Jump to content

No Shake When Hit By Ballistics


  • You cannot reply to this topic
10 replies to this topic

#1 Diego Angelus

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 471 posts

Posted 27 November 2013 - 10:05 PM

Some times when i pilot jenner I get hit pretty hard(CT) by ac20 but there is no shake and sound is just a barely hearable thump it gets me killed because i keep acting like i didn't got hit in first place.

Is this just me ?

#2 Biglead

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,102 posts
  • LocationManassas, Va

Posted 27 November 2013 - 10:33 PM

Lol, I read this on the forum page as "No shake when hit by balls" and I giggled like I was 9.


Yes, this happens randomly with AC20 and Guass too I believe. It's in the works to be fixed. ^_^

Edited by Biglead, 27 November 2013 - 10:34 PM.


#3 Diego Angelus

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 471 posts

Posted 27 November 2013 - 10:44 PM

View PostBiglead, on 27 November 2013 - 10:33 PM, said:

Lol, I read this on the forum page as "No shake when hit by balls" and I giggled like I was 9.


Yes, this happens randomly with AC20 and Guass too I believe. It's in the works to be fixed. ^_^


Now you made me laugh :D

Thanks I was just wondering because I wasn't sure and searching these forums is a chore.

#4 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 28 November 2013 - 04:40 AM

Every weapon hit totally lacks of any feedback from time to time. Often you don't even see the shots incoming, but once you return into cover, you give a look to the paperdoll and discover you're cored or your armor is nearly missing and you don't even know what happened.

Lack of feedback of enemy fire is extremely annoying.

#5 Josef Koba

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 527 posts

Posted 28 November 2013 - 10:28 AM

Yeah, my least favorite moments in the game consist of Betty dutifully informing me that I have critical damage and turning on the flashing light for me when there was zero indication of even having been seen by the enemy let alone being shot and having all the armor in the RT of my Atlas vanish along with my autocannon.

#6 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,400 posts

Posted 28 November 2013 - 05:07 PM

^ Stuff like that happens to all of us...

#7 Bhelogan

    Member

  • PipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 328 posts
  • LocationGeorgia

Posted 28 November 2013 - 05:23 PM

Yea, pain in the butt... no hit reg, then all of a sudden you have no armor. Lots of fun.

#8 Diego Angelus

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 471 posts

Posted 29 November 2013 - 12:39 AM

I never noticed this before while piloting my mediums I guess I can't allow to get shoot at so much but now when i think about it i remember shooting stuff and only when they go into cover damage starts to register while they are in cover. Same happens when I pilot jenner maybe that lag compensation is not working very well at those times. I hope this gets fixed so we get normal game experience.

#9 Ziogualty

    Member

  • PipPipPipPipPipPip
  • Sergeant
  • Sergeant
  • 382 posts
  • LocationItaly

Posted 29 November 2013 - 01:04 AM

View PostJohn MatriX82, on 28 November 2013 - 04:40 AM, said:

Every weapon hit totally lacks of any feedback from time to time. Often you don't even see the shots incoming, but once you return into cover, you give a look to the paperdoll and discover you're cored or your armor is nearly missing and you don't even know what happened.

Lack of feedback of enemy fire is extremely annoying.


+1 This should be top priority fix in the minds of the devs...

Edited by Attank, 29 November 2013 - 01:17 AM.


#10 WhistlR

    Member

  • PipPipPip
  • 60 posts
  • LocationAlberta

Posted 30 November 2013 - 10:04 AM

View PostAttank, on 29 November 2013 - 01:04 AM, said:


+1 This should be top priority fix in the minds of the devs...



But wait, you are forgetting, they are trying to roll out 2.0 for an already broken game,.. Did no one read the memo titled, "the sheeple will totally forget all current past failures once 2.0 is released." ;)

Edited by WhistlR, 30 November 2013 - 10:04 AM.


#11 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 02 December 2013 - 06:26 PM

It's probably to do with HSR, if the projectile flew past you on your client you get no hit/sound etc but if it hit on the shooters client damage gets registered.

I dont see how they could possibly fix that, since receiving the damage is fair enough, but you dont get notified about it till 200-600ms after you actually got shot. it'd be impossible to play the effect when it flew past since at that point the client doesnt know it actually hit.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users