Jump to content

Artillery Strike Is Bunker Buster?


22 replies to this topic

#1 William Mountbank

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 671 posts
  • LocationBayern

Posted 28 November 2013 - 11:34 AM

Posted Image

It’s not completely clear from the picture, but there was a locust running around dropping markers for arty strikes not long into the match, and to avoid his first drop I moved under the wing of the dropship in the upper base. The Locust then dropped a marker right next to me under the wing, but I thought “Hey, the rounds will be coming in from above, so I’ll be safe under cover.

Except the rounds just sailed visibly right through the dropship wing, resulting in all the damage you see on my armour doll.

I’m pretty happy with the various remote strikes, I think they promote interesting play, but I still want them to follow common sense rules. Is it possible use an air/arty strike in the caves on Frozen City or Forrest Colony?

#2 Kat Kerensky

    Rookie

  • 2 posts

Posted 28 November 2013 - 02:17 PM

MWO actually following consistent rules that make this game less buggy, glitchy and irritating?

Please, they have sales to run, people!

#3 Tatula

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 683 posts
  • LocationSF Bay Area

Posted 28 November 2013 - 02:31 PM

I think arty and air strike also work in caves and tunnels. Give it a try.

#4 Alexandrix

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 910 posts

Posted 28 November 2013 - 03:06 PM

It's because there aren't actually any shells or bombs that drop from the air with arty/airstrike.When the arty/airstrike is used a grid of effect is chosen.Damage is applied in this grid automagically as opposed to having actual munitions come down.Basically the damage just springs up from the ground in whatever grid the damage should be applied in.kinda like that.

#5 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 28 November 2013 - 03:14 PM

Did you test in the tunnel under the base? :D

#6 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 29 November 2013 - 06:03 AM

I'm fairly certain it doesn't work under the platform on crimson strait, so why exactly does it work under the dropship?
The marker doesn't appear to be under the dropship, could that be the reason?

#7 William Mountbank

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 671 posts
  • LocationBayern

Posted 29 November 2013 - 06:17 AM

I tested all over the place, and this definitely doesn't work in any of the various tunnels (although the explosions do show through the ceiling on Frozen City).

My current theory is that the strike did hit and explode on the top of the wing, but the explosion splash radius isn't stopped by cover and magically transferred through the wing to my mech. The marker was definitely dropped under the wing.

I'm not aware of any other spots with similar close overhead cover, except maybe the overhead pipes area of the sewage base in Caustic, but I haven't tested that yet. Potentially also the helipad on River City, I only tested that the explosion struck the upper surface, not that damage passed through.

#8 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 29 November 2013 - 06:22 AM

/strokes chin thoughtfully...

Very interesting...

#9 Gnume

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 279 posts
  • Facebook: Link
  • LocationPrattville, AL

Posted 29 November 2013 - 07:18 AM

That is not a tunnel on Frozen City ... it is more like a deep ravine or pass. If you look up, you can see the sky :D

#10 William Mountbank

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 671 posts
  • LocationBayern

Posted 29 November 2013 - 08:25 AM

Actually, the Frozen City is more a tunnel - the two sides of the ravine angle up, so it would be hard to get the strike to come in. I think the shells fall directly down.

Posted Image

That's the strike hitting the 'roof' above, but showing through.

PS. Why was this moved to Metagame? It's clearly a balance issue to do with the behaviour and function of the module in game, and the balance forum was the appropriate place to discuss it.

#11 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 29 November 2013 - 08:36 AM

If it dropped right next to you... Splash damage?

#12 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 29 November 2013 - 08:59 AM

Its a similar thing to your AMS shooting off rounds through cave walls and dockside rooves when LRMs get fired,

its irritating and not very good but hasn't been fixed since closed beta, so don't hold your breath..but hell if cry engine can't tell the difference between 15 foot thick tunnels and open sky then it was a fail engine to use..

#13 William Mountbank

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 671 posts
  • LocationBayern

Posted 29 November 2013 - 09:56 AM

View PostDaZur, on 29 November 2013 - 08:36 AM, said:

If it dropped right next to you... Splash damage?


I considered that, but I was tucked in as deeply as possible under the wing and the damage I received was completely even on all components, so I think it's more likely that it was splash from above, through the wing.

View PostCathy, on 29 November 2013 - 08:59 AM, said:

Its a similar thing to your AMS shooting off rounds through cave walls and dockside rooves when LRMs get fired,

its irritating and not very good but hasn't been fixed since closed beta, so don't hold your breath..but hell if cry engine can't tell the difference between 15 foot thick tunnels and open sky then it was a fail engine to use..


I think you're right, it's just a 'feature' of the engine that the rendered geometry isn't the same as the physics geometry accounted for by the various npc systems. I guess it's also why you can't shoot someone standing just to one side of a rock!

#14 Urdasein

    Member

  • PipPipPipPipPipPip
  • 237 posts

Posted 01 December 2013 - 04:23 AM

On crimson map, the UAV dont' detect what is under the hall. UAV also can't be launched when you are under a roof...


Meeeeeeeh bufff UAV :)

#15 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 06 December 2013 - 02:48 AM

View Postloupgaroupoilu, on 01 December 2013 - 04:23 AM, said:

On crimson map, the UAV dont' detect what is under the hall. UAV also can't be launched when you are under a roof...


Meeeeeeeh bufff UAV :)

UAV needs line of sight right? So it should still detect what is visible through the holes unless it's out of range.

#16 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 06 December 2013 - 06:25 AM

View PostWilliam Mountbank, on 28 November 2013 - 11:34 AM, said:

Posted Image

It’s not completely clear from the picture, but there was a locust running around dropping markers for arty strikes not long into the match, and to avoid his first drop I moved under the wing of the dropship in the upper base. The Locust then dropped a marker right next to me under the wing, but I thought “Hey, the rounds will be coming in from above, so I’ll be safe under cover.

Except the rounds just sailed visibly right through the dropship wing, resulting in all the damage you see on my armour doll.

I’m pretty happy with the various remote strikes, I think they promote interesting play, but I still want them to follow common sense rules. Is it possible use an air/arty strike in the caves on Frozen City or Forrest Colony?

I have had LRMs drop on me while under the platform in the river. Cover working as intended! :) :wacko: :rolleyes:

#17 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 06 December 2013 - 06:26 AM

View PostJoseph Mallan, on 06 December 2013 - 06:25 AM, said:

I have had LRMs drop on me while under the platform in the river. Cover working as intended! :) :wacko: :rolleyes:


They go through objects sometimes, usually they don't do damage though.

#18 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 06 December 2013 - 11:00 AM

View PostAppogee, on 29 November 2013 - 06:22 AM, said:

/strokes chin thoughtfully...

Very interesting...


Indeed. One might wonder what the wing is composed of. An airplane wing is pretty much a hollow cone and last I heard did not even stop medium caliber bullets. Perhaps that are passing through the wing and detonating on impact with the ground, as if they were actually dropped/falling from altitude. :D

#19 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 08 December 2013 - 09:02 PM

View PostWilliam Mountbank, on 29 November 2013 - 06:17 AM, said:

I tested all over the place, and this definitely doesn't work in any of the various tunnels (although the explosions do show through the ceiling on Frozen City).

My current theory is that the strike did hit and explode on the top of the wing, but the explosion splash radius isn't stopped by cover and magically transferred through the wing to my mech. The marker was definitely dropped under the wing.

I'm not aware of any other spots with similar close overhead cover, except maybe the overhead pipes area of the sewage base in Caustic, but I haven't tested that yet. Potentially also the helipad on River City, I only tested that the explosion struck the upper surface, not that damage passed through.


Try Crimson Straits. it has a tunnel, a large landing platform, and other platforms and elevated pipes and roads. You can also test the crashed dropships on frozen city and tourmaline desert.

The drop ship might not be part of the terrain the same way a hill, boulder or building is. it could be a static model that has similar properties to a building. so maybe the arty strike coding works differently with it. Or you took less damage than you would have because some did hit the ship and you were protected. You might have been hit by strikes on the wing as you figured and by strikes that hit the ground around the wing.

The tunnel in frozen city is not a tunnel or a ravine. It is a fissure.

Edited by Dirus Nigh, 08 December 2013 - 09:05 PM.


#20 Selfish

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationFlorida.

Posted 09 December 2013 - 09:42 AM

View PostWilliam Mountbank, on 29 November 2013 - 09:56 AM, said:


I considered that, but I was tucked in as deeply as possible under the wing and the damage I received was completely even on all components, so I think it's more likely that it was splash from above, through the wing.

The odds are good it's splash. 1) They never fixed splash, so splash damage is amplified when spread across components, not split. 2) The splash radius on an Arty strike is 30m (60m diameter). That easily reaches through the dropship.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users