussions. :lol:

#254 M4NTiC0R3X

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Posted 27 November 2013 - 12:32 PM

There are multiple ways to appease your 'supreme configurations:

http://mwo.smurfy-ne...498a2cd8eec9a10

#255 Khobai

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Posted 27 November 2013 - 12:50 PM

Quote

Is there any difference to the current situation?


Its not any different, and thats the problem.

If youre going to create a solution, it should fix the problem, not create new ones that are equally bad.

#256 Sandtiger

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Posted 27 November 2013 - 12:54 PM

View Postssm, on 27 November 2013 - 09:26 AM, said:

Well, this game is about sluging out. You can't outslug something that by design has more guns, armor, and only a slightly worse mobility. Simply - playing field is wrong now (as Assaults are effectively easymode), so it has to be changed. And weigh limits are step in right direction.

Only thing that could possibly properly balance Assaults/Heavies against mediums is severely nerfing their mobility. And I mean severely, not "-10% torso twist range" but "negate most of the pilot skill bonuses"


I agree, but for a lot of people lore still counts.


If you are trying to "slug it out" with an assault mech, when you are in a light or medium mech, then you have the game all wrong. Just because I pilot an atlas doesn't mean I am going to go after a full lance of mechs by myself. I might however use the superior speed and handling of my lighter mech to outmaneuver and descimate a heavy-assault mech.

Once again my friends. It's not the size of your equipment. It's how you use it. I'm going to take this opportunity to quote Rhiana..... "You got the keys...NOW, SHUT UP AND DRIVE!!!"

#257 Selbatrim

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Posted 27 November 2013 - 01:01 PM

Most of the weight problem is that the game is too focussed on blowing up the enemy. that's why the cheesebuilds are the most popular and is in online multiplayer almost impossible to avoid. the challenge to make other mechs more popular is to find other game modes that reward other behaviour and make them interesting.

i like lights myself but it is frustrating to scout and report enemy positions as it stands. also the moaning when you execute a successful cap is just overwhelming... it is not cheating to win on cap. it is what makes other mech types useful.

objective style game modes are going to be key here.

#258 RG Notch

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Posted 27 November 2013 - 01:29 PM

View PostKhobai, on 27 November 2013 - 12:50 PM, said:


Its not any different, and thats the problem.

If youre going to create a solution, it should fix the problem, not create new ones that are equally bad.

Well that never happens in MWO, I mean well other than 3PV... oh and Ghost Heat.... 12 man queue ... 4 man group limits...

#259 ssm

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Posted 27 November 2013 - 01:51 PM

View PostSandtiger, on 27 November 2013 - 12:54 PM, said:


If you are trying to "slug it out" with an assault mech, when you are in a light or medium mech, then you have the game all wrong. Just because I pilot an atlas doesn't mean I am going to go after a full lance of mechs by myself. I might however use the superior speed and handling of my lighter mech to outmaneuver and descimate a heavy-assault mech.

Once again my friends. It's not the size of your equipment. It's how you use it. I'm going to take this opportunity to quote Rhiana..... "You got the keys...NOW, SHUT UP AND DRIVE!!!"

Yup, I know this - but it might be true for lights, not mediums. With medium, you are either fast or have enough guns to try to outmanuever/decimate an assault. I play all weight classes, and well, mediums are just in a bad place right now.

#260 Sandtiger

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Posted 27 November 2013 - 01:54 PM

View PostSelbatrim, on 27 November 2013 - 01:01 PM, said:

Most of the weight problem is that the game is too focussed on blowing up the enemy. that's why the cheesebuilds are the most popular and is in online multiplayer almost impossible to avoid. the challenge to make other mechs more popular is to find other game modes that reward other behaviour and make them interesting.

i like lights myself but it is frustrating to scout and report enemy positions as it stands. also the moaning when you execute a successful cap is just overwhelming... it is not cheating to win on cap. it is what makes other mech types useful.

objective style game modes are going to be key here.


I have to agree with you there.... Although I despise base caps, it is an effective way for lights to be useful. My problem is with players that use the excuse of it not being fare because one team has more tonnage then the other. I have seen brilliant pilots kick the other teams round arse square by their ability to pilot their mechs. I for one have been on the losing side of this thinking to myself. "Man I wish they were on my team" ~grins.

Tonnage isn't the issue, its sheer ferocity. I consider myself to be a good pilot, but there are those who have snapped me back so hard, I thought I was a third string cadet. =]

Your right. There needs to be more rewards for piloting maneuvers. Instead of gearing the game for the more damage you do, the greater the rewards. In the table top. You were given a certain amount of C-bills per contract. Those were divided up equally amongst the players. Perhaps if each player got the same amount for a successful campaign rather than the current reward system you might have happier players. Then everyone could play what they wanted, when they wanted to. However, you would still have it based on victory conditions, and I could see that being a whole new problem in itself.

Personally, there is no such thing as a "cheese build" in my opinion. That is the very essence of this game. Buy a giant robot, and then customize it to suit your playing style. Just because you have multiple weapons of the same type, isn't going to guarantee that you successfully utilize it.





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