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Penalties For Disconnecting Needed Now.


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#1 RiotHero

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Posted 30 November 2013 - 06:31 PM

I'm getting very sick and tired of playing 10v12 or even 9v12. This is happening to me far to often. I come in a game and someone fails to load so other people just leave the game because they assume we can't win. Or someone will not like the map and just disconnect; afterwards people follow suit so they don't lose.

Right now there is no punishment for anyone just leaving a game. If they made some kind of Cbill tax or something maybe people wouldn't be constantly leaving rooms to suit their own selfish needs or trying to preserve their nerdy stats. I have also seen people disconnect at the end of the map if they are about to lose after playing the whole thing. These people are doing everything they can to artificially pad their stats that would otherwise be terrible.

I'm thinking you should lose a nice big chunk of cbills or be in debt so you don't gain a certain amount the next game. Or a disconnect could be marked as a loss on your records/both. Maybe even lock your mech out for a number of extra games.

Also what can be done about the AFK's that sit their doing nothing and still get Cbills?

#2 Stingray Productions

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Posted 30 November 2013 - 07:02 PM

honestly i don't see it happen like this much in my matches. Sure there are disconnects, but it's always other reason, games crashing, etc. I don't see penalizing them doing much. Anyhow, there are already sufficient negatives for disconnecting programmed by the devs. If you disconnect before the end of the game or before you die, then you get NOTHING from the match, no XP or C-Bills. i think the devs are moving in the right direction to fix this, they're focusing more on changing the game so it doesn't crash on people. Also, check out this: http://mwomercs.com/...-november-22nd/
------In one section: The devs have in mind to implement rejoining a match when disconnected. This would GREATLY help the situation of unbalanced matches due to disconnecting.

#3 luxebo

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Posted 30 November 2013 - 07:17 PM

You only get c-bills up to the point of being disconnected from the match (whenever you leave). Therefore, there are already tons of punishment for those that leave. One mech is now locked for a whole match (depends on how many you have though, it probably doesn't matter for most.) Whether you win or lose the c-bills are 25,000 and xp is 100 for a loss, 300 for a win. What about those that get dcd due to real life issues, like internet outage, power outage, etc?

That being said, the funny thing is that whenever I start with less people, I usually win or have a close loss. :) I understand that it is very frustrating for people as their entire team starts dcing. However, you should plan a strat around it, like defend instead of charge to theta on some maps (good strat on terra therma), or stay together and go to the position that suits your spawn (upper city in river city starting from airfield, or the top of the mountain in alpine peaks starting from the top base). Or outplay them altogether.

Edited by luxebo, 30 November 2013 - 07:20 PM.


#4 Mystere

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Posted 30 November 2013 - 07:18 PM

Yesterday, I was on an Assault game on Alpine where the enemy team got trapped in the valley north of the tower. A few tried to break out and were killed. When some of us finally decided to move in and mop up, the enemy survivors ... were AFK.

#5 Stingray Productions

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Posted 30 November 2013 - 08:36 PM

View Postluxebo, on 30 November 2013 - 07:17 PM, said:

You only get c-bills up to the point of being disconnected from the match (whenever you leave)

really? when'd they change that? i don't remember that.....sounds good though, would help out people who play a whole match, do good, and then client crashes right before they finish the match.

#6 Fooooo

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Posted 30 November 2013 - 10:58 PM

I have had a few players down matches recently, basically the player did not load in or there just was not a player at all selected by the MM.

There was no disconnected or anything at the end of the match, the player name was still not there.


Other times a player will load and then disconnect, however as I say all the time, people crash, freeze etc etc. They gain nothing from quitting on purpose at the start of a match so I doubt its people doing it on purpose most of the time.

I myself have had crashes and freezes occasionaly....usually while the ready screen is counting down or the startup sequence starts, theres not much you can do.

Edited by Fooooo, 30 November 2013 - 11:00 PM.


#7 sneeking

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Posted 01 December 2013 - 05:30 AM

today I got disconnected from my home theater receiver which through hdmi caused the video card to change resolution during full screen mode, why should I get a penalty for something like that ?

turns out it will close the game like alt f4.

#8 Diego Angelus

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Posted 01 December 2013 - 09:20 AM

View PostRiotHero, on 30 November 2013 - 06:31 PM, said:

I'm getting very sick and tired of playing 10v12 or even 9v12. This is happening to me far to often. I come in a game and someone fails to load so other people just leave the game because they assume we can't win. Or someone will not like the map and just disconnect; afterwards people follow suit so they don't lose.

Right now there is no punishment for anyone just leaving a game. If they made some kind of Cbill tax or something maybe people wouldn't be constantly leaving rooms to suit their own selfish needs or trying to preserve their nerdy stats. I have also seen people disconnect at the end of the map if they are about to lose after playing the whole thing. These people are doing everything they can to artificially pad their stats that would otherwise be terrible.

I'm thinking you should lose a nice big chunk of cbills or be in debt so you don't gain a certain amount the next game. Or a disconnect could be marked as a loss on your records/both. Maybe even lock your mech out for a number of extra games.

Also what can be done about the AFK's that sit their doing nothing and still get Cbills?


And ho I have to punish because my game froze or servers decided that i can't play that match problem is not at my end.

#9 VikingN1nja

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Posted 01 December 2013 - 01:24 PM

Do you realise how many people have problems with client crashes etc most are becuase of the system and regularly games go haywire becuase there is some huge lag in canada. ;)

Edited by omegagun, 01 December 2013 - 01:24 PM.


