Is Sensor Data Without Lock-On Shared?
#1
Posted 28 November 2013 - 02:38 AM
After reading through some topics, I still didn't find the information I searched for. It concerns sensor data and automatic sharing of these.
Assuming no ECM, BAP...
1) If I am alone and the only one with line of sight to see 5 enemies on my radar, my far away team with no LOS will see NO targets on their radar or map?
2) In the same situation, if I lock on onto 1 enemy, my team will ONLY see this target of said 5 enemies?
That would mean, that if I had no LOS but would still see multiple enemies on my radar or map, that every enemy would be locked on by at least one of my team mates...
#2
Posted 28 November 2013 - 03:16 AM
#3
Posted 28 November 2013 - 08:19 AM
Long Answer: No
#4
Posted 28 November 2013 - 08:31 AM
Data is only shared for targets you or your teammates have locked on to. Once you lose the lock their marker is no longer visible to your team unless you or another teammate reacquires the lock.
#6
Posted 28 November 2013 - 08:51 AM
But, if you bring an UAV you can give shared data to your team, and get alot of extra xp as well.
#7
Posted 28 November 2013 - 10:04 AM
#8
Posted 28 November 2013 - 10:08 AM
#9
Posted 28 November 2013 - 10:11 AM
#10
Posted 28 November 2013 - 11:16 AM
Eaerie, on 28 November 2013 - 10:04 AM, said:
I noticed this technique used by some players from time to time. Now it makes more sense, why they did that.
#11
Posted 28 November 2013 - 12:03 PM
Filling the triangle, done with the "R" key by default, puts the target up on the Net, providing your teammates with A Clue. Hammering away on the R key when you have moar then one hollow triangle on screen will generate Moar Clues.
You will be cussed at for creating Clues: Many dislike the noise, or else think you are a slacker for not giving away your position with weapons fire; Allied LuRM Boats will give you a {Scrap} about it, as they don't believe in the Scouting Phase of the game: A steady lock is how they earn cash, so you doing anything else is you being uncooperative …
This is all systemic of the many Player-base Wide Doctrinal Issues in the game: Knuckle-Draggers just wan'a brawl, think you are not contributing if you don't play just like them, and are mystified how they stumble into ambush after ambush …
ECM is a whole 'nuther issue, but can be summed up as shutting down the mini-game … And might even be responsible for "stay in the blob" meme, now that I think on it …
#12
Posted 29 November 2013 - 04:02 AM
Goose, on 28 November 2013 - 12:03 PM, said:
Did this change some time between closed beta and now?
Because I seem to remember that it used to be that
hollow triangle = someone on your team has LoS but nobody targets that enemy currently, and
filled triangle = someone on your team targets that enemy.
I'll have to try to remember to make a screenshot of it, but I'm rather sure I've had hollow triangles on my HUD for enemies there's no chance I've personally had LoS to. Perhaps that was back in closed beta though...
#13
Posted 29 November 2013 - 11:11 AM
Eaerie, on 28 November 2013 - 10:04 AM, said:
Do this (spam R key) again before you die when engaged by multiple enemies. Also, carefully approach positions where a friendly just died, even if it looked like all they were fighting was one heavily damaged mech. They were probably only targeting one mech and there are several more undamaged ones in the same area.
#14
Posted 30 November 2013 - 03:17 AM
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