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Ppc Jump Ppc Jump Ppc Jump!


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#1 VikingN1nja

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Posted 29 November 2013 - 11:50 AM

Its all you can do in this game atm and NERFING the gauss has not stopped it.
The PPC should have had the charge...Return Gauss mechanic.

PPC

  • Fires in multiples!
  • No reload!
  • No ammo!

Gauss

  • Heaviest Weapon!
  • Explodes!
  • Needs Ammo!

Edited by omegagun, 29 November 2013 - 11:56 AM.


#2 xCico

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Posted 29 November 2013 - 11:58 AM

HOW LONG YOU NEED TO GET THIS???????? I MEAN HELLOUUU!
We would solve this problem easily, but nah, people love to be p***y, avoiding close combats and brawling...

#3 Roughneck45

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Posted 29 November 2013 - 12:01 PM

Buff SRMs.

Edited by Roughneck45, 29 November 2013 - 12:01 PM.


#4 Bobdolemite

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Posted 29 November 2013 - 12:01 PM

Disagree on point 1:

PPC is a top tier instant damage energy weapon, unless people get their way it will (and should) always be "good" . That being the case it will always be popular / common. And while I do see a lot of them its certainly not the "most" common weapon I see in the game (not like it was months ago)

Agree on point 2:

They should never have applied the charge mechanic to Gauss, IMO switch it to PPC and find another way to make Gauss into a real "sniper" weapon (Ive stated and read several good ideas)

Gauss already had drawbacks, and the change IMO does not make it a better sniper weapon, just more unreliable than other cannons. At least in the case of PPC a charge mechanic would make sense, for gauss it does not.

(edit) Point 3:

Fixing SRM's and working on missile hit detection would swiftly fix a HUGE number of balance issues in this game (including making brawling viable again)

Edited by Bobdolemite, 29 November 2013 - 12:11 PM.


#5 Artgathan

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Posted 29 November 2013 - 12:02 PM

View Post19cico96, on 29 November 2013 - 11:58 AM, said:

HOW LONG YOU NEED TO GET THIS???????? I MEAN HELLOUUU!
We would solve this problem easily, but nah, people love to be p***y, avoiding close combats and brawling...

View PostRoughneck45, on 29 November 2013 - 12:01 PM, said:

Buff SRMs.


I wonder if these issues are related...

#6 Mizore

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Posted 29 November 2013 - 12:06 PM

View PostRoughneck45, on 29 November 2013 - 12:01 PM, said:

Fix SRMs.


I fixed that for you B)

As long as SRM hit registration doesn't work properly, it doesn't make sense to buff SRMs... otherwise they could be totally overpowered after a hitreg-fix.

You saw what happened with MGs? They are nearly extinct again, because PGI nerfed MGs, which only seemed to be broken because of the faulty hitboxes/hitreg of the Spider-5K.

So before calling for a nerf/buff, please first call for a fix!

Edited by Mizore, 29 November 2013 - 12:35 PM.


#7 MalodorousMonkey

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Posted 29 November 2013 - 12:08 PM

I'm not saying the balance is perfect, but remember:

PPC


  • Generates a buttload of heat (HPS 2.5)
  • 2.5 DPS
  • Has a minimum range

Gauss


  • Generates almost no heat (HPS 0.25)
  • 3.75 DPS
  • Has better burst damage (15 vs. 10)
  • Longer range (660 vs. 540 optimal range, 1980 vs. 1080 max range)
  • No minimum range
  • Faster projectile speed

Again, I'm not saying the balance is perfect, but the increased heat, reduced speed, and increased cooldown have helped balance out the PPC a lot.

#8 Khobai

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Posted 29 November 2013 - 12:23 PM

All pinpoint damage is overpowered, doesnt matter where it comes from.

PPCs need to do splash damage to spread damage (non-randomized splash damage though, because RNG sucks). With splash damage, PPC heat could be lowered to reasonable levels.

Autocannons need to fire in bursts to spread damage. This doesn't remove aiming, but rather raises the skill cap on aiming since you'd have to hit the same location with successive shots instead of just one shot.

Gauss seems fine with chargeup, but the chargeup mechanic needs to be more intuitive (should be press once to charge and press again to fire). It should NOT feel like im firing a bow and arrow in a Wii game.

Edited by Khobai, 29 November 2013 - 12:30 PM.


#9 Hellcat420

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Posted 29 November 2013 - 12:24 PM

View PostBobdolemite, on 29 November 2013 - 12:01 PM, said:

Disagree on point 1:

PPC is a top tier instant damage energy weapon, unless people get their way it will (and should) always be "good" . That being the case it will always be popular / common. And while I do see a lot of them its certainly not the "most" common weapon I see in the game (not like it was months ago)

Agree on point 2:

They should never have applied the charge mechanic to Gauss, IMO switch it to PPC and find another way to make Gauss into a real "sniper" weapon (Ive stated and read several good ideas)

Gauss already had drawbacks, and the change IMO does not make it a better sniper weapon, just more unreliable than other cannons. At least in the case of PPC a charge mechanic would make sense, for gauss it does not.

(edit) Point 3:

Fixing SRM's and working on missile hit detection would swiftly fix a HUGE number of balance issues in this game (including making brawling viable again)

it makes more sense for the charge mechanic to be on the gauss rifle because the gauss rifle requires much more energy to fire.

