![Posted Image](https://dl.dropboxusercontent.com/u/14081178/MWO/mechlab.png)
The most glaring issue here is very obvious: most of the screen space is taken up by completely irrelevant, repeating graphics of the gear you can buy (red box). And the most important information, what your mech is actually wearing, is only represented inside the tiny green box.
And here's a very good example of an interface (which most of you will recognize) where all the relevant information is represented in a very clear fashion:
![Posted Image](https://dl.dropboxusercontent.com/u/14081178/MWO/smurfyui.png)
Most of the screen space is actually reserved for the most useful information. Also, you can see all the slots at the same time, and can quickly make the required changes without having to cycle through endless tabs and scroll through meaningless graphic lists. Very efficient.
This is pretty much the way it worked in previous MechWarrior games, and I see no reason to change a working formula. In my opinion the ideal UI would be something like a cross between the Smurfy UI (above) and MechWarrior 4 mechlab.
PS.
Here's a link to the video I took the screenshot from, with a telltale reaction from the user:
Oh, and can you please get rid of that constant *plink* *plink* sound that's playing when you're mousing over UI elements. Thank you.
![^_^](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edited by Niko Snow, 29 November 2013 - 11:34 AM.