stjobe, on 28 November 2013 - 12:45 PM, said:
How can you kill him at 500m when his team-mate the designated hitter just bowled you over? Team work isn't just for the one team, you know.
And if you think it was only Dragons, think again. A Jenner at full tilt could knock down an Atlas by jumping just before the collision. Good luck trying to stay away from a Jenner in your Atlas.
Ugh, cmon man, I wasn't picturing a 12v1 when I wrote my post
The idea is, if your team has good positioning, you'll have eyes on that 'designated hitter' long before he is bowling anyone over, and when he shows his big fat probably dragon nose, he is ******.
Even if he tackles one mech, he'll be taking fire from a lance or more of yours.
A whole team of suicide rushing bowlers can be scary, but if you have good recon and can see their team composition early enough, you can find a position that creates the longest engagement range possible. Even 300m of decent killing ground can ruin an advance
So whatever team has superior positioning will end up with less mechs on their *** and more mechs focus firing targets.
Also, Im not arguing for collisions to be the same, they were an important feature that needed fixing and balancing, not removal. So jenners should not be tackling any assaults, they should break their round little heads on atlas kneecaps and die.
Edited by LordBraxton, 28 November 2013 - 01:17 PM.