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Spiders More Broken Than Ever.


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#1 Jimmy Page

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Posted 22 December 2013 - 02:25 AM

Spiders are mostly immune to ballistics. You can unload into their CT all day and no hit register. Can you remove them from the game until you fix them?

#2 Rhent

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Posted 22 December 2013 - 03:03 AM

View PostJimmy Page, on 22 December 2013 - 02:25 AM, said:

Spiders are mostly immune to ballistics. You can unload into their CT all day and no hit register. Can you remove them from the game until you fix them?


To fix the issue do the following:
-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +

And you'll find the spider problem goes away.

#3 Curccu

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Posted 22 December 2013 - 03:06 AM

Spiders are fine atm. killable with all weapons.. well maybe not SRMs, unless it stands still.

#4 Jimmy Page

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Posted 22 December 2013 - 03:10 AM

yeah, you can kill them with streaks, i'm not stupid. The problem is the game is broken and does not register ballistics shots to their CT. Tis why i no longer pay for this game :P

#5 Mudhutwarrior

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Posted 22 December 2013 - 06:56 AM

Only advice is aim for the legs. Refrain from wasting ammo on them and use missiles and energy. Many teams use them to soak ammo in the match and you see them going for ballistic boats. They know they are broken and take full advantage,

#6 A banana in the tailpipe

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Posted 22 December 2013 - 07:36 AM

While spiders are MUCH easier to hit than before (as in it's possible to hit them now) I still notice certain weapons not registering on them, especially the LBX10. Pulses seem to do just fine tho and this is coming from a player who never has above 40 ping.

#7 Bront

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Posted 22 December 2013 - 07:40 AM

View PostJimmy Page, on 22 December 2013 - 02:25 AM, said:

Spiders are mostly immune to ballistics. You can unload into their CT all day and no hit register. Can you remove them from the game until you fix them?
I've had no such problem. Spiders have been quite killable since the patch. They patched out the "hole" in the CT a long time ago, and the hitbox fix helped fix damage registering in general on the Spider.

That said, all lights have Lag issues, but the Spider's are no worse than a raven's, Locust's, or Jenner's.

#8 A banana in the tailpipe

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Posted 22 December 2013 - 07:47 AM

View PostBront, on 22 December 2013 - 07:40 AM, said:

I've had no such problem. Spiders have been quite killable since the patch. They patched out the "hole" in the CT a long time ago, and the hitbox fix helped fix damage registering in general on the Spider.

That said, all lights have Lag issues, but the Spider's are no worse than a raven's, Locust's, or Jenner's.


I hate to object but the CT on a spider is exactly where my LBX shots register the least. Granted I've threaded SRMs through a spiders legs before so I understand some of the pellets will go through the armpits and legs but it's still pretty stupid spraying an entire mech with enough force to knock it over like a tumbleweed only to see barely a flicker of yellow caress their paper doll.

Not to mention another issue with spiders is the CT goes all the way down to the kneecaps so good luck legging them without some sort of splash. When I see a spider these days I concede it will take about triple the firepower it would to kill a normal mech and back myself against a wall, then wait to see if he's stupid enough to keep coming at me.

#9 Bront

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Posted 22 December 2013 - 08:21 AM

View Postlockwoodx, on 22 December 2013 - 07:47 AM, said:



I hate to object but the CT on a spider is exactly where my LBX shots register the least. Granted I've threaded SRMs through a spiders legs before so I understand some of the pellets will go through the armpits and legs but it's still pretty stupid spraying an entire mech with enough force to knock it over like a tumbleweed only to see barely a flicker of yellow caress their paper doll.

Not to mention another issue with spiders is the CT goes all the way down to the kneecaps so good luck legging them without some sort of splash. When I see a spider these days I concede it will take about triple the firepower it would to kill a normal mech and back myself against a wall, then wait to see if he's stupid enough to keep coming at me.
I've found LB10Xs suffer similar issues as SRMs as far as hit reg goes. Could be due to the particle spread. If you don't suffer that same issue with other weapons, it's quite possible it's the weapon more than anything else.

#10 Warblood

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Posted 22 December 2013 - 09:11 AM

imo spiders r just fine :P

http://i865.photobuc...zps6af67189.png

#11 Screech

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Posted 22 December 2013 - 09:36 AM

View PostRhent, on 22 December 2013 - 03:03 AM, said:

-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +


I think you just gave away the new meta for mediums once tonnage limits are in place. Will be ECM, streaks and Assaults, oh my.

#12 Selfish

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Posted 22 December 2013 - 10:39 AM

I haven't had issues killing lights with ballistics since the second to last major update to ballistic HSR. I don't remember when that was off the top of my head, but it's been close to a quarter of a year. Do you have a high or unstable ping? HSR is designed to give a better shooting condition to players with stable pings. It doesn't matter how large they are, just that they aren't changing drastically from one moment to the next.

#13 Cris P Bakon

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Posted 22 December 2013 - 10:39 AM

i mainly pilot spiders and i get smacked by ballistics constantly. bad turn in front of a an atlas? pow. lost momentum after a bad jump? pow. anyone who can lead a target with a LBX10? POW.

mass streaks are a great counter, but not available (as a viable build) to most. however, chain firing 4MLs can saw parts right off spiders.

Edited by Cris P Bakon, 22 December 2013 - 10:52 AM.


#14 Roland

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Posted 22 December 2013 - 10:43 AM

I can hit spiders with ballistics.
Perhaps you need to aim better.

#15 Deathlike

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Posted 22 December 2013 - 11:48 AM

Killing a Spider-5V is not hard. The others are slightly more annoying.

Poor hitreg makes projectiles difficult to land, but lasers are still great for what they do last I checked.

Edited by Deathlike, 22 December 2013 - 11:48 AM.


#16 DodgerH2O

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Posted 22 December 2013 - 12:02 PM

Bad hitreg still exists across all mechs. Spiders have a tiny profile, jumpjets, and usually move 150+kph. People just think they can aim better than they really can. You get used to shooting 80kph heavies and 65-70 kph assaults and think that lights should be the same. I will say that spiders are a pain to hit, but when I hit them I do damage.\

Also as of two patches ago I've spent 95% of my time in my lights, and my experience is that I take as much damage in my Spiders as I do in my Jenner, usually more. Landlocked lights (Locust, Commando, non-4X Ravens) are much easier to hit as they're stuck to the terrain, so you can't really compare them to jumping spiders.

I do suspect there's still a bug with shutdown mechs (not just spiders) that has them offset from their hitbox somehow, but only because when I shutdown I don't always get blown up. Enemy lights who shutdown in front of me personally tend to end up missing a torso or leg.

Also note that I've got a very stable ping, so it's entirely possible that my experiences are not the same as those (still) complaining about Spiders.

#17 Adrienne Vorton

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Posted 22 December 2013 - 01:37 PM

@Thread Title

true... i leave more spiders broken than ever :P

#18 Karazyr

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Posted 22 December 2013 - 02:14 PM

Jesus christ another QQ thread about a 30 ton light mech?

look if you are getting your *** handed to you by a 3 weapon mech that has slightly wonky hitboxes ( they still take damage just not pinpoint) then you are simply bad...sorry to say

lasers bro, lasers carve up spiders now trust me i play a spider.

#19 Rhent

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Posted 22 December 2013 - 02:54 PM

View PostScreech, on 22 December 2013 - 09:36 AM, said:


I think you just gave away the new meta for mediums once tonnage limits are in place. Will be ECM, streaks and Assaults, oh my.


Honestly, this would only be used for conquest to prevent early capping wearing down your base. Otherwise, you'd be better off with a 55 ton w/ an AC/20 + 1 PPC + jj

#20 NRP

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Posted 22 December 2013 - 03:03 PM

View PostRhent, on 22 December 2013 - 03:03 AM, said:


To fix the issue do the following:
-Run any 55 ton mech
-Add 4+ SSRM
-Add 2ML
-Add 105 KPH +

And you'll find the spider problem goes away.

This is the only reliable solution I've found. Spiders are the sole reason I have Kintaros and an Oxide.





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