Assault, Conquest Or Both?
#1
Posted 29 November 2013 - 05:44 AM
Different mode for different mechs.... different moods, etc.....
#2
Posted 29 November 2013 - 05:51 AM
Atm Assaul and Conquest play almost similar - blob and destroy - with the numbers of bases differing.
The old Conqest with shorter cap-times was better as it forced Teams to split up from the start and gave a much more dynamic gameplay while Assault was allways about the "Blob".
Imo:
More Blob = Less Fun!
Edited by Thorqemada, 29 November 2013 - 10:39 AM.
#3
Posted 29 November 2013 - 05:52 AM
#4
Posted 30 November 2013 - 03:23 AM
The ironic thing is that recently, most assault matches have turned into cap rushes, and my few attempts to play conquest have turned into massive brawls.
#5
Posted 30 November 2013 - 03:37 AM
Conquest is fun for organized team play - with pugs, the most effective strategy has always been the same as Assault. Lights out to scout and cap, everyone else stay together and try to find a big group of the enemy to kill. The main difference is that Conquest seems to reward splitting up, so it's more likely to have small groups run off by themselves to get found and killed by the enemy main body. Certainly, you can end up with the team that lost the force-on-force fight win by capping, but normally that only happens when you have a bunch of SniparWarriors and the two forces don't decisively engage - most Conquest matches are still won by the side who simply murders the other team faster.
That being said, I do try Conquest every so often to see if things seem to have changed, but I do that quite infrequently, so the state of the game may have somehow changed. =)
Edited by Void Angel, 30 November 2013 - 03:38 AM.
#6
Posted 30 November 2013 - 04:22 PM
That said, Conquest is pretty fun. However, it's bothersome that there's never any tactics involved. It's either "Heavies rush Theta, then back off when a single enemy shows up" or "Follow the lights in a merry-go-round of capping, to get picked off when the enemy shows up since everyone is strung out".
Conquest is far, far better with at least a couple of people on comms.
#7
Posted 30 November 2013 - 04:35 PM
Assault mode is fine aside from the constant whining on the forums about cap rushers. If people could just wrap their heads around the concept of defense, they'd find that fight they keep looking mid map for....
#8
Posted 30 November 2013 - 04:39 PM
Besides, no big blobs and no back capping. Fights are more dynamic, especially if you use a JJ mech and have the ability to move fast and reinforce groups under attack.
#9
Posted 01 December 2013 - 06:52 AM
Assault is OK as well, but often Conquest turns into assault without the single base cap option.
#10
Posted 07 December 2013 - 07:48 AM
As a result of multiple smaller engagements - conquests matches also tend to be closer. When there' only one big fight (the usual for assault) - one side or the other gets the edge and often steamrolls. In conquest you'll generally have 2-4 lesser engagements to start things off - usually either side wins at least one of them due to local superiority.
#11
Posted 07 December 2013 - 07:58 AM
It's more likely to get several smaller sized engagements on conquest, which is more fun.
#12
Posted 11 December 2013 - 05:24 AM
#13
Posted 16 December 2013 - 02:17 PM
Void Angel, on 30 November 2013 - 03:37 AM, said:
Conquest is fun for organized team play - with pugs, the most effective strategy has always been the same as Assault. Lights out to scout and cap, everyone else stay together and try to find a big group of the enemy to kill. The main difference is that Conquest seems to reward splitting up, so it's more likely to have small groups run off by themselves to get found and killed by the enemy main body. Certainly, you can end up with the team that lost the force-on-force fight win by capping, but normally that only happens when you have a bunch of SniparWarriors and the two forces don't decisively engage - most Conquest matches are still won by the side who simply murders the other team faster.
That being said, I do try Conquest every so often to see if things seem to have changed, but I do that quite infrequently, so the state of the game may have somehow changed. =)
UPDATE! Very recently, I've begun to drop "Any." The reason is that the advent of faster 'mech speeds has led to more diversity between the game types. Conquest tends to feature more small engagements, while Assault generally has a standoff phase followed by one decisive brawl. I enjoy both game types, so I let chance decide which mode I drop into - it helps me be tactically flexible.
Edited by Void Angel, 16 December 2013 - 02:18 PM.
#14
Posted 16 December 2013 - 02:31 PM
Assault is fun too, but issues with the matchmaker, weight difference etc tend to result in more 12:0/1/2 games (steamrolls), which is lame for both sides.
Mostly i choose "any".
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