#10 Dino

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Posted 29 November 2013 - 12:24 PM

I think they made the right call on the Gauss mechanic. PPCs are too strong as a generalist weapon right now because brawling weapons (other than the AC20) are so weak. Buffs to SRMs, LPL, and MPL is what is needed to balance the PPC.

#11 Carrioncrows

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Posted 29 November 2013 - 12:25 PM

I think Gauss AND PPC should be charge weapons.

Just ditch the min range on the ppc then.

#12 verybad

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Posted 29 November 2013 - 12:35 PM

I think PPCs and Gauss should be melee weapons, all the weapons should in fact be melee weapons. The people playing this game can't handle range weapons.

They need to get rid of heat and call it scotumnic power.

There should be ghouls and wizards in this game.

#13 Carrioncrows

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Posted 29 November 2013 - 12:36 PM

Don't forget Healing...Some mechs should be able to run behind other mechs and heal them.

#14 Bobdolemite

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Posted 29 November 2013 - 12:38 PM

View PostHellcat420, on 29 November 2013 - 12:24 PM, said:

it makes more sense for the charge mechanic to be on the gauss rifle because the gauss rifle requires much more energy to fire.



I don't read enough lore but it seems that charging a magnetic rail type weapon would take less energy than a weapon that shoots a charged plasma bolt.

In my mind I always saw the PPC having several parts to firing, drawing in air, super-heating it until it creates a "bolt" of plasma, then using a magnetic field to propel it to insane velocities.

perhaps my misunderstanding of canon is what causes this problem =/

#15 Bront

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Posted 29 November 2013 - 12:51 PM

If you're using PPCs then jumping, you're jumpsniping wrong. B)

PPCs are mostly fine (I think they run a little too hot, but I think all energy weapons run too hot at the moment), it's actually a bigger issue with balistics being able to do everything a PPC can but cooler. Pinpoint damage is a bit of an issue as well, which is why PPCs and AC5s are popular for long range pinpoint damage.

Solution? Stay under cover, move, and close. PPCs min range makes mechs vulnerable under 90M, and they can always miss.

As someone explained to me before, The counter for jump-snipers is LRMs, but LRM boats are kept safe by brawlers, and since SRM hit registration isn't great, there aren't a lot of Brawlers, so LRM boats are vunlerable, so they aren't used much.

#16 cSand

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Posted 29 November 2013 - 12:55 PM

View Postomegagun, on 29 November 2013 - 11:50 AM, said:

Its all you can do in this game atm and NERFING the gauss has not stopped it.
The PPC should have had the charge...Return Gauss mechanic.

PPC

  • Fires in multiples!
  • No reload!
  • No ammo!

Gauss

  • Heaviest Weapon!
  • Explodes!
  • Needs Ammo!




Some poptart kill you last night?


Posted Image
Diddums!!!

Edited by cSand, 29 November 2013 - 12:58 PM.


#17 verybad

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Posted 29 November 2013 - 12:57 PM

There is a jumpsniper sage in the mountains that says you should ALWAYS jump after you snipe. Also cast shield and you won't have to worry about cover. That sage I mentioned has a wisdom of 17, so he knows what he's talking about!

#18 Hellcat420

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Posted 29 November 2013 - 01:18 PM

View PostBobdolemite, on 29 November 2013 - 12:38 PM, said:



I don't read enough lore but it seems that charging a magnetic rail type weapon would take less energy than a weapon that shoots a charged plasma bolt.

In my mind I always saw the PPC having several parts to firing, drawing in air, super-heating it until it creates a "bolt" of plasma, then using a magnetic field to propel it to insane velocities.

perhaps my misunderstanding of canon is what causes this problem =/

ppc's have a much weaker magnetic rail than a gauss rifle. the pc taps some alpha particles/plasma from teh reactor then shoots it out in a stream(the ppc does not create the plasma/particles). the ppc itself only has to generate the magnetic field to launch teh plasma/alpha particles, which would take a lot less energy since it has to accelerate a lot less mass. the missing downside to ppc's is the recoil. ppcs should have recoil like a ballistic weapon(ballistic weapons are also missing their recoil, which is one of teh reason they are more powerful than energy weapons).

Edited by Hellcat420, 29 November 2013 - 01:19 PM.


#19 Aluminumfoiled

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Posted 29 November 2013 - 01:19 PM

PPC's are beat down enough. In combo with AC's is the only real use for them now. Used to run one ERPPC on non shadowhawk mediums for 0-1200 range, esp for lights. Now they are so hot, slow velocity and plus a hefty cool down.

Canon mechs like the Panther are hurt bad off the jump. Not a lot of wt and hardpoints on mediums to be workable.

The worst is the indirect ECM buff. I used the ERPPC to turn off ECM and alert the team. Gauss mechanic is hokey but find a different answer if you ask me. Heat penalty at more than one before a new mechanic.

#20 SmurfOff

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Posted 29 November 2013 - 01:21 PM

The PPC is not the problem. The fact that a spider can mount a PPC is the problem. Originally, I thought the "customization" mechanism was suitable in MW:O, but it is now clear that it is broken. It allows for some very "un-canon" builds, and has caused several poorly thought out "fixes" to be introduced, moving us farther from Mechwarrior and more towards CoD:mech edition.

Roll back ghost heat and Gauss gimping. And then address the real problems, pinpoint and customization.





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