

Know Your Enemy And Know Yourself
#1
Posted 27 November 2013 - 04:48 PM
Now I know PGI is working on making the ‘mech models to look like they are carrying the weapons that are mounted. The problem with what you see method is that you can’t always see the mounts do to the distance or you are behind friendly ‘mech.
So I ask, would it be nice/helpful to know what weapons friendly ‘mechs are carrying in addition to ‘mech and variant?
#2
Posted 27 November 2013 - 06:20 PM
#3
Posted 27 November 2013 - 06:27 PM
#4
Posted 27 November 2013 - 06:42 PM
Homeless Bill, on 27 November 2013 - 06:27 PM, said:
Its a similar story with jettisoning ammo, ECM/BAP, weapon balancing...
Its the little things.
#5
Posted 27 November 2013 - 06:45 PM
Homeless Bill, on 27 November 2013 - 06:27 PM, said:
It requires too much effort. But, we'll get a new mechlab soon!
#6
Posted 27 November 2013 - 09:36 PM

#7
Posted 27 November 2013 - 09:48 PM
http://mwomercs.com/...16#entry2943916
Let's keep the pressure up to get this feature added to the game. It's a no-brainer that needs to happen.
#8
Posted 27 November 2013 - 10:00 PM
The ability to target my friendly mechs on the field so that I know what they brought, so I can try and work with them instead of guess. Or even better, see how badly they are beat up / what they have left, etc.
With any luck PGI will do that Soon™
Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™
Edited by mwhighlander, 27 November 2013 - 10:01 PM.
#9
Posted 28 November 2013 - 02:52 AM
clanwolf3050, on 27 November 2013 - 04:48 PM, said:
Now I know PGI is working on making the ‘mech models to look like they are carrying the weapons that are mounted. The problem with what you see method is that you can’t always see the mounts do to the distance or you are behind friendly ‘mech.
So I ask, would it be nice/helpful to know what weapons friendly ‘mechs are carrying in addition to ‘mech and variant?
And this is yet another reason why puggie "commanders" should lay off the mech shuffeling.They can't know what weapons are mounted on the mechs they choose to mix into lances.The only criteria I see is some OCD need to put "samezies" together.After all all assault mechs serve the same role right?
No one ever builds assault mechs for strictly support functions right?
The players who formed a 4 man know what their mechs do and have a plan of action on how to use them.No one outside of their teamspeak channel will know their loadouts at the begining of a match.
#10
Posted 28 November 2013 - 03:48 AM
Lykaon, on 28 November 2013 - 02:52 AM, said:
And this is yet another reason why puggie "commanders" should lay off the mech shuffeling.They can't know what weapons are mounted on the mechs they choose to mix into lances.The only criteria I see is some OCD need to put "samezies" together.After all all assault mechs serve the same role right?
No one ever builds assault mechs for strictly support functions right?
The players who formed a 4 man know what their mechs do and have a plan of action on how to use them.No one outside of their teamspeak channel will know their loadouts at the begining of a match.
Thank you. Nothing more useless than shifting pugs around and messing up teams. Dumbest feature ever in pug match. If the jerks would just be polite enough to ask first it would not be such a big deal but they don' t. Just like the 12year old commanders it never makes any difference and 9 times out of 10 leads to a loss.
#11
Posted 28 November 2013 - 04:15 AM
http://mwomercs.com/...riendly-option/
the newest one
or
http://mwomercs.com/...isplaying-heat/
(last one is a little bit older but have a poll. And i created it so i got to place it somewhere.)
#13
Posted 28 November 2013 - 06:42 PM
clanwolf3050, on 27 November 2013 - 04:48 PM, said:
Now I know PGI is working on making the ‘mech models to look like they are carrying the weapons that are mounted. The problem with what you see method is that you can’t always see the mounts do to the distance or you are behind friendly ‘mech.
So I ask, would it be nice/helpful to know what weapons friendly ‘mechs are carrying in addition to ‘mech and variant?
YES. There definitely needs to be a way to outright target friendlies to get the same targeting information as anything else.
#14
Posted 29 November 2013 - 03:45 AM
mwhighlander, on 27 November 2013 - 10:00 PM, said:
The ability to target my friendly mechs on the field so that I know what they brought, so I can try and work with them instead of guess. Or even better, see how badly they are beat up / what they have left, etc.
With any luck PGI will do that Soon™
Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™Soon™
Agreed, but I'd rather see such a function built into the status page that the Tab key pulls up, rather than having to target every mech on the team.
#15
Posted 29 November 2013 - 03:52 AM
Henry Morgan, on 29 November 2013 - 03:45 AM, said:
Agreed, but I'd rather see such a function built into the status page that the Tab key pulls up, rather than having to target every mech on the team.
why not have both I would like to target and see how much damaged they are.
#16
Posted 29 November 2013 - 06:53 AM
That would at least help the basic formation of loose groups of mechs of a similar role at the start of a game. Hopefully this will encourage people to stick together as similar mech roles and at least attempt some sort of basic co-ordination at least. Nothing worse than your LRM boat hanging around miles behind the front line because he doesn't know there aren't any mechs on his team to spot for them.
#17
Posted 29 November 2013 - 07:17 AM
#18
Posted 29 November 2013 - 07:55 AM
Sandpit, on 27 November 2013 - 09:36 PM, said:

Thank you for providing some insightful feedback regarding this issue.
I have mentioned this several times in the past. It would be very nice to know what my allies are carrying so I could be better informed as to who to roll with when the team splits in two. It should have been implemented from the start, but PGI seems to be a bit on the incompetent side.
#19
Posted 29 November 2013 - 08:15 AM
JSparrowist, on 29 November 2013 - 07:55 AM, said:
Thank you for providing some insightful feedback regarding this issue.
I have mentioned this several times in the past. It would be very nice to know what my allies are carrying so I could be better informed as to who to roll with when the team splits in two. It should have been implemented from the start, but PGI seems to be a bit on the incompetent side.
Sandpit is one of the professional trolls here. They exist only to support the current regime as gatekeepers on the forum. You will see him and his kind using every exploit on the field. Heroes in their own minds only.
#20
Posted 29 November 2013 - 09:05 AM
Edited by FupDup, 29 November 2013 - 09:05 AM.
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