TL;DR;
The game stats based on TT are not valid - because the damage/range ratio to weight/heat is not working.
The AC 5 in direct comparison to PPC or Gauss is to powerful
If the AC 5 is fine - all other weapons need to be buffed. Given the side effects -that will cause several new FoTM Combinations. - No balance could be achieved with current game mechanics. (keeping some TT values and ignoring others - is like trying to balance a equotation 10*x+2y = 11*x+2y)
OK:
MWO or BattleTech or all games with multiple weapons that approach the "task" deal damage on different routes are indeed hard to balance.
My favorite example for BattleTech is the PPC-> AC 5 for LosTech era and ERPPC-> Gauss in the SL tech era.
First both pairs have equal ranges. The only difference is weight, heat and damage.
The AC 5 deal only 50% of the damage of the PPC and weights with 1ton of ammunition 2t more with 2 crits more.
Predict a Mech can only mount 9tons - you should take the PPC plus 2 additional heatsinks -> Your Mech will never overheat and you deal twice the damage of the AC and you can't explode and you can't run out of ammo.
But what if you have 18tons available?
2 PPCs? - gives you the ability to deal 20dmg. But with 14 heat sinks you will overheat. Each time you fire both weapons - so you have to make a break every second turn - or fire in a pattern: 2x1x1x2
If you mount 2 AC 5s you can fire all the time 2x2x2x2 until you are out of ammo - may happen after 20 rounds.
OR you combine both weapons: you deal all the time 15 damage - you won't overheat and you may be able to have enough ammo.
The same could be done for the ER-PPC vs Gauss
17 ton available: gives you the option to mount a single gauss with 2tons of ammo - or you mount 2 ER-PPCs with 13DHS - you overheat - but with 24tons available the best combo is Gauss plus ER-PPC...
Hm - as you may see this is really balanced somehow. OK 2 AC 5s are inferior in comparison to a single GaussRifle (although it depends on other values - because with 2 AC 5s you have 2 chances to deal damage)
The fact is : the AC 5 of MWO in comparison to the PPC is not that kind of balanced:
Heat isn't a problem because you allready have upgraded your Heatsinks to double.
The AC 5 has greater range
The AC 5 deals more damage in a shorter time
You have 50% more ammo - while the costs for the PPC are increased.
What about ER-PPC and Gauss? Thats hard to say - the ER-PPC is inferior to the PPC because of the heat and the ********* heat system. The Gauss is inferior because of the charge and reload time in comparison with 2 AC 5s.
OK even with more damage and range the dual AC 5 could be balanced in TT vs a single Gauss. Because there is still the range bracket thing - if the Gauss have a short range of 8 and the AC 5 of 7 (like the ER-PPC) - and of course there is the random hit location table - and only 50% armor (hardly any light Mech has enough armor to take a single hit from a Gauss - but can take a dozen shots of a AC 5)
But this balancing mechanic isn't existent in MWO.
So strictly spoken - NO ACs are not balanced in MWO...they are not in the nice where they should work. They out range similar or even better weapons. They have reduced costs (ammunition - and C-Bills, too) - the damage is applied to the same area.
That means - the ratio of damage/range vs weight/heat is not working in MWO. For what they are capable of the current AC 5 should weight more and produce more heat.
Edited by Karl Streiger, 28 November 2013 - 03:25 AM.