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The Clan Vs Is Tech Balance Wheel


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#21 Captain Stiffy

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Posted 27 November 2013 - 02:08 PM

View PostKharnZor, on 27 November 2013 - 11:46 AM, said:

I would have used plasticard to make the base then used plastic tubing to make the barrels drilling out the ends and fix them all in place with pins and glue. to finish i'd sculpt in some greenstuff for filling and fine detail :) .


I wouldn't have put 20 foot tall grass on it either but hey

#22 KharnZor

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Posted 27 November 2013 - 03:24 PM

View PostCaptain Stiffy, on 27 November 2013 - 02:08 PM, said:


I wouldn't have put 20 foot tall grass on it either but hey

Hey i'm sure that having grass that tall wasn't intentional, just his position at the time.

#23 Agent 0 Fortune

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Posted 27 November 2013 - 05:20 PM

View PostJoseph Mallan, on 27 November 2013 - 11:32 AM, said:

i would think a superior fighter would want to prove his/her superiority at all ranges and styles of combat. I mean I was good with an M-16 at at close range, but I practiced the most at killing the enemy out at 500M. Better he die there than get closer and have a better chance to kill me. But what would I know about that stuff... I was just an Infantry Marine.

Second... Clans weapons had reach, but they also had less minimum ranges. So Clan Weapons were rough at range and devastating in close!


I think you are confusing modern warfare with idealized/romanticized combat. It wasn't that many years ago when battles were fought wearing brightly colored uniforms, lined up in a row on an open field.

What you have described lacks honor which is of absolute importance to the Clans. If the Clans were simply interested in warfare they wouldn't bid on how many mechs to assault a planet and risk losing all of their units. To them it is a contest, and the more hard-fought the battle, the greater the glory.

Edited by Agent 0 Fortune, 27 November 2013 - 05:21 PM.


#24 Sandpit

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Posted 27 November 2013 - 05:44 PM

View PostAgent 0 Fortune, on 27 November 2013 - 05:20 PM, said:


I think you are confusing modern warfare with idealized/romanticized combat. It wasn't that many years ago when battles were fought wearing brightly colored uniforms, lined up in a row on an open field.

What you have described lacks honor which is of absolute importance to the Clans. If the Clans were simply interested in warfare they wouldn't bid on how many mechs to assault a planet and risk losing all of their units. To them it is a contest, and the more hard-fought the battle, the greater the glory.

I'd have to disagree a bit. Clan warfare isn't steeped in honor (although they'd like everyone to believe that) so much as it's steeped in:

They had limited resources and could not allow conflicts to deplete those resources. They came up with strict guidelines to dictate what could and could not be attacked and how warfare was handled because they couldn't afford another Inner Sphere fiasco. There are tons of moments in lore and canon that show just how dishonorable clans and clan members can be. It's less about honor and more about logistics.

So take that you test tube clanners! That's what I think of your "honor"
PTOOEY!
^_^

#25 xengk

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Posted 28 November 2013 - 02:20 AM

I remember there was a discussion on AC fire rate sometime last year, but cant find the thread.
Luckily I saved this image.

Posted Image

#26 Strum Wealh

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Posted 28 November 2013 - 06:36 AM

View PostJoseph Mallan, on 27 November 2013 - 08:24 AM, said:

I may not want to see these introduced for mainly personal reasons, but you did your research well Koniving!

Also... The mini for the Hunchback IIC does not have 6 barrels just as a point of contention.
Posted Image

The barrels may just be relatively short, and recessed into the housing for better protection.
The head-mounted vulcan guns on most Gundams are the same way - multi-barrel rotary cannons recessed such that they appear from the outside to only have one "barrel".
Posted Image
(cutaway of head of MSZ-006 Zeta Gundam)

It's also entirely possible that the HBK-IIC's UACs are more akin to revolver cannons than to true rotary cannons, in that only the cylinder containing the shells (which, in the HBK-IIC's case, may have six firing chambers) actually rotates and each shell fired actually travels through the same single barrel; this would also have the added benefit in explaining the technical and performance differences between UACs (modeled on revolver cannons) and RACs (modeled on rotary cannons).

Mauser BK-27 27mm revolver cannon
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GAU/22A 25mm rotary cannon (variant of GAU/12-U, developed for JSF/F-35)
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size comparison:
Posted Image

#27 ManaValkyrie

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Posted 28 November 2013 - 05:55 PM

View PostSandpit, on 27 November 2013 - 05:44 PM, said:

I'd have to disagree a bit. Clan warfare isn't steeped in honor (although they'd like everyone to believe that) so much as it's steeped in: They had limited resources and could not allow conflicts to deplete those resources. They came up with strict guidelines to dictate what could and could not be attacked and how warfare was handled because they couldn't afford another Inner Sphere fiasco. There are tons of moments in lore and canon that show just how dishonorable clans and clan members can be. It's less about honor and more about logistics. So take that you test tube clanners! That's what I think of your "honor" PTOOEY! :D


It's true that is how the original system started out, and in most part the Majority of Clan Mechwarriors keep to the structures of the system, however, it is a system that was designed to utilize the smallest amount of resources for the objective. The idea being to prevent waste, attrition and destruction of resources.

The Clan Mechwarriors were bred to be excellent pilots and superior gunners, and this applies equally across all ranges. Look at the Maddog, this is in its prime and common variants a Ranged Fire Support battlemech. It is designed to provide Missile support for the star or binary.

By forcing a 'Balance' to short range brawling would actually 'hurt' the game as a whole because it would garantee that in IS vs Clan, IS mechs would come loaded for bear at range, and just hammer the Clan mechs down before they can get to range with overlapping LRM and ranged ballistics.

Look at the random 12vs12 drops presently, group comes in that has little ranged fire support and ecm verses a group that has a good amount of ecm and plenty of LRM/Ranged fire support. The first group usually gets chewed to bits before they get to range, and the amount of damage means mech deaths snowball rapidly. And I have been on the recieving as well as giving end of that equation.

Personally they should fine tune the damage down, maybe the ranges a little, not take a nerf bat to the mechs. As much as writers/original intent is with regard to the Clans, smashing the 'effectiveness' of clan mechs down too much will result in a huge amount of disatisification from those who have grown up with the clans as they are.

Now this system does need balance, but the clans don't need to be complete brawlers. There are those of us who are clanners, some of us prefer to provide support roles within our units.

#28 CyclonerM

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Posted 29 November 2013 - 06:47 AM

View PostManaValkyrie, on 28 November 2013 - 05:55 PM, said:

Now this system does need balance, but the clans don't need to be complete brawlers. There are those of us who are clanners, some of us prefer to provide support roles within our units.


The good thing of Omnimechs is that one day they have pulse lasers, LBXs and SSRMs and the next day they could have LRMs, ERPPCs and a TAG (pew pew).

However you are quite right , my second Clan 'Mech will be for sure the Mad Dog which i will use mostly as missile boat (a worthy replacement for my Cat, quiaff? ) and i will probably keep some LRM launchers on my Timberwolf as well.





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