Hellcat420, on 26 November 2013 - 03:02 PM, said:
the reason to bring a few locusts is to load the rest of the team up with heavy and assault mechs.
not a huge problem either... the locusts die quickly, and 2 fast lighthunters can desintegrate an assault very well... if i have 4 of those and 2 or 3 tanks and a few heavies, well you can bring a few more assaults if you want... but that´s all theoretical assumptions, no need to argue about the loadouts now
stjobe, on 26 November 2013 - 03:05 PM, said:
And is that really the direction we want the game to take? More reasons not to drive a light?
No, we need more reasons to take our sub-60 ton 'mechs on the field; more reasons to do so and be a productive and contributing team member. And the only way to do so is to have some sort of role warfare in place before tonnage limits - to do it the other way may well spell doom for MWO.
i´m only talking about locusts which would be taken to lower the overall tonnage to make space for heavier mechs...
i´d never run a 12 man without ravens or the like