One random player on the defensive team will get a VIP tag, and can only be transferred to another person if the other person volunteers in the ready screen.
The mech carrying the VIP tag can only be identified when an offensive team member is within a certain (short) range.
The defending team will need to go through a series of non-sequential waypoints, these maybe randomly generated across the map, and only revealed to the defending team.
The game ends when:
- VIP completes all waypoints.
- VIP mech is destroyed.
- All offensive team mechs are destroyed.
This will encourage recon and communication from both teams, particularly on the offensive team to scour the map to seek and destroy the defensive team. Also this hopefully will teach the defensive team the importance of sticking together as a group, not scatter around with everyone doing their own thing.
Happy to get your feedback guys, thanks!