Here is a small list about the main problems from my perspective,what causes them and some suggestions how to fix this problem and make MWO again to a game were every playstyle and weaponmix has its place and can be fun to play.
Problem: Players get sniped on long distances with AC with nearly no time to react if fired uppon
Cause: Ac hit over long distance with extreme accuracy, speed and damage
Solution suggestion: Reduce the accuracy of AC when fired in short succession (to encourage players to shot in short salvos instead hitting the trigger until the target is down [like when fireing when jumping the bullet lands a bit off centre]. Also reduce drastically the damage an AC is doing when exceeding its maximum range.
Problem: Players seldom know where the shooter is and how to escape his fireing corridor or are able to return fire efficiently.
Cause: Compared to Lasers, PPC or LRM AC have a very low optical signature. Additionally the extreme cockpit shake makes it impossible to return fire.
Solution suggestion: Add a more visible signature - may it be a simple trail like tracer rounds or even revealing of the shooters position outside normal sensore range / while under ECM when a LOS is present. Additionally reduce the cockpitshake from AC Damage
You've managed to fix the broken balancing with LRM Rain, Gauss Snipers and Overpowered ECM ... i am sure you will also be able to fix the AC Problem
Edited by Sascha Kohlmann, 27 November 2013 - 02:53 PM.

