#10 DrSlamastika

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Posted 01 December 2013 - 01:32 PM

View PostRiotHero, on 30 November 2013 - 06:31 PM, said:

I'm getting very sick and tired of playing 10v12 or even 9v12. This is happening to me far to often. I come in a game and someone fails to load so other people just leave the game because they assume we can't win. Or someone will not like the map and just disconnect; afterwards people follow suit so they don't lose.



Yes this happend all the time, but how do you know if its not internet, or game core problems??? You cannot know it. And punishing people for game faults its not clever . . .

And hand on heart, many times its not important if you start in 12vs10, more important is matchmaking.

Edited by DrSlamastika, 01 December 2013 - 01:37 PM.


#11 DrSlamastika

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Posted 01 December 2013 - 01:36 PM

View PostStingray1234, on 30 November 2013 - 07:02 PM, said:

------In one section: The devs have in mind to implement rejoining a match when disconnected. This would GREATLY help the situation of unbalanced matches due to disconnecting.



Sorry but this is very bad idea . . . . You wanna start playing this kind of matches??? Hotjoins??? Not full matches from start, I dont think so. I am glad for not hotjoinng in this game for few minutes or seconds sometimes. When you cannot do anything . . .
I know it from other games, its sucks a lot.

Edited by DrSlamastika, 01 December 2013 - 01:38 PM.


#12 TELEFORCE

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Posted 01 December 2013 - 01:38 PM

There was a player in-game today that suggested that we punish disconnects. I think it's a bad idea and a good way to lose the playerbase and customers.

I'm pretty sure most people don't disconnect to bot farm, it's usually real-life issues, power outages, internet outages, game crashes, etc. (MWO crashes for me once every computer run session, and that's annoying).

I think rejoining a match after a disconnect is a great idea. The game needs this. Who knows, the last minute rejoin could make the difference between a won or lost match.

Edited by TELEFORCE, 01 December 2013 - 01:39 PM.


#13 Fabian Wrede

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Posted 01 December 2013 - 02:47 PM

Before they can intruduce any sort of penalty for DC they need to have the function for reconecting to game for those that have legit DCs.

#14 Will9761

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Posted 01 December 2013 - 04:28 PM

I don't think that players should penalized for disconnecting out of a game. I've had matches to where I had joined in games but somehow the game just crashes on me. If they were doing out of cowardice then I could understand. However for some of us who try to join back in, we don't have a feature to rejoin yet. Keep in mind that is a pretty big game to download, so crashses and disconnect are bound to happen.

#15 RiotHero

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Posted 02 December 2013 - 12:31 PM

I've never had the game fail to load me into a room or a crash so I don't think these are the main reasons. I've had many games were one person doesn't load and people actually type messages before they bail. "oh 11v12 screw this" and then they leave. Right after someone that is already in game leaves too because of the headache. Or people that say: "I hate this map", then they disco. Once it was "omg all these lights, not worth playing".

Also if someone has a computer that can't handle the game or a terrible connection they are still doing their team harm by taking a up a slot that could be used by someone else. It's not their teams fault they have technical issues, not to mention I wouldn't be immune from this if I had to disconnect. This is going to be even worse if they put in weight limits. One single Atlas could mean you lose the weight of what could have been 3 or 4 individual mechs loading into your team.

Rejoin or similar would be a help but, I don't think it would stop people from just leaving, They have no reason not to because there isn't any blemish on their record or negative consequence. Saying it was the servers fault is a perfect excuse for people to keep leaving when it suits their needs.

#16 NextGame

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Posted 02 December 2013 - 12:35 PM

most crashes are probably legitimate. That said, add a button press event to have the disconnect button do a check when pressed to see whether or not you are dead when pressing it, and if not then -50k cbills would be fair.

#17 Setzz

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Posted 02 December 2013 - 02:47 PM

Apologies to everyone else beforehand but this really gets on my nerves.

Let's just start with not everyone who disconnects are douches. Not everyone lives in mainland North America where I would assume the MWO servers are located. Not everyone is blessed with excellent quality persistent internet connection.

Let's not even start to go over how complicated the whole point to point PC to server connection in a global stage.

I live in a major city, but but still get latency spikes and sometimes disconnects, and also have family and friends I play with internet who do not live in a first world country, have good internet connection. Heck I have friends where I live and do not have good internet connection.

You want to punish people for something that's well beyond their realm of control?

You talk about people doing things to suit their own selfish needs or trying to preserve their nerdy stats. Granted there are people who do that. But stop for a moment and think that MWO is played by gamers all over the world, people living in other hemispheres of the planet, before posting something like this.

#18 Egomane

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Posted 02 December 2013 - 04:39 PM

Unless you already died in the match, you only get rewards until the point you disconnected.
If you died and disconnect then, you still get your rewards for assists, capture and captured ressources (and other possible after death rewards I might have forgoten).

If you believe a player is intentional disconnecting, report him/her/it to support@mwomercs.com. If your suspicion proves to be correct he will then recieve proper punishment for it. So there is no need for a game mechanism that might punish innocent players for technical problems.

#19 RiotHero

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Posted 03 December 2013 - 03:12 AM

Woot for fair teams, only took me a few games to get this screenshot.


Posted Image

#20 CDLord HHGD

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Posted 03 December 2013 - 05:26 AM

I say report all DC's. PGI has the data available to sort the tech issues from the griefers. My only question is... What does PGI do to reported players? Probably nothing after the first report, but the third or tenth? Anyone gotten a stern email from them advising you to cut the cr@p? Just curious at this point....





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