

Spiders More Broken Than Ever.
#1
Posted 22 December 2013 - 02:25 AM
#2
Posted 22 December 2013 - 03:03 AM
Jimmy Page, on 22 December 2013 - 02:25 AM, said:
To fix the issue do the following:
-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +
And you'll find the spider problem goes away.
#3
Posted 22 December 2013 - 03:06 AM
#4
Posted 22 December 2013 - 03:10 AM

#5
Posted 22 December 2013 - 06:56 AM
#6
Posted 22 December 2013 - 07:36 AM
#7
Posted 22 December 2013 - 07:40 AM
Jimmy Page, on 22 December 2013 - 02:25 AM, said:
That said, all lights have Lag issues, but the Spider's are no worse than a raven's, Locust's, or Jenner's.
#8
Posted 22 December 2013 - 07:47 AM
Bront, on 22 December 2013 - 07:40 AM, said:
That said, all lights have Lag issues, but the Spider's are no worse than a raven's, Locust's, or Jenner's.
I hate to object but the CT on a spider is exactly where my LBX shots register the least. Granted I've threaded SRMs through a spiders legs before so I understand some of the pellets will go through the armpits and legs but it's still pretty stupid spraying an entire mech with enough force to knock it over like a tumbleweed only to see barely a flicker of yellow caress their paper doll.
Not to mention another issue with spiders is the CT goes all the way down to the kneecaps so good luck legging them without some sort of splash. When I see a spider these days I concede it will take about triple the firepower it would to kill a normal mech and back myself against a wall, then wait to see if he's stupid enough to keep coming at me.
#9
Posted 22 December 2013 - 08:21 AM
lockwoodx, on 22 December 2013 - 07:47 AM, said:
I hate to object but the CT on a spider is exactly where my LBX shots register the least. Granted I've threaded SRMs through a spiders legs before so I understand some of the pellets will go through the armpits and legs but it's still pretty stupid spraying an entire mech with enough force to knock it over like a tumbleweed only to see barely a flicker of yellow caress their paper doll.
Not to mention another issue with spiders is the CT goes all the way down to the kneecaps so good luck legging them without some sort of splash. When I see a spider these days I concede it will take about triple the firepower it would to kill a normal mech and back myself against a wall, then wait to see if he's stupid enough to keep coming at me.
#12
Posted 22 December 2013 - 10:39 AM
#13
Posted 22 December 2013 - 10:39 AM
mass streaks are a great counter, but not available (as a viable build) to most. however, chain firing 4MLs can saw parts right off spiders.
Edited by Cris P Bakon, 22 December 2013 - 10:52 AM.
#14
Posted 22 December 2013 - 10:43 AM
Perhaps you need to aim better.
#15
Posted 22 December 2013 - 11:48 AM
Poor hitreg makes projectiles difficult to land, but lasers are still great for what they do last I checked.
Edited by Deathlike, 22 December 2013 - 11:48 AM.
#16
Posted 22 December 2013 - 12:02 PM
Also as of two patches ago I've spent 95% of my time in my lights, and my experience is that I take as much damage in my Spiders as I do in my Jenner, usually more. Landlocked lights (Locust, Commando, non-4X Ravens) are much easier to hit as they're stuck to the terrain, so you can't really compare them to jumping spiders.
I do suspect there's still a bug with shutdown mechs (not just spiders) that has them offset from their hitbox somehow, but only because when I shutdown I don't always get blown up. Enemy lights who shutdown in front of me personally tend to end up missing a torso or leg.
Also note that I've got a very stable ping, so it's entirely possible that my experiences are not the same as those (still) complaining about Spiders.
#17
Posted 22 December 2013 - 01:37 PM
true... i leave more spiders broken than ever

#18
Posted 22 December 2013 - 02:14 PM
look if you are getting your *** handed to you by a 3 weapon mech that has slightly wonky hitboxes ( they still take damage just not pinpoint) then you are simply bad...sorry to say
lasers bro, lasers carve up spiders now trust me i play a spider.
#19
Posted 22 December 2013 - 02:54 PM
Screech, on 22 December 2013 - 09:36 AM, said:
I think you just gave away the new meta for mediums once tonnage limits are in place. Will be ECM, streaks and Assaults, oh my.
Honestly, this would only be used for conquest to prevent early capping wearing down your base. Otherwise, you'd be better off with a 55 ton w/ an AC/20 + 1 PPC + jj
#20
Posted 22 December 2013 - 03:03 PM
Rhent, on 22 December 2013 - 03:03 AM, said:
To fix the issue do the following:
-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +
And you'll find the spider problem goes away.
This is the only reliable solution I've found. Spiders are the sole reason I have Kintaros and an Oxide.
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