Let me know when they hire a team of even marginally talented coders.
To me, their lack of coding talent, and overabundance of artistic talent, is a tragic mistake that's been dragged out for far too long. A company has to balance these departments, and PGI's weakest department throughout their development cycles of this game has always been coding. No amount of PR pushes or community 're-engagement' will provide any kind of long-term benefits if the code guys aren't up to snuff.
People ask, "How can they push out new mechs all the time but never new content?"
Easy answer. Any new content they can dream up has to be coded, and that's where the roadblock is. Their mech design team is pretty good, even if though by the scale of some of their lighter mechs it's pretty clear that team doesn't actually play the game very often. All the other stuff though has to be coded. Hit boxes, hit registration, net code, etc. Apparently for a company on a budget, headquartering yourself in the most expensive city in North America isn't a great way to lure top talent at reasonable prices. Meanwhile, content yourself with founders and phoenix money being spent on overpriced office space and inflated salaries to make it livable for employees in the Vancouver area.
For example, if you look at blizzard's job postings, you'll notice that their creative team is all in Cali, but not in a terribly expensive city. You'll notice that their network and server team is mostly in Austin, which is much cheaper than Cali, and has an abundance of server experts, due to many tech companies in the area. If you need a new netcoder in Austin, it's a short search, even if you have to relocate someone there. Yes, PGIs servers are in Toronto, but they haven't exactly mentioned where their lead programmers are located. Either way, their netcode guys are terrible, and have always been terrible except for a brief few months when they first implemented HSR. What ever happened with that by the way? Why has it gotten so much worse with further iterations?
Edited by Training Instructor, 01 December 2013 - 12:41 PM